PC Strategy Video Games61
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Worms World Party
Strategy 04 March 2001
The next installment of the fun war waged by armed worms, the World Party is focused mainly on multiplayer gameplay on the Internet, providing many game modes and built-in chat.
Konung: Legends of the North
Strategy 11 November 2000
Konung: The Legend of the North is 1C Company's real-time strategy (RTS) with cRPG elements, set in a fantastic world modelled on early medieval Scandinavia. The player directs the actions of the hero, who wants to conquer an artifact guarded by dragons, giving power over all mortals.
Cossacks: European Wars
Strategy 30 November 2000
A real-time strategy game by GSC Game World. Cossacks: European Wars is a title set between 16th and 18th century, when such countries as England, France, Spain, Portugal, Saxony, Prussia, Russia, Venice, Austria, Turkey, and Polish-Lithuanian Commonwealth were superpowers that shaped the entire Europe. The production lets us lead one of 16 playable nations, every one of them having unique traits, units, inventions, architecture, and so on.
Squad Leader
Strategy 24 October 2000
A strategy game set in the realities of World War II about turn-based gameplay modelled on the famous X-Com series. Here we play the role of the commander of a unit of soldiers who can lead to a battle in three historical campaigns.
Heroes of Might and Magic IV: The Gathering Storm
Strategy 24 September 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.
Battle Mages: Sign of Darkness
Strategy 04 December 2004
Battle Mages add-on, offering four new campaigns that will see dramatic events rooted long before the Shadow of Warlock appeared in Daenmar. The player will discover the secrets of the defenders of the Crystal, try to stop the dangerous plans of the elves, lead the vengeful Orcs into battle, stand in front of the armies of Chaos, and command a horde of undeads that will sow death and destruction.
Airborne Assault: Red Devils Over Arnhem
Strategy 12 August 2002
A strategy game set in the realities of World War II. A player can take command of British paratroopers trying to take control of a strategically important bridge in Arnhem over the Rhine, or of German troops trying to prevent the use of the bridge by Allied forces.
Total War II
Strategy 23 June 2002
Second unofficial addition to Sudden Strike series by German company INtex Publishing GmbH. It only requires a basic version of Sudden Strike.
The Campaigns of the Danube 1805 & 1809
Strategy 12 March 2004
Classic turn-based strategy embedded in historical realities. The main theme of the game is Napoleon's campaign on the Danube, which ended with his victory at the Viagram in July 1809.
Chris Sawyer's Locomotion
Strategy 07 September 2004
Locomotion is in fact a continuation of the extremely popular strategy and economic game called Transport Tycoon, which was launched in 1994. A huge transport corporation, operating on land and water and in airspace, must therefore be administered again.
Jagged Alliance 2
Strategy 23 July 1999
The second part of the cult series of turn-based tactical games by Sir-Tech studio. As the commander of a group of mercenaries, we try to liberate the Arulco state from the reign of the bad queen. Between missions we manage the base, train soldiers and accept orders. The combat system itself offers a lot of options and games that enhance the realism of skirmishes.
Empire of the Ants (2000)
Strategy 15 July 2000
Real-time strategy taking place in the world of insects, where our task is to create a dynamically developing anthill.
The Great Battles Collector's Edition
Strategy 15 December 1998
Collector's edition of a series of strategic war games based on popular board games, which includes three campaigns of the greatest ancient leaders: Alexander the Great, Hannibal and Julius Caesar.
Earth 2140
Strategy 15 June 1998
Earth 2140 is a real-time strategy (RTS) that is set in the distant future. Earth's market conflict between factions of UCS (United Civilized States) or ED (Eurasian Dynasty). The player takes control of one side and tries to tip the scales of victory. Developers from TopWare Programs (currently Reality Pump) have prepared more than 50 missions in single player mode and more than 30 maps for multiplayer battles.
Emergency: Fighters for Life
Strategy 21 August 1998
A strategy and simulation game in which you can try your hand as a coordinator of the actions of three extremely important for the operation of urban services, namely the police, fire brigade and ambulance service.
Horse and Musket: Great Battles of Eighteenth Century
Strategy 07 February 2000
A battle strategy that takes us to the fields of the great European and American battles of the 18th century. We can command Prussian, Russian, English, French, Swedish, Austrian, Saxon and colonial armies of America. The clashes take place in turn-based system on maps divided on hexes, and the eye of the creators was to ensure historical realism.
The Settlers IV: The Trojans and the Elixir of Power
Strategy 11 October 2001
Official addition to the fourth part of The Settlers. Morbus and its Dark tribe, Romans, Mayas and Vikings, as well as the new side of the conflict, the Trojan tribe, are back in combat.
Ground Control
Strategy 01 June 2000
Stand up to the battle for the New World's lands on land and in the air. An interesting solution is the complete lack of classic RTS raw material management, which causes the player to focus on tactical solutions.
Austerlitz: Napoleon's Greatest Victory
Strategy 08 July 2002
Historically depicted one of the most important rivets of the Napoleonic campaign, near Austerlitz, where the Russian and Austrian armies faced the Napoleonic army.
Legion
Strategy 05 June 2002
A strategy game that is the spiritual heir to the 1990s hit Centurion. We become the Emperor of Ancient Rome and our task is to take care of the economy, collect raw materials, maintain diplomatic relations with our neighbors, and ultimately also to wage wars.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
KnightShift
Strategy 15 September 2003
Polana II is a continuation of the first entirely Polish real-time strategy, created by Reality Pump, a Krakow-based real estate development studio. The action of the game was set in medieval realities, and the player has the opportunity to learn about the history of Prince Mirko in three feature campaigns. A variety of solo games are multi-player battles, in which up to 8 people can participate.
RollerCoaster Tycoon 3
Strategy 02 November 2004
The third part of the well-known strategic-economic RollerCoaster Tycoon series. Its previous editions turned out to be great publishing successes, selling themselves (including additions) in more than seven million copies worldwide.