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Possessor(s)

Possessor(s)

PCPlayStation
Released

Release Date: November 11, 2025

Action, Science Fiction, Platformers, Metroidvania, 2.5D, Side-scroll, Singleplayer

A sci-fi metroidvania with elements of platforming and adventure games. In Possessor(s) we end up inside a city put under quarantine. We must figure out its mystery, eliminating enemies, solving puzzles and reaching previously unavailable places in the process.

7.2

OpenCritic

8.0

Steam

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Ratings
[1:39] - Launch Trailer Videos: 4
Screenshot Images: 8
Screenshot
Screenshot
Screenshot

Possessor(s) is a metroidvania title, implemented in the form of an action platform game with adventure elements. The game was developed by Heart Machine studio, which gained worldwide recognition with the game Hyper Light Drifter. Its portfolio also includes such projects as Solar Ash and Hyper Light Breaker.

Plot

Possessor(s) takes us to a gigantic, flooded megacity that fell victim to an interdimensional catastrophe and was closed in a quarantine cutting it off from the rest of the world. The main characters of the game are Luca and Rehm, who traverse the metropolis, trying to survive and determine what led to the cataclysm. Along the way, the protagonists meet other characters who have their own, often shocking stories to tell.

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Platforms:

PC Windows

PC Windows

PlayStation 5

PlayStation 5

Developer: Heart Machine

Publisher: Devolver Digital

Features

News

Heart Machine's secret sauce for Possessor(s) is banter, play the demo now as part of Steam Next Fest

Heart Machine's secret sauce for Possessor(s) is banter, play the demo now as part of Steam Next Fest

At Summer Game Fest, I sat down with Heart Machine to play Possessor(s) and discussed how banter was a key feature in engaging players with the story.

video games

Matt Buckley

June 11, 2025

Heart Machine's secret sauce for Possessor(s) is banter, play the demo now as part of Steam Next Fest
Highlights from Day of the Devs: indie games to look forward to in 2025 and 2026

Highlights from Day of the Devs: indie games to look forward to in 2025 and 2026

Today's Day of the Devs showcase gave us a look at some of the best indie games to look forward to this year and next year, including three heist games.

video games

Matt Buckley

June 6, 2025

Highlights from Day of the Devs: indie games to look forward to in 2025 and 2026

System Requirements

System Requirements for Possessor(s) Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
(30+ fps, 1080p) Intel Core i5-3470 / AMD FX-8350, 8 GB RAM, graphic card 4 GB GeForce GTX 960 / Radeon R9 380, 4 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
(60 fps, 1080p) Intel Core i7-6950X / AMD Ryzen 5 2600, 16 GB RAM, graphic card 11 GB GeForce GTX 1080 Ti / 8 GB Radeon RX Vega 56, 4 GB HDD, Windows 11 64-bit.

Ratings

Game Ratings for Possessor(s) Video Game.

7.2

OpenCritic Rating

Game is Recomended by 48% of Critics. There are 48 Critic Reviews.

OpenCritic

VDGMS: 6 / 10 by Darren Andrew

For the past decade fans have been sitting, waiting and wishing for a return to form for Heart Machine to meet the expectations they bestowed upon themselves as a result of creating one of the best indie games of the past decade with Hyper Light Drifter. Solar Ash was very good, but it was a large departure from their debut in many ways and Hyper Light Breaker moved even farther away from what fans wanted, which is ironic since it wore the Hyper Light brand. This brings us to Possessors, a metroidvania created by Heart Machine, which in theory, should be a perfect pairing, but the combination somehow fails to formulate into anything more than just the sum of its parts. There are good ideas and bright spots throughout the experience including the art style, soundtrack and unique world, all things Heart Machine have shown to be adept at, but for everything else, Possessors fails to execute on them in meaningful ways that would take their fourth game beyond an average metroidvania.

Full Review

Video Chums: 7.8 / 10 by A.J. Maciejewski

Possessor(s) is one of the most unconventional Metroidvanias that I've played thanks to its visceral dystopian world and focus on equipment-based combat that rewards experimentation, practice, and patience much more than brute force. Now, that's clever and quite cool indeed. ??

Full Review

Seasoned Gaming: 8 / 10 by Bryan Finck

Possessor(s)'s combat and traversal are quite enjoyable, there is ample reason to chase 100% completion, the story made me want to keep playing, and there were plenty of late nights spent just wanting to see what was in the next area because the game simply looks fantastic.

Full Review
80%

STEAM Score

All Reviews: Mostly Positive (309)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Art and Visuals: The game features stunning art design, with beautiful character designs and environments that blend 2D and 3D aesthetics effectively.
  • Soundtrack: The music has been praised for its atmospheric quality, fitting the game's themes and setting well.
  • Story and Characters: Many players found the narrative engaging, particularly the relationship dynamics between Luca and Rhem, with themes exploring toxic relationships and personal growth.
  • Combat Mechanics: The combat system is described as fun and satisfying, allowing for creative combos and interactions with enemies. The mix of metroidvania exploration with platform fighter mechanics is seen as a fresh take on the genre.
  • Exploration Elements: The game encourages exploration, rewarding players with secrets and upgrades, although this is also a point of contention (see cons).

The main cons of the game

  • Technical Issues: Many players reported bugs, glitches, and performance issues that detracted from the overall experience, including soft locks and collision problems.
  • Exploration and Level Design: The level design has been criticized for being tedious, with a lack of clear direction and overly similar environments. Players often felt lost and struggled with backtracking due to sparse fast travel options.
  • Combat Balance: While the combat is generally enjoyable, some players noted issues with enemy difficulty spikes and a lack of invincibility frames after being hit, leading to frustrating experiences during encounters.
  • Upgrade System: The mechanics surrounding upgrades and health enhancements were found to be confusing, particularly regarding where and how to utilize them effectively.

The features or elements that are missing from the game according to users

  • Improved Map Functionality: Many players expressed a desire for a more detailed map that would allow for better navigation and tracking of collectibles, including percentage completion indicators for areas.
  • Quality of Life Improvements: Suggestions included better explanations for game mechanics, clearer indicators for interactable objects, and more intuitive controls, particularly for climbing and movement.
  • Variety in Enemies: A call for more diverse enemy types to enhance the gameplay experience and reduce repetition was noted, as many players found themselves facing the same enemies across different areas.
  • Fast Travel Enhancements: Users indicated that the limited fast travel points made backtracking tedious, suggesting a need for more convenient travel options throughout the game's expansive world.

Summary

  • In summary, Possessor(s) has garnered mixed reviews, with many players appreciating its artistic design, engaging story, and combat mechanics, while also highlighting significant technical issues, exploration frustrations, and a desire for more refined gameplay features.

Summary generated on: