Baldur's Gate 3 is full of seemingly simple mechanics that can make the gameplay easier. Some of them are still a puzzle for many players.
If I were to create a list of Baldur's Gate 3's advantages, it would undoubtedly be a very long list. The game needs to be appreciated for a variety of mechanics that come in handy during combat, world exploration and in many other situations. It turns out that there are so many of them that we are not aware of the existence of some. Despite clocking in hundreds of hours in BG3, quite a few players are surprised that they have only now learned about some seemingly simple mechanics..
In a thread on a subreddit dedicated to Baldur's Gate 3 players decided to exchange experiences about seemingly simple mechanics, the existence of which they found out only after many hours of play. I must admit that reading their statements, I had to fight a tremendous urge to facepalm while simultaneously wanting to shout "dagnabbit, of course!".
The person who started the thread reported that after playing for several hundred hours, he learned that outside of combat, an area spell, such as a cloud of daggers, can be canceled instead of waiting for it to complete its effect. In the comments, there were many examples of mechanics that were discovered under similar natural circumstances.
As you can see, Baldur's Gate 3 continues to surprise and probably won't stop for a long time to come. Finally, I leave you with an interesting fact presented by Minsc voice actor Matt Mercer (you may have already seen it, but it's worth reminding anyway). The actor created a tower of crates, climbed it, and then using a teleport arrow moved his character to an adjacent building. You can watch a video showing the feat here.
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Author: Adam Adamczyk
Has been writing professionally since 2013. In 2021, he joined GRYOnline.pl, where in addition to gaming topics, he deals with strictly technological information. Worked with the largest music stores in Poland, creating articles related to instruments and generally understood sound design. Interested in computer games since childhood. On top of that, his interests include playing the guitar, composing music, and strength sports.