Strategy Video Games21
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Endless Space
Strategy 04 July 2012
A science-fiction turn-based 4X strategy game and a debut of Amplitude, a studio created by former employees of EA and Ubisoft. The game takes place in the distant future, in a galaxy inhabited by 8 rivaling civilizations. The player assumes the role of one of them and is tasked with leading his faction to domination over the others. The gameplay focuses on exploration of a randomly generated galaxy, developing economy, technology and diplomacy.
Total War: Rome II - Caesar in Gaul
Strategy 17 December 2013
The first of the planned expansion packs for a strategy game developed by Creative Assembly. The expansion is set in the years 58-51 BC and focuses on the titular figure's fight against Gallic tribes. Shortening the time period encompassed by the game resulted in a change to the turn system - instead of 12 months, one turn lasts here 2 weeks. Consequently, seasonal division returns, randomly affecting the course of the playthrough.
Sid Meier's Civilization III
Strategy 31 October 2001
The third full-fledged installment of the popular series of turn-based strategy games. The Firaxis Games studio, founded by Sid Meier after leaving Microprose, is responsible for its creation. As in the previous iterations of the cycle, in Civilization III we take the wheel as the leader of a selected civilization, and our task is to guide it through the subsequent eras of development, from 4000 BC to the present day. Our duties include e.g.
Patrician III: Rise of the Hanse
Strategy 12 October 2001
The next installment of the Patrician series, which originally appeared in Germany as a stand-alone extension to the second part of the game. The action takes us back to the historical realities of 14th-century Europe, where we witness the development of the famous association of commercial cities, known as the Hanseatic League.
Knights & Merchants: The Peasants Rebellion
Strategy 01 November 2001
Continuation of the strategy and economic game Knights & Merchants: The Shattered Kingdom. The action was set in the Anglo-Saxon realities of the 13th century AD, and the task of the players is to unite numerous smaller states and provinces into one strong kingdom.
Rise of Nations
Strategy 19 May 2003
A real-time strategy that combines the epic dimension of turn-based strategies and the gameplay dynamics typical of RTSs. Players begin as the leader of a small Stone Age village and can lead their nation for hundreds of years to the present day.
American Conquest: Divided Nation
Strategy 08 February 2006
The next installment of the American Conquest series, whose creation is again the responsibility of the gentlemen from the Ukrainian studio GSC GameWorld. This time the creators enabled us to take part in the American Civil War. The game offers the opportunity to lead not only the armies of the Union and the Confederation, but also to take command of the Texan militia and pirates.
Jane's Fleet Command
Strategy 12 May 1999
As the commander of the American naval strike group, face the threats that await in the inflammatory points of our globe. A strategic real-time game set in full 3D.
Medieval: Total War
Strategy 21 August 2002
A continuation of the popular strategy game, released by Creative Assembly in 2000. Medieval: Total War brings us from the Far East to a more familiar setting of medieval Europe, where we need to take control of one of the twelve most powerful countries of that time. Similarly to its predecessor, the game connects military elements with trade, diplomacy and resource management.
Virtual Resort: Spring Break
Strategy 06 September 2002
Beach Life is a humorous economic strategy, for which Deep Red Games studio is responsible. The player plays the role of the manager of an exclusive hotel in a seaside resort, and his tasks include the expansion of the resort, providing attractions for tourists, management of beaches and response to various types of disasters.
Homeworld
Strategy 28 September 1999
Developed by Relic Entertainment, a Canadian studio, the real-time strategy takes place entirely in three-dimensional space. Set in the distant future, the story of the game tells about the fate of the human race Kushan, living on the desert planet Kharak.
Battlestations: Midway
Strategy 31 January 2007
A combination of naval simulation and real-time strategy that addresses the theme of naval battles during World War II. Thanks to this title players can see how much the war on the sea has changed over the years of World War II.
Commander: Europe at War
Strategy 14 June 2007
A turn-based war game set in the realities of World War II. We can direct the Allied forces to repel the march of the Nazi armies or crush enemies to the glory of the Third Reich. The authors offered six great campaigns taking place on all corners of the world. Battle mechanics focuses on tactical depth and historical realism.
Sudden Strike Forever
Strategy 29 July 2001
Add-on to Sudden Strike real-time strategy game, expanding the standard gameplay capabilities with a number of enhancements that will allow fierce strategy fans to spend a few more days on the fronts of World War II.
UFO: Aftershock
Strategy 21 October 2005
A continuation of UFO: Aftermath from 2003, a game based on the mechanics of the cult-classic 90’s game from Microprose. The plot of the game takes place in 2054 – 50 years after the catastrophe that changed the Earth’s surface into an inhospitable area. When a conflict between the decimated society and the corrupted authorities has led to the destruction of the last safe colony, the humanity has been forced to return to the ravaged Earth, and re-take it piece by piece from Alien hands.
Spartan: Gates of Troy
Strategy 02 July 2004
An addition to Spartan turn-based strategy based on events for which the (un)indirect reason was the beautiful Helena. In addition to the battle for Troy, the supplement contains scenarios describing the colonization of Greece and earlier famous conflicts: the Ionian campaign, the Battle of Thermopylae and the Roman-Persian campaign.
Of Life and Land
Strategy 02 April 2024
An economic strategy with elements of a life simulator and focus on the natural environment. Of Life and Land has us build a settlement in the wild and we must provide for the inhabitants and take care of both animals and plants. The game was created for solo play only.
Chinese Empire
Strategy 11 March 2024
A city builder type strategy game, in which we play as a young Chinese ruler. The goal of Chinese Empire is to turn our settlement into a thriving empire. We do that by erecting buildings, gathering resources, producing goods, and maintaining relations with neighbors.
Victoria 3: Sphere of Influence
Strategy 24 June 2024
Second large expansion for the grand strategy game originally released by Paradox Interactive in 2022. Victoria 3: Sphere of Influence offers the new titular mechanic, allowing a group of countries to work towards the same ideological or economical goals.
Industry Giant 4.0
Strategy 2024
Industry Giant 4.0 is an expansive strategy game, in which we must create a business in the 1950s, during the fourth industrial revolution, the time of digitalization and automation.
Nova Roma
Strategy 2024
An RTS set in the ancient era. Nova Roma tasks the player with building a mighty city able to resist invaders and nature, meeting our people's needs, providing them with goods and entertainment, as well as gaining the gods' favor.
Terra Invicta
Strategy 26 September 2022
Terra Invicta is an extended strategy game from the creators of the popular modifications to the XCOM series. We face an alien invasion crisis on Earth and manipulate states to repel or welcome the aliens.
Theme Park World
Strategy 03 November 1999
Theme Park World is an economic strategy developed by the team at Bullfrog Productions to play the role of the director of a virtual theme park. The player can not only manage the amusement park, but also design its attractions, and even visit it and play in it.
Reigns: Beyond
Strategy 06 November 2020
The fifth part of a series of unusual strategies in which we make decisions by moving left or right of the cards displayed on the screen. In Reigns: Beyond we become the leader of an indie rock band, which we manage during intergalactic journeys.