
Release Date: December 15, 2017
A special edition of the detective game L.A. Noire created for virtual reality headsets. Unlike the original, which was developed by Team Bondi, L.A. Noire: The VR Case Files was produced by a Rockstar Games’ subsidiary. In the game you visit Los Angeles of the year 1947. The game’s main protagonist is detective Cole Phelps, a World War II veteran, gradually climbing the steps of a career in the police force.
L.A. Noire: The VR Case Files is a special edition of L.A. Noire, developed with the view of PC and virtual reality headsets. Unlike the original, which was created by Australian developer Team Bondi, L.A. Noire: The VR Case Files was produced by a Rockstar Games’ subsidiary.
L.A. Noire: The VR Case Files takes the player into the crime-infested Los Angeles of the year 1947. The main heroe is detective Cole Phelps, a World War II veteran, gradually climbing the steps of the police career. Although he starts in the traffic department, his work is soon acknowledged by his employers. As a result, Phelps gradually advances in the police hierarchy and moves to the murder and drug trafficking departments. The protagonist deals with increasingly difficult cases, which draws him closer and closer to the criminal heart of the City of Angels.
Released on PC, L.A. Noire: The VR Case Files consists of seven investigations, taken directly from the original game. Since the gameplay is based on the VR headsets and movement controllers, the developers had to introduce a slew of changes in the game’s mechanics
Gameplay is still based on obtaining material evidence, careful examination of objects related to the case, and making scrupulous notes – all this to help find the culprit and close the case in the proper way. This time, however, the action is presented not from behind the hero’s back (TPP), but from his eyes (FPP). Moreover, you can freely look around in-game locations simply by moving your head, while hand gestures let you manipulate elements of the environment, pick up items and rotate them in search for clues. Of course, the work of a detective does not stop on investigating crime scenes – in your adventure you often sit behind the wheels of cars and take part in exciting pursuits.
L.A. Noire: The VR Case Files requires the aforementioned VR headsets to play. This version also features better graphics than the original.
Platforms:
PC Windows December 15, 2017
PlayStation 4 September 24, 2019
Developer: Rockstar Games
Publisher: Rockstar Games
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L.A. Noire remaster is taking shape, as new rumors sprout up. These ones claim that the re-edition of Rockstar's detective game will feature FPP mode and VR support.
video games
June 21, 2017
System Requirements for L.A. Noire: The VR Case Files Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i7-4790K 3.6 GHz, 8 GB RAM, graphic card 8 GB GeForce 1070 or better, 18 GB HDD, Windows 7/8.1/10 64-bit.
Recommended System Requirements:
Intel Core i7-6700K 4.0 GHz, 16 GB RAM, graphic card 8 GB GeForce 1080 or better, 18 GB HDD, Windows 7/8.1/10 64-bit.
Game Ratings for L.A. Noire: The VR Case Files Video Game.
COGconnected: 80 / 100 by Patrick Anderson
How enjoyable you find L.A. Noire: The VR Case Files will partly depend on whether you’ve played the original game or not. Without a connecting narrative thread, the individual cases included in the VR version can seem random, and there are even a few odd references to the Black Dahlia case that will confuse newcomers although not enough to ruin the experience.
GamingTrend: 85 / 100 by Ron Burke
L.A. Noire The VR Case Files represents the next step forward for VR. In a world filled with wave-based shooters, stationary puzzlers, and simplified interactions, L.A. Noire offers instead real-world interaction with real dialogue and head-scratching problems to solve. Easily one of the best demonstrations of the potential of VR, I just wish it had some more legs to it.
Darkstation: 3 / 5 by Allen Kesinger
Just because you have the technology to do something doesn’t mean you actually should. The cold hard fact is that I love L. A. Noire far too much to accept the odd quirks created as a result of a forced first-person camera, confined play areas, and frequent truncation of the investigations.
Average score from votes.