Game Expansions for Neverwinter Nights 2
Neverwinter Nights 2: Mysteries of Westgate
RPG 29 April 2009
Another expansion pack for the best-selling RPG Neverwinter Nights 2 developed in 2006 by Obsidian Entertainment. This time, however, it's not an official expansion but rather a so-called premium module, created by Ossian Studios with the help from the gaming community. The story takes place in the eponymous city of Westgate, known from the Forgotten Realms universe, and you play as a group of heroes owning a powerful but cursed artifact, due to which they become a part of a complex plot and an ongoing conflict between two factions. The expansion features a new nonlinear story campaign, consisting of about 20 hours of gameplay. Your can have three new companions in your party, encounter previously unseen monsters, and discover unknown locations, e.g. the dark underground sewers.
Neverwinter Nights 2: Storm of Zehir
RPG 18 November 2008
The second official expansion pack for the role-playing game Neverwinter Nights 2, developed by Obsidian Entertainment. The armed conflict in Sword Coast was greatly exploited by many merchant companies, which have thus expanded their influence. In this time of unrest, your group of heroes can join the merchant and build a powerful trading empire. As opposed to the core game and its first expansion pack, Storm of Zehir has no linear plot and instead features a world teeming with life, which you are free to explore and influence by making various choices. Other new element include e.g. more spells, races and character classes, as well as some changes to the gameplay mechanics, such as the conversation system or the option to create your party from scratch and customize it with your preferred gameplay style in mind.
Neverwinter Nights 2: Mask of the Betrayer
RPG 28 September 2007
An official expansion pack for the second installment in the role-playing TPP game series Neverwinter Nights. The plot of Mask of the Betrayer begins just after the final fight with the King of Shadows, which took place at the end of the third act of the core game. Your player character wakes up somewhere deep underground, surrounded by a horde of evil spirits. Feeling a strange hunger of unknown origins, you begin a new epic adventure, during which you discover a curse laid upon you, and face your destiny. The expansion, which should take about 15—20 hours to complete, introduces a new prestige class, modified crafting and upgrading system, and raises the maximum character level to 30. The game also features the usual novelties, such as new races and character classes, locations, monsters, powerful weapons (which are, however, difficult to obtain), and feats, spells, items, etc.