Hitman 2: Santa Fortuna Map - Three-Headed Serpent Mission
On this page of Hitman 2 guide, you'll find a map of location from the third episode of the game - including a village, coca fields and mansion in Santa Fortuna in Columbia. The most important areas were marked on the map. You'll find a basic description of this location with the mission's objectives and unlockable items for gaining mastery levels below. A full walkthrough of Santa Fortuna can be found on the next pages of this chapter.
General information about the Three-Headed Serpent mission
You have to kill three people - Rico Delgado, Jorge Franco, and Andrea Martinez. You can do it in any order.
Rico Delgado by default is on his property. He can be in one of the rooms or near the main building. Rico will change his schedule if he is called to the submarine cave, if he is invited to visit the hippotamus or if he learns about the completion of preparation to unveil his statue in the marketplace.
Jorge Franco can be found on the cocaine field, which is a restricted area. Agent 47 can change his clothes or use high-growing plants to stay undetected. Franco doesn't leave the field unless the plant in the botanic laboratory is destroyed or he is called for a meeting with the hippie in smugglers' cave.
Andrea Martinez travels around the city and gets back to a guarded building from time to time. In the building, you'll have the most chances to kill her. Andrea will change her schedule if the preparation for the statue's unveiling is over or when a shaman appears and they both go to the construction site.
Santa Fortuna is a very big area. In the beginning, it's worth exploring the public access locations and only then, after putting on a disguise, check the restricted areas. A full exploration of the map can take you a few hours. Remember the location of items like disguises, poisons or tools and the passages between main locations (most of them are connected by caves, but you can take other ways).
There are 7 mission stories in Santa Fortuna. Completing them is helpful in eliminating targets. Moreover, you can finish 81 challenges. Agent 47 can reach up to the 20th level of mastery in Columbia.
Mastery unlocks
Level | Unlock | Commentary |
2 | Hidden Stash: Village Construction Building | A good location to smuggle a sniper rifle or other large object. |
2 | Poison: Sedative Pills | Their effect is slightly different from emetic rat poison because after eating them the victim loses consciousness immediately. |
3 | Starting Location: Village Hostel | The advantage of this starting location is that you have the key to the hostel room right from the start. |
4 | Hidden Stash: Hostel | Only small items can be placed here. |
5 | Fragmentation Grenade | You can use it for killing mission targets but bystanders can die too, and the explosion will alarm everyone. |
6 | Starting Location: Village Bar | Choosing this location will help you to save some time if you plan any action in the bar (barman's key, tattoo artist etc.). |
7 | Hidden Stash: Fishing Village | Only small items can be placed here. |
7 | Poison: Emetic Pills | Their effect is the same as emetic rat poison. A poisoned person goes to a toilet or a secluded place to vomit. |
8 | Starting Location: Shaman's Hut | You can save some time if you want to disguise as the shaman. |
9 | Hidden Stash: Jungle | Only small items can be placed here. |
10 | Assault Rifle Shashka A33 H. | Not a very useful weapon. It doesn't have a silencer and has a poor accuracy (but has a good fire rate in return). |
11 | Starting Location: Construction Site Starting Disguise: Construction Worker | A good starting location, but construction worker disguise can't be worn during visiting other locations (like caves or mansion). |
12 | Starting Location: Construction site | A good location to smuggle a sniper rifle or other large object. |
13 | Starting Location: Coca Fields Starting Disguise: Coca Field Worker | This is a perfect starting location and disguise. They will let you eliminate Jorge Franco very quickly. |
13 | SMG TAC-SMG Mk II | A weapon with good accuracy and fire rate, but has no silencer. |
14 | Hidden Stash: Coca Fields | A good location to smuggle a sniper rifle or other large object. |
15 | RFID Triggered Explosive | It explodes when the corresponding RFID tag appears nearby. |
16 | Starting Location: Submarine Cave Starting Disguise: Submarine Crew Member | A good starting point. You can turn off the monitoring there, get to other locations from this place and optionally sabotage the submarine. |
17 | Hidden Stash: Caves | Only small items can be placed here. A hidden stash is a good way to deal with the search by the guards watching the entrance to the caves. |
18 | Starting Location: Mansion Basement Starting Disguise: Mansion Staff Member | This is a perfect starting location and disguise. They will let you eliminate Rico Delgado very quickly. |
18 | Proximity CX Demo Block Mk II | Not very useful gadget since it can be recognized by the enemies. |
19 | Hidden Stash: Wine Cellar | A good location to smuggle a sniper rifle or other large object. |
20 | ICA Remote Micro Audio Distraction | Can help you with distracting the enemies from a distance (preferably with a delay). |
Santa Fortuna allows you to reach up to the 20th level of mastery, but it can take a very long time and many challenges. The most useful item you can obtain in this location for the mastery levels is Emetic Pills. You can find a lot of Emetic Rat Poison in Santa Fortuna, but choosing Emetic Pills before the mission will save you additional time. Remember to choose the pills for the 7th level of mastery. Sedative Pills from level 2 cause immediate loss of consciousness which can alarm other people if the place is public.
The best starting locations are coca fields and mansion basement. Choosing these places will allow you to eliminate some of the targets very fast. Additionally, Agent 47 will be disguised from the start. If you plan to kill your objective using a sniper rifle, smuggle it to the Village Construction Building, coca fields or wine cellar.
- Hitman 2 Guide
- Hitman 2: Walkthrough
- Hitman 2: Three-Headed Serpent (Santa Fortuna)
- Hitman 2: Santa Fortuna Map - Three-Headed Serpent Mission
- Hitman 2: Story Missions - Three-Headed Serpent walkthrough
- Hitman 2: Assassination of Jorge Franco - Three-Headed Serpent walkthrough
- Hitman 2: Assassination of Rico Delgado - Three-Headed Serpent walkthrough
- Hitman 2: Assassination of Andrea Martinez - Three-Headed Serpent walkthrough
- Hitman 2: Leaving the Santa Fortuna - Three-Headed Serpent walkthrough
- Hitman 2: Lethal poison - where to find? Three-Headed Serpent walkthrough
- Hitman 2: Monitoring - where to sabotage? Three-Headed Serpent walkthrough
- Hitman 2: Missing musicians - where are they? Three-Headed Serpent walkthrough
- Hitman 2: Three-Headed Serpent (Santa Fortuna)
- Hitman 2: Walkthrough
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