Games Encyclopedia Top Games PC PS5 XSX PS4 PS3 Xbox One Xbox 360 Switch Android iOS Rankings Images Companies

PC Strategy Video Games103

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

Browse genres/themes ?

Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.

Filters:

strategy games
Combat Mission: Battle for Normandy
Combat Mission: Battle for Normandy

Strategy 17 May 2011

Real-time strategy embedded in the realities of World War II. The authors of the production put a lot of emphasis on realistic representation of battles. The game was divided into two campaigns and many independent missions. During the tasks we take command over individual soldiers. The game also features a powerful editor and multiplayer mode with the option to play by email.

Realm of the Titans
Realm of the Titans

Strategy 26 October 2010

Realm of the Titans is a real-time network strategy by Ningbo SG-TY. The creators were clearly inspired by the Defense of the Ancients modem for Warcraft III. Players have more than 50 heroes from several different factions at their disposal, and up to 10 participants can take part in closed skirmishes.

Time of Fury
Time of Fury

Strategy 06 December 2011

Time of Fury is a turn-based strategy created by the Polish studio Wastelands Interactive. The action of the game was set during World War II. Players can direct the actions of one of the thirty nations involved in the conflict, and a huge map of more than 40,000 hexagonal fields has been put at their disposal.

Field of Glory: Swords and Scimitars
Field of Glory: Swords and Scimitars

Strategy 30 November 2010

Extension to the turn-based strategy of the Field of Glory. It gives us the opportunity to take part in the battles that took place in the period from XI to XIII century.

Revolution Under Siege
Revolution Under Siege

Strategy 23 November 2010

Revolution Under Siege is a turn-based strategy maintained in a classic convention, whose creation is the responsibility of the development team of SEP REDS studio. The action of the game was set in the realities of the Russian civil war (1917-1923), and the player has the opportunity to play the role of the leader of one of several factions involved in it. The creators have prepared seven campaigns, most of which are based on historical events.

Panzer Corps
Panzer Corps

Strategy 11 July 2011

Turn-based strategy game set during World War II being the spiritual heir to the cult Panzer General. Among the available playable nations we will find Poland, Italy, France, Norway, Belgium, USA, Soviet Union, Great Britain and Germany. The gameplay mechanism bets on fast battles, but at the same time offers a high level of realism and depth.

Hearts of Iron III: For the Motherland
Hearts of Iron III: For the Motherland

Strategy 29 June 2011

The second expansion for the extensive war strategy game, Hearts of Iron III, by Paradox Interactive. The add-on is focused on the Eastern Front of World War II, namely the struggle of the Soviet Union, Nazi Germany, and other countries. The political aspect of the gameplay was subject to major changes, thanks to which players can now stage coups in other countries of fall victims to such. Hearts of Iron III: For the Motherland expands diplomacy, giving warring countries the so-called war goals.

Making History II: The War of the World
Making History II: The War of the World

Strategy 25 May 2010

The second part of the complex strategy, whose action was set in the realities of the Second World War. The game was played again in a turn-based way, although this time it is presented on a three-dimensional map.

Kharkov: Disaster on the Donets
Kharkov: Disaster on the Donets

Strategy 17 July 2008

Turn-based strategy set in the realities of the Second World War. It focuses on the presentation of the events that took place in May 1942 at the Eastern Front near the town of Kharkiv.

Achron
Achron

Strategy 29 August 2011

Achron is an unusual real-time strategy in science fiction climates. Thanks to the use of chronoenergy, the player can control their units in the past, present and future.

Sword of the Stars: A Murder of Crows
Sword of the Stars: A Murder of Crows

Strategy 09 October 2008

Sword of the Stars: A Murder of Crows is the second, alongside Born of Blood, extension of the space strategy created in the 4X convention (Xplore, Xpand, Xploit, Xterminate). The preparation of the game was done by the same development studio as in the case of the predecessors - Kerberos Productions.

Majesty 2: Kingmaker
Majesty 2: Kingmaker

Strategy 28 March 2010

The first addition to Majesty 2's strategy: The Fantasy Kingdom Sim. The extension enriches the game with a new single player campaign. In it we have to face Lord Blackviper and his army of goblins. The authors have also prepared a mission and battle editor.

Sword of the Stars 2: The Lords of Winter
Sword of the Stars 2: The Lords of Winter

Strategy 28 October 2011

Sword of the Stars 2: The Lords of Winter is the second part of Kerberos Productions' space strategy. The action of the game was set after the events presented in the Sword of the Stars and focuses on the appearance of the ancient Suul'ka race in the galaxy. Players have the opportunity to prove themselves both in the management of the interplanetary empire and in the role of military commanders.

Artist Colony
Artist Colony

Strategy 09 July 2009

Easy to use strategy game, in which we care about the proper development of a small artistic community. While having fun, we manage the village, take care of the well-being of the residents, repair damaged buildings and create works for other artists. The production was created in a very simple, but also nice visual setting.

Storm over the Pacific
Storm over the Pacific

Strategy 15 June 2010

Storm over the Pacific is a turn-based strategy in the realities of World War II. The game was created by Wastelands Interactive studio. Players have the opportunity to lead the military activities of one of the 26 nations involved in the Pacific conflict. The game offers 4 campaigns and 15 independent scenarios. The creators took care of faithful representation of maps, army structures and units in accordance with historical facts.

Sacraboar
Sacraboar

Strategy 06 November 2009

Sacraboar is a real-time strategy produced and published by makivision. Players are at the forefront of the army, which aims to steal the piglet from the enemy base. The game combines elements of classic RTS with "Tower Defence" and "Capture the Flag" style gameplay. The creators have prepared over 80 missions in solo mode, as well as several variants of multi-player gameplay via the Internet or LAN.

Children of the Nile: Alexandria
Children of the Nile: Alexandria

Strategy 28 August 2008

Alexandria is an extension of Immortal Cities: Children of the Nile's economic strategy, which takes us to ancient Egypt and focuses on urban development. This add-on requires a basic version and is available in several network distribution systems (Steam, Impulse). It is the responsibility of Tilted Mill Entertainment, a company largely made up of people specializing in this genre and its themes.

King's Bounty Online
King's Bounty Online

Strategy canceled

MMO game based on the popular King's Bounty series. The action takes place in the fairy tale world of fantasy, and the fun consists mainly in fighting battles using a tactically developed turn-based combat system. The whole system uses a free model with voluntary micropayments.

Close Combat: Last Stand Arnhem
Close Combat: Last Stand Arnhem

Strategy 07 July 2010

A realistic war game from the popular series. We move there until World War II and become the commander of the unit. Production focuses on the operation Market Garden, during which the Allies cross the Rhine River. The title contains all the characteristics of the series: tactical battle in real time and an attempt to faithfully represent the situation on the battlefield.

Cities XL 2011
Cities XL 2011

Strategy 14 October 2010

The next installment of the strategic series about building and managing cities. This time the creators resigned from online mode in order to fully focus on solo gameplay. The game allows you to build your own metropolis from scratch anywhere in the world or take one of the ready-made scenarios. While playing, we have to develop the agglomeration dynamically and take care of the residents' satisfaction.

Achtung Panzer: Kharkov 1943
Achtung Panzer: Kharkov 1943

Strategy 11 September 2009

A real-time strategy taking place during the Second World War. The player commands the troops of the Wehrmacht or the red army during the heavy clashes in the area of Kharkiv in 1943. The game emphasizes the realism of the clashes. All vehicles and equipment have been reconstructed according to historical truth, every element of the map can be destroyed, and during battles the morale of soldiers plays a huge role.

Paws & Claws Pet Vet 2: Healing Hands
Paws & Claws Pet Vet 2: Healing Hands

Strategy 07 August 2007

The next installment of the family series, in which children can play the role of a vet and lead their own clinic for animals.

Cortex Command
Cortex Command

Strategy 28 September 2012

An unusual mixture of a strategy game and a platformer. The game is set in the future and the player assumes the role of an entrepreneur that excavates gold on a distant planet. One's tasks are to gather the valuable ore and compete against both unfriendly aliens and other gold-seekers. Cortex Command was created by Data Realms - an independent developer.

Jagged Alliance 3 (2006)
Jagged Alliance 3 (2006)

Strategy canceled

The next installment of the legendary series of strategy games. We recruit mercenaries, arm them and send them on missions. The combat system is turn-based and allows for very precise control of subordinates, including the parts of the body in which they will aim. As the campaign progresses, soldiers gain experience points and develop their own skills.