An economic strategy in which the player plays the role of airport manager. His tasks include building new structures and hiring staff, as well as taking care of all the infrastructure necessary for passengers. All of this is complemented by the development of flight schedules and, finally, the selection of lines with which we will cooperate.
Airline Tycoon Evolution
Strategy 05 July 2002
A new edition of the classic economic strategy, in which we managed our own airlines. In addition to the new ten missions and sixteen reconverted, it was possible to build their own planes and use anti-terrorist protection.
An economic tycoon game that enables the player to assume the role of an airport director. The title was developed by Swedish developer Apoapsis Studios, and it challenges the player with designing and expanding a well-working airport complex consisting of many coexisting installations: runways, control towers, bus stops, sidewalks and roads to connect it all, etc. The most important part of the airport is the terminal – the building in which the passengers are checking in, waiting for the plane, visiting bars, shops and toilets. The freedom in designing the look and layout of the terminal enables the player to decide about the placement of each seat and plant. However, the placement of the key objects is most important: information points, security gates, toilets. The player must also hire personnel and cleaners. At some point it is possible to sign contracts with airlines and create air connections with other cities. Arriving planes will bring and take many passengers – each with unique traits and needs.
Airport Tycoon 3
Strategy 27 October 2003
Another part of the strategic-economic series, in which the player is faced with the task of designing, building and finally running a huge international airport. The authors focused on realism, so it is necessary to take care of the technical condition of the machines, punctuality of flights, eloquent service, safety on board aircraft, appropriate ticket prices and employee salaries.
Strategy 29 November 1999
A humorous economic strategy aimed at creating the best aviation company. We achieve this by hiring flight personnel, buying new planes, determining the best flight routes, fulfilling difficult orders from travel agencies. We have also put at our disposal several illegal methods of eliminating competition.
Strategy 01 September 2011
An economic social game in which we play the role of manager of a small airport, and our goal is to make it a powerful international airport. While having fun, we invest not only in the expansion of the airport infrastructure, but also in the development of the neighbouring city. The main source of income will be further flights to various tourist destinations around the world.
Airline Tycoon 2
Strategy 02 October 2011
Continuation of a light, humorous economic strategy, characterized by colorful, comic graphics and adventure elements. As airline owners, we control everything related to flying and passenger transport - from the selection of equipment, airplanes and crew, through the precise determination of flight routes, to the selection of dishes and snacks served to customers during the journey.
Strategy 02 October 2002
Another representative of the increasingly popular economic strategies concerning airlines. The player naturally becomes the owner of a small company dealing with air transport and is to create large, international airlines on its own.
Strategy 05 August 2010
A game in which we manage the work of the airport. We start by establishing the location of the airport and building a single terminal. We have to earn money on our own for further investments. An interesting element is the ability to take control over selected machines.
Airport Simulator 2014
Simulation 18 October 2013
Simulator of the airport, where we manage the coordination of traffic on the apron and aircraft service. The title allows you to steer both air machines and technical vehicles. The game is characterized by a simple, three-dimensional graphic design.
Strategy 04 February 2000
Airport Tycoon is an economic strategy developed by Krysalis Software studio with extensive simulation elements. The player takes on the role of director of an international airport, and his task is to ensure the safety and comfort of travellers. The creators focused on great realism, both in terms of airport management, appearance of objects, as well as possible random events.
Simulation 12 April 2012
Tower Control Tower Simulator 2012 is a simulation game produced by the development team of Astragon company. The player plays the role of a flight controller, and the safety of passengers arriving and departing from the airport depends on the decisions made by the player.
Airport Tycoon 2
Strategy 13 February 2003
A strategy game in which we play the role of the manager of a modern airport. Production poses many challenges for the player (so-called random events, such as snowstorms) and offers considerable freedom in creating the appearance and operation of the airport. There are 60 different buildings, 25 giant cities and lots of equipment.
Airport Firefighters: The Simulation
Simulation 13 May 2015
Airport Firefighters: The Simulation is the third game in the Airport Firefighters series developed by the German studio Visual Imagination Software GbR. We play as a member of the elite firefighting unit that fights with fires on an airport. We observe the game from the first-person perspective. As we play, we control one character who has to get to the fire location by, for example, driving a fire truck. Then, we get the necessary tools and do our job. We will have to not only extinguish fires, but also move around burning buildings, watch out for many obstacles, move objects, or force our way through ventilation systems. In case of emergency, we can use an axe to clear our path. We fight fire with a fire extinguisher and a sprayer. We will have to take down fires in different parts of the airport, like the passenger terminal, inside of a plane, or the office. The game offers many different fire trucks.
Strategy 19 August 2003
An extensive economic strategy of Screaming Games (authors of Operation Blockade or Steel Tide), in which we manage our own airlines and are directly responsible for their overall development policy.
Airport Control Simulator
Logic 07 May 2010
A game about the work of a motion controller, in which we have to take care of the proper direction of airplanes in the air. In carrying out this sentence, such parameters as the route, speed, or direction of vehicles should be taken into account. The creators prepared 15 different airports with increasing difficulty levels.
Airport Ground Crew Simulator
Simulation 02 August 2013
Simulator of airport service and aircraft on the apron of the airport. It is the player's responsibility to comprehensively prepare the machines for take-off using several available vehicles and equipment. The game has a system of dynamically changing weather conditions, affecting the difficulty of the game.