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Strategy Video Games41

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.

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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.

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strategy games
Battleground: Ardennes
Battleground: Ardennes

Strategy 01 January 1995

Turn-based war strategy, bringing players into the reality of one of the most important battles of World War II. The creators of Talonsoft focus on a narrow section of history, allowing players to take part in the battles that took place at the turn of 1944 and 1945 in the Ardennes forests on the border of France, Belgium and Luxembourg.

PC

Battleground 1: Bulge - Ardennes Deluxe
Battleground 1: Bulge - Ardennes Deluxe

Strategy 01 January 1996

Refreshed and heavily tuned version of TalonSoft's popular turn-based strategy from 1995. The game has been enriched with two completely new maps and 14 additional scenarios. A number of improvements have also been made to the Battleview engine, thanks to which the production not only looks better, but also has a much higher playability.

PC

East Front
East Front

Strategy 15 November 1997

Extended turn-based strategy, continuing the traditions of the excellent Battleground military series. The action takes us back in the years 1941-45 and allows us to take part in one of eight campaigns recreating skirmishes on the eastern front of the Second World War. For keen strategists there is also an option to play online in one of the wide range of game modes and a scenario generator.

PC

SpellForce 2: Demons Of The Past
SpellForce 2: Demons Of The Past

Strategy 16 January 2014

Spellforce 2: Demons Of The Past is another standalone expansion to Spellforce 2 – a successful RPG/RTS hybrid, released in 2006. Developed by Mind Over Matter, the expansion continues the threads started in two previous add-ons. The famous Shaikan hero, strives to save the endangered land throughout more than 50 missions set in five locations, on which he or she will face many dangers and new enemies led by a demon called Zazhut. Its only aim is to destroy the whole world of Eo.

PC

Neuroshima Hex
Neuroshima Hex

Strategy 17 September 2010

An adaptation of a 2005 Polish board game by Michal Oracz, set in the Neuroshima RPG universe. The game is turn-based, set on a board of 19 hexagonal tiles, tasking 2-4 players with battling each other, controlling different armies.

PCANDiOS

East India Company
East India Company

Strategy 28 July 2009

Developed by the Finnish studio Nitro Games, the turn-based strategy game combines an extensive economic layer with elements of typical naval strategies. The action of the title takes place in the 18th century and the players become the leader of one of eight nations to lead it to domination on the sea routes of Europe, Africa and South-East Asia. The gameplay itself is two-track.

PC

Zoo Tycoon: Marine Mania
Zoo Tycoon: Marine Mania

Strategy 22 October 2002

Tycoon Zoo: Marine Mania is the second official extension to Tycoon Zoo's economic strategy. This time, developers from Blue Fang Games studio decided to allow players to build a virtual oceanarium. The supplement introduces, among others, 20 species of marine animals, 21 types of underwater organisms and plants and five toys useful for demonstrations with dolphins.

PC

Romance of the Three Kingdoms VIII
Romance of the Three Kingdoms VIII

Strategy 13 August 2003

Romance of the Three Kingdoms VIII, according to the numbering, is the eighth part of Koei's long-released and extremely popular strategic series. The action of the game begins in China from the third century, specifically after the fall of the Han Dynasty.

PS2

Warfare
Warfare

Strategy 19 September 2008

Warfare is an extensive real-time strategy (RTS), whose plot is set in the realities of constant fighting in the Middle East. Mist Land development studio is responsible for the preparation of the game.

PC

Pony Ranch
Pony Ranch

Strategy 08 September 2006

Pony Ranch is a simulation of life on the ranch. The game belongs to the genre of economic strategies, which makes it similar to Wildlife Park. The game is mainly about building your own farm and taking care of the animals living on its territory.

PC

Battalion Wars
Battalion Wars

Strategy 19 September 2005

It is the end of the 21st century. Two superpowers are engaged in a fierce battle with each other. The border conflict turns into a world war, with total domination of the Earth at stake. Kaiser Vlad, a madman, takes advantage of the unfortunate situation and wants to take control over the countries weakened by years of fighting. Using the infamous achievements of science he creates a remarkably strong army.

GCN

Blitzkrieg Anthology
Blitzkrieg Anthology

Strategy 27 June 2005

Special, collector's edition of games from the Blitzkrieg series. It consists of the first part of the game - Blitzkrieg, and two additions to it: Blitzkrieg: Rolling Thunder and Blitzkrieg: Burning Horizon.

PC

Sacrifice
Sacrifice

Strategy 17 November 2000

Sacrifice is a real-time strategy produced by Shiny Entertainment studio. The action of the game was set after the end of the Holy War, in which 5 deities defeated the creator. They are now in a ruthless struggle to rule the world. The player chooses one of the factions and tries to tip the scales of victory on their side. The game was created mainly for multiplayer mode, in which up to four participants can take part.

PC

Silent Storm
Silent Storm

Strategy 31 October 2003

Silent Storm is a tactical turn-based strategy produced by Nival Interactive developer studio in the realities of World War II. The player stands at the head of a unit of soldiers sent far behind the enemy. The creators prepared two major campaigns, consisting of a total of 24 missions, as well as more than 75 types of available weapons.

PC

Hired Guns: The Jagged Edge
Hired Guns: The Jagged Edge

Strategy 19 October 2007

Hired Guns: The Jagged Edge is a representative of the strategy game genre. The development of this title was entrusted to the Russian development group MiST Land, which developed ALFA: Antiterror in parallel, as well as productions such as Paradise Cracked or COPS 2170: The Power of Law.

PC

Against Rome
Against Rome

Strategy 07 November 2003

A real-time strategy with an action set in the early period of our era, i.e. between 200 and 450. We become the leader of one of the primitive barbarian tribes. Together with our people, we invade and plunder enemy settlements. In this way we develop, gain food, weapons and gold, as well as reputation and fame.

PC

Europa Universalis Crown of the North
Europa Universalis Crown of the North

Strategy 22 July 2003

A spin-off of a series encompassing complex strategy games developed by Paradox. The game utilizes an engine that was used previously in the production of Europa Universalis II. Contrary to its incredibly extensive predecessor that recreated 400 years of history as recorded by 180 real-existing countries, Crown of the North focuses on a significantly shorter period (years 1275-1340) and three Scandinavian nations only, including the Swedes, the Danes and the Norwegians.

PC

Blitzkrieg: Burning Horizon
Blitzkrieg: Burning Horizon

Strategy 06 April 2004

Blitzkrieg: The Fire Horizon is a stand-alone addition to Blitzkrieg's real-time strategy (RTS) produced by Nival Interactive development studio. Enlargement includes a new campaign in which players have the opportunity to become the commander of German troops subordinate to Field Marshal Erwin Rommel and take part in World War II battles in Sicily, Normandy and Ardennes, among others.

PC

Gangland
Gangland

Strategy 04 March 2004

A hybrid game containing elements of real-time strategy, cRPG and action/FPS games, dealing with violence and organised crime. Our activities include theft, intimidation, racketeering, prostitution, smuggling, beating and murdering people.

PC

Krush Kill 'N Destroy 2: Krossfire
Krush Kill 'N Destroy 2: Krossfire

Strategy 03 March 1998

The second part of the real-time strategy - Krush Kill 'N Destroy tells a story that takes place 100 years after the nuclear conflict of 2079 and 40 years after the first "Survivors" left their underground bunkers to stand face to face with the race of "Mutants".

PC

Seven Kingdoms: Conquest
Seven Kingdoms: Conquest

Strategy 14 March 2008

Seven Kingdoms: Conquest is the third installment of the real-time strategy (RTS) cycle developed by Enlight Software in collaboration with Infinite Interactive. The plot of the game depicts a 6,000 year conflict between people and demons. The player decides for himself which race he will lead to victory. Compared to previous editions of the series, the creators decided to reduce the economic aspect in favour of a more spectacular and exciting fight.

PC

SeaWorld Adventure Parks Tycoon 2
SeaWorld Adventure Parks Tycoon 2

Strategy 15 January 2005

Economic strategy, created by Activision Value publishing company together with Deep Red Games development studio. Just like the first part of the game in this series, it is a water park simulator.

PC

Cultures: Discovery of Vinland
Cultures: Discovery of Vinland

Strategy 21 November 2000

A real-time strategy in which players deal with the expansion and development of the Vikings' civilization coming to the American continent with the task of finding a part of the meteorite capable of restoring peace in their homeland.

PC

X-COM: Terror from the Deep
X-COM: Terror from the Deep

Strategy 27 October 1995

A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths.

PCPS1