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Hearts of Iron IV
Strategy
June 6, 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.

Crusader Kings III
Strategy
September 1, 2020
The third part of a series of strategy games developed by Paradox Interactive. In Crusader Kings III we are at the forefront of a medieval dynasty, which we control over the next generations, gradually increasing its influence. The title allows you to play both alone and in multiplayer mode.

Europa Universalis IV
Strategy
August 13, 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.

Crusader Kings II
Strategy
February 14, 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.

Stellaris
Strategy
May 9, 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.

Realpolitiks
Strategy
February 16, 2017
A real-time strategy game by Polish studio Jujubee, in which you play as a leader of one of the 21st-century nations and do your best in order for the citizens to prosper. Mechanics-wise, Realpolitiks resembles the popular Europa Universalis series, but the game is set in modern times and takes into account the current specifics of politics and reality. The gameplay focuses mostly on managing the country in all the key fields and requires making many strategic and political decisions, which have huge consequences. You have to take care of such things as e.g. internal policy, diplomacy, economics, armed conflicts or espionage. The game emphasizes both the bright and the dark side of power, allowing you to choose your own path of achieving your goals and to decide between doing the right thing and using morally dubious methods.

Bellfortis
Strategy
January 29, 2025
A combination of an RTS and a grand strategy game, created as a less demanding alternative to games like Crusader Kings III and Total War: Medieval II. In Bellfortis we become a leader of one of the monarchies in the Middle Ages. Our goal is to lead the country to victory and domination over others.

Realpolitiks II
Strategy
May 12, 2021
The second part of a series of strategy games, in which we are at the head of the chosen country and lead it to global domination. In Realpolitik II it is only up to us to decide whether we will put our trust in the rule of the hard hand and warfare, or whether we respect the principles of democracy and free market law.

Hearts of Iron IV: Götterdämmerung
Strategy
November 14, 2024
The tenth large expansion for the World War 2 strategy from Paradox Interactive. Hearts of Iron IV: Gotterdammerung allows us to change the course of history by creating new political and military alliances involving Germany, Austria, Hungary, and Belgium.

Romance of the Three Kingdoms XIV
Strategy
February 28, 2020
Another part of the popular series of turn-based strategy games with RPG elements, the action of which is set in China, in the Three Kingdoms period, i.e. shortly after the fall of the Han dynasty in the second century BC. The production was developed by Koei Tecmo, which has been continuously developing its series since its inception.

Nobunaga's Ambition
Strategy
December 31, 1983
A turn-based strategy in which players play the role of Shingen Takeda or Nobunaga Ode to attempt to conquer the central regions of Japan during the Senegalese period. The game takes place in a turn-based system, focusing on state management, building an efficient economic system, exposing an invincible army and conquering areas belonging to hostile clans.

Strategic Command: European Theater
Strategy
June 21, 2002
Game created by Big Time Software, a company specializing in the creation of realistic computer war games. Its theme is the European theatre of military operations of the Second World War in a global perspective - the Player becomes the highest commander of the Allied forces or Axis countries and can decide about the fate of this conflict.

Democracy 3
Strategy
October 14, 2013
The third installment in the complex turn-based economical strategy game series developed since 2005 by Positech Games. Democracy 3 again puts you in the role of the leader of a fictional democratic country and tasks you with making a number of decisions that will let you satisfy the many conflicting expectations of the virtual society so that you can stay in power. The gameplay features a complex socio-economical simulation system, according to which every choice you make takes its toll on your country and its society. The mechanics of the game are similar to those known from the previous installments, while the changes introduced by the developers include such aspects as the private sector's influence on the society, and the presence of real-life problems and events (e.g. climate change, financial crisis). The graphics have vastly improved, although the gameplay is still mostly based on charts, statistics, and so on.

Europa Universalis: Rome
Strategy
April 15, 2008
A spin-off of the popular Europa Universalis series, based on the engine and mechanics from the third installment, released in 2007. In contrast to every previous installment, Europa Universalis: Rome takes us to Antiquity, concentrating on the Roman Empire from 280 B.C. to 27 B.C. – from the First Punic War up to the birth of the grand Roman Empire. When it comes to mechanics, the gameplay isn’t at all different from what we could've seen in the other major entries of the series. During the game, we assume control of a chosen faction, taking care of its culture, religion, treasury, military forces, technological advancement, or diplomatic contacts. There are 50 playable factions at the player’s disposal, belonging to one of nine great cultures of that time, including Celts, Goths, Egyptians, and Romans. As a trademark of the series, each nation’s unique traits were carefully recreated, including historical dependencies that influence the events in the Antique world.

Europa Universalis
Strategy
October 20, 2000
An epic grand strategy game by Paradox Development Studio, the action of which takes place throughout 300 years of turbulent history of the Old Continent — since the Great Discoveries (1492) to the Napoleonic Wars (1792). In Europa Universalis, we can lead one of the superpowers of that time, such as Spain, England, Prussia, France, Portugal, or Poland, and our actions will shape the fate of this country as well as its neighbors. While playing, we have influence over the development of army, economy, and diplomacy, we can also explore new lands, gain resources, and fight or form alliances with other superpowers. The game map consists of more than 700 provinces to conquer or colonize. We will encounter more than 2000 actual personas and historical events. The developers also faithfully recreated the appearance of the military, flags, and heraldry of more than 60 actual countries.

Romance of the Three Kingdoms XIII
Strategy
January 28, 2016
The thirteenth installment in the popular series of turn-based strategy games with RPG elements, developed continuously since 1985 by Koei. The story is set in the 2nd century B.C. in China, during the reign of the Han Dynasty and the Three Kingdoms era that began afterwards. The story combines historical events with those presented in the 14th century novel called “Romance of the Three Kingdoms”, making the game a mix of actual places and characters as well as fictional plot events. In Romance of the Three Kingdoms XIII, our task is to wage war by recruiting and training units, equipping them and commanding them directly in battles. The extensive turn-based combat system is complemented by the necessity of keeping the supply lines for our armies as well as conducting diplomatic activities and managing the conquered cities.