Harvest Moon: One World is the next instalment of the Japanese series combining elements of adventure games, jRPG and life simulators. Despite the title, formally it is not a part of the cycle developed since 1996 by the studio Marvelous. In 2007, the Japanese developer resigned from Natsume's services for publishing its games outside Japan, including games from the Harvest Moon series (known in Japan as Bokujo Monogatari). However, brand rights remained with Natsume, which started its own cycle under this sign.
In Harvest Moon: One World we find ourselves in a world abandoned by the harvest goddess. Her long absence has meant that fruit and vegetables have almost disappeared all over the world. However, the deity has not left the inhabitants of the land alone. In many places, fires full of knowledge about seeds circulate, only waiting to be found by brave daredevils. Such as, of course, the player-led protagonist (or heroine), who set off on a journey through deserts, mountains and many other places in search of lost agricultural knowledge.
The gameplay scheme has remained unchanged in relation to the previous games. We take care of our own farm: we plant, harvest and finally sell our crops, as well as breed animals (including species absent from previous games of the cycle). The novelty is a much more diverse world. In addition to the classic town, there are hot deserts, snowy mountain ranges and tropical beaches. We also build relationships with NPCs, and over time we can even start a family, choosing from many potential partners for the hero.
Harvest Moon: One World uses a simple three-dimensional visual design in the series' characteristic style, based on Natsume's new graphics engine.