Warcraft Video Game Series
Video Games Encyclopedia by Gamepressure.com
Warcraft Rumble
Strategy 03 November 2023
Strategy game set in the Warcraft universe. In Warcraft Arclight Rumble our task is to defeat the boss and prevent the destruction of our base. To do this, we set units called minis, which fight independently, gather resources and take over objects.
Warcraft III: Reforged
Strategy 29 January 2020
A remastered version of Warcraft III from 2002, which is one of the most popular RTS games in history. The game includes not only the basic version of the original title but also its legendary expansion: The Frozen Throne. The remaster offers refreshed graphics, re-recorded character dialogs and a number of game fixes.
Warcraft III: Reign of Chaos
Strategy 03 July 2002
Third part of a classic real-time strategy series set in fantasy world started in 1994 by Blizzard studio. It takes us once again to the land of Azeroth known from previous games, where forces of humans, orcs, and night elves face invasion of undead known as Plague. Gameplay features mechanics typical of the series, but there are still some novelties. The most important is the introduction of heroes for every race, who gain experience and new special abilities that help us during battles. Additionally, third entry in the series features a cutscene-driven narrative. Warcraft III also has complex multiplayer, offering several modes through Battle.net network. Another attraction comes in the form of expanded editor, enabling us to modify almost every element of the game.
WarCraft II: Battle.net Edition
Strategy 30 March 1999
The definitive edition of one of the most famous real-time strategies in the history of electronic entertainment, which was originally released in March 1995. Warcraft II: Battle.net Edition offers the full content of the base game Warcraft II: Tides of Darkness and the expansion Beyond the Dark Portal released a year later (although the developers also planned to include two additional mission packs).
Warcraft II: The Dark Saga
Strategy 31 August 1997
Console version of Warcraft II real-time strategy: Tides of Darkness, including tasks from Beyond the Dark Portal. The production allows the player to lead the forces of people or orcs in a bloody war of domination over the land of Azeroth. User tasks include building a base, collecting raw materials, developing an army and destroying enemy forces. The console edition contains many improvements compared to the version released for personal computers.
Warcraft II: Tides of Darkness
Strategy 14 March 1995
The sequel to the renowned RTS from 1994, developed by Blizzard Entertainment. Warcraft II: Tides of Darkness once again throws the players into the war-torn world of Azeroth. Although it has been over six years since the memorable defeat of the orcs, the invaders have not given up on their plans and now, with vengeance being their primary ambition, they have reached the borders of the human kingdoms by utilizing a giant armada of heavily armed ships. When it comes to the gameplay mechanics, the production is extremely similar to its predecessor; the player chooses one of the sides of the conflict and tries to defeat their foes by building up his base and creating a strong military. The gameplay for each of the races is remarkably similar, with distinct types of spells and spell-casters being the main difference between the factions. In contrast to the predecessor, in Warcraft II: Tides of Darkness the developers have strayed away from scenarios played out in dungeons, and have prepared numerous varied environments and terrain types.
WarCraft: Orcs and Humans
Strategy 11 March 1994
WarCraft: Orcs and Humans is an RTS set in a fantasy universe, and the debut game from Blizzard Entertainment (an American studio, previously going by the name Silicon & Synapse). The events of WarCraft: Orcs and Humans take place in a fantasy land of Azeroth, where the conflict between humans and orcs takes place. The players choose their side and attempt to conquer the other. Mechanics-wise, the game is somewhat reminiscent of Dune II by Westwood Studios, although here, the gameplay was supplemented with a number of new solutions. The main task of the player is to gather resources, develop the base, and produce new units to fight the enemy. For each side there are 12 missions, featuring some adventure elements, where, apart from defending their base and trying to destroy the enemies, the players will also have, for example, to level an enemy city, or go into the underworld to bring back fallen comrades.
Warcraft: Armies of Azeroth
Strategy canceled
A fan-made remake of the cult classic Warcraft III, a game originally developed and released by Blizzard Entertainment in 2002, by WCR_Team. The title is available as a free modification powered by the StarCraft II engine; to run it, the free Starter Edition of the game is sufficient. Warcraft: Armies of Azeroth faithfully recreates the story of the original game, which tells of the war between Humans, Orcs, the Undead, and the Night Elves that takes place in the land of Azeroth. The production does not alter the gameplay mechanics in any way, still offering a combination of a classical RTS and an RPG. Therefore, the game focuses on gathering resources, base development, training units, and commanding them into subsequent battles. What differentiates the game from the original Warcraft III are the clearly prettier graphics created from scratch while remaining true to the source. Armies of Azeroth uses the both the soundtrack and the voice-over from the original game.