Alan Wake 2 has gone on sale. After more than a dozen years after the release of the first part, horror fans can finally get to know the further fate of the title character.
Alan Wake 2, a survival horror game from Remedy and a sequel to the cult game from 2010, has debuted on the market.
After release, the game will be developed both through free updates and paid expansions. Two DLCs are planned. The first of these is Night Springs, in which we will lead various characters from the universe trying to survive in episodes of the eponymous TV show. The second expansion is called The Lake House and it will enables us to explore a mysterious research facility.
In turn, plans for free post-release content include the ambitious New Game Plus mode, which will offer new manuscript pages and previously unavailable video content, as well as an additional hardcore difficulty mode.
The web has already seen many reviews and the vast majority of them are positive. On OpenCritic the average rating is 89/100. the game also appealed to our editor, who praises, among other things, the highly experimental approach to the narrative and the unique vision of the devs.
Recently, the developers revealed the system requirements of the PC version. They were high enough to cause a small panic among the gamers. Fortunately, there are many indications that Remedy was just playing it safe when giving them and the game doesn't require best of the best hardware to run well (as long as it supports the required features, including Mesh Shader).
Alexander Battaglia from Digital Foundry claims that choosing settings on the PC analogous to the performance mode on the PS5, a PC with an RTX 3070 card guarantees almost 50% more frames per second than Sony's console when playing at 1440p in FSR2 Balanced mode.
In addition, Digital Foundry has released a video dedicated to analyzing the graphics of Alan Wake 2. It focuses mainly on the PlayStation 5 version, but there were also some comparisons with the PC release.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.