The developers of Cities: Skylines 2 present further changes compared to the first installment of the popular city builder. Today they discuss zones and free unique buildings.
Another week brings with it a new blog entry from Colossal Order. This time creators of Cities: Skylines 2 discuss mechanics related to neighborhoods and the novelty of Signature Buildings.
If you are not interested in reading the long article on Paradox Interactive's official website, the publisher has also released a short video summarizing the dev diary entry. The video is available below.
Zones in the city work on a similar principle as in the first Cities: Skylines, with slightly more of them in the sequel.
As a sidenote: Cities: Skylines 2 will allow for mixing European and American building styles. Another thing is that's where the players would like a bit more diversity (vide Reddit). Perhaps we will see it after the release in the inevitable DLC?
Each type of neighborhood will have different demands, but the zones will be dependent on each other, so to speak.
As the city grows, it will be necessary to monitor land value in individual neighborhoods, using a special tool. The more an area is perceived as "desirable" by residents and companies, the higher its value to the city.

Unique buildings will provide benefits locally or for the entire metropolis.Source: Colossal Order / Paradox Interactive.
Having said that, we can move on to the novelty of Signature Buildings. Signature Buildings can be erected only after meeting certain requirements. There are no restrictions on where they can be built (just like service buildings), but only a single "copy" of each such structure can be present in the city at a time.
Signature Buildings are subject to the same rules as their "regular" counterparts. However, each of these unique structures also has one or more positive effects, whether on the immediate neighborhood or on the entire city.
For more information, visit Paradox Interactive's official website. Cities: Skylines 2 will hit the market on October 24. The game will be released on PC, PlayStation 5 and Xbox Series X/S, and will be available at the same time on Game Pass.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).