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PC Strategy Video Games102

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Wlatcy Moch: Battle Arena
Wlatcy Moch: Battle Arena

Strategy 17 November 2009

Wlatcy Moch: Battle Arena is a turn-based strategy based on the themes of a controversial animated series, produced and released by Nicolas Games. The main characters, i.e. Czesio and the company, take part in, among other things, bouncing the town from the hands of the Nazis, clashes with terrorists in the Middle East and samurai battles in feudal Japan. The game is characterized by simple gameplay rules and modest visual setting, inspired by cartoon.

Combat Mission: Shock Force
Combat Mission: Shock Force

Strategy 27 July 2007

Continuation of a well-known series of strategy games, played in a three-dimensional environment in WEGO system, so far focused on the Second World War. This time the programmers from Battlefront studio decided to break with tradition and move the action to the present time.

Panzer Campaigns: Salerno 43
Panzer Campaigns: Salerno 43

Strategy 04 June 2005

Another position from the wide offer of HPS Simulations. Like all other Panzer Campaigns, Salerno is a classic war game, reflecting the battle actions of the Second World War on an operational scale.

Genesis Rising: The Universal Crusade
Genesis Rising: The Universal Crusade

Strategy 20 March 2007

Genesis Rising: The Universal Crusade studio Metamorf is a real-time strategy, played in a three-dimensional environment, and has the right attributes for cRPGs and adventures.

Hell Tycoon
Hell Tycoon

Strategy canceled

Hell Tycoon is an extraordinary original economic strategy in which we have to manage hell. Our task is to plan and organize an activity for condemned souls. This is achieved by providing them with attractions such as purifying torture and omnipresent fire.

Distant Worlds: Return of the Shakturi
Distant Worlds: Return of the Shakturi

Strategy 16 December 2010

The first addition to Distant World, a strategy embedded in the reality of sci-fi. In the vast world of the game we deal with exploration, expansion and elimination of enemies. The colonies have been improved, as well as the technological tree. The game also refreshed the interface, in which several new features were introduced.

Kharkov: Disaster on the Donets
Kharkov: Disaster on the Donets

Strategy 17 July 2008

Turn-based strategy set in the realities of the Second World War. It focuses on the presentation of the events that took place in May 1942 at the Eastern Front near the town of Kharkiv.

Achron
Achron

Strategy 29 August 2011

Achron is an unusual real-time strategy in science fiction climates. Thanks to the use of chronoenergy, the player can control their units in the past, present and future.

Time of Fury
Time of Fury

Strategy 06 December 2011

Time of Fury is a turn-based strategy created by the Polish studio Wastelands Interactive. The action of the game was set during World War II. Players can direct the actions of one of the thirty nations involved in the conflict, and a huge map of more than 40,000 hexagonal fields has been put at their disposal.

Field of Glory: Swords and Scimitars
Field of Glory: Swords and Scimitars

Strategy 30 November 2010

Extension to the turn-based strategy of the Field of Glory. It gives us the opportunity to take part in the battles that took place in the period from XI to XIII century.

Revolution Under Siege
Revolution Under Siege

Strategy 23 November 2010

Revolution Under Siege is a turn-based strategy maintained in a classic convention, whose creation is the responsibility of the development team of SEP REDS studio. The action of the game was set in the realities of the Russian civil war (1917-1923), and the player has the opportunity to play the role of the leader of one of several factions involved in it. The creators have prepared seven campaigns, most of which are based on historical events.

Panzer Corps
Panzer Corps

Strategy 11 July 2011

Turn-based strategy game set during World War II being the spiritual heir to the cult Panzer General. Among the available playable nations we will find Poland, Italy, France, Norway, Belgium, USA, Soviet Union, Great Britain and Germany. The gameplay mechanism bets on fast battles, but at the same time offers a high level of realism and depth.

Hearts of Iron III: For the Motherland
Hearts of Iron III: For the Motherland

Strategy 29 June 2011

The second expansion for the extensive war strategy game, Hearts of Iron III, by Paradox Interactive. The add-on is focused on the Eastern Front of World War II, namely the struggle of the Soviet Union, Nazi Germany, and other countries. The political aspect of the gameplay was subject to major changes, thanks to which players can now stage coups in other countries of fall victims to such. Hearts of Iron III: For the Motherland expands diplomacy, giving warring countries the so-called war goals.

Making History II: The War of the World
Making History II: The War of the World

Strategy 25 May 2010

The second part of the complex strategy, whose action was set in the realities of the Second World War. The game was played again in a turn-based way, although this time it is presented on a three-dimensional map.

Sword of the Stars: A Murder of Crows
Sword of the Stars: A Murder of Crows

Strategy 09 October 2008

Sword of the Stars: A Murder of Crows is the second, alongside Born of Blood, extension of the space strategy created in the 4X convention (Xplore, Xpand, Xploit, Xterminate). The preparation of the game was done by the same development studio as in the case of the predecessors - Kerberos Productions.

Children of the Nile: Alexandria
Children of the Nile: Alexandria

Strategy 28 August 2008

Alexandria is an extension of Immortal Cities: Children of the Nile's economic strategy, which takes us to ancient Egypt and focuses on urban development. This add-on requires a basic version and is available in several network distribution systems (Steam, Impulse). It is the responsibility of Tilted Mill Entertainment, a company largely made up of people specializing in this genre and its themes.

Tropico 3: Absolute Power
Tropico 3: Absolute Power

Strategy 12 May 2010

An official expansion pack for 2009's Tropico 3 - a strategy game created by the Hungarian studio Haemimont Games. Absolute Power offers a completely new story campaign comprised of 10 missions taking place on a separate map. The expansion brings a set of previously unavailable buildings and structures enabling us to affect how the environment looks.

Subversion
Subversion

Strategy canceled

Subversion is a game created by an independent studio Introversion Software that combines logical and strategic elements. Players lead a team of specialists whose task is to infiltrate buildings equipped with modern security systems. The game is based on the use of spy gadgets and the skills of individual team members.

AI War: Fleet Command
AI War: Fleet Command

Strategy 22 October 2009

An ambitious real-time strategy, in which we lead battles on an intergalactic scale against advanced artificial intelligence. While playing, we command huge armies of hundreds of thousands of units, but we don't have to give all the commands - the game does some of the work for us. In AI War there is also a cooperation mode where a group of players fight on the same side.

Pride of Nations
Pride of Nations

Strategy 07 June 2011

A strategy game that takes us back to the years 1850-1920. The whole game is played in turn-based system and is based on historical realism. We can take control of such powers as the UK, USA, Germany, France, Japan, Russia, Austria-Hungary and Italy. Our task is to take care of the economic and scientific development of the country, as well as the effective conduct of wars.

Hedgewars
Hedgewars

Strategy 24 November 2006

An open-source Worms clone, taking full bits from this award-winning commercial series. The programme was created thanks to a system of grants from interested players.

Commander: Conquest of the Americas
Commander: Conquest of the Americas

Strategy 30 July 2010

The economic and commercial strategy, in which we stand for the race for colonization of the New World. The player's task is to take care of the production of goods, exchange of goods and development of the army. In the game we can lead land and sea battles, and at the same time gain the sympathy of advisors.

Alien Hallway
Alien Hallway

Strategy 14 December 2010

A cosmic real-time strategy in which we are struggling with hordes of monstrous aliens. The production takes place in the title corridor and bets on quite simple gameplay. The player's task is to get to the opponent's command center and destroy his base. During the game we choose the right units and shoot at the aliens by hand.

Cities XL 2011
Cities XL 2011

Strategy 14 October 2010

The next installment of the strategic series about building and managing cities. This time the creators resigned from online mode in order to fully focus on solo gameplay. The game allows you to build your own metropolis from scratch anywhere in the world or take one of the ready-made scenarios. While playing, we have to develop the agglomeration dynamically and take care of the residents' satisfaction.