In this guide to Cosmoteer: Starship Architect & Commander we will talk about railguns and other weapons. We will tell you how to use them and in what situations they come in handy.
3
Cosmoteer: Starship Architect & Commander has won the hearts of gamers, thanks to the freedom to build new ships and the opportunity to have adventures in endless space. However, space is dangerous. So it is worth having the right weapons.
The following text is about the game in early access, so over time the information contained here may no longer be valid.
There are 2 main types of weapons in Cosmoteer - Energy and Projectile. As the name suggests, the former require a certain amount of energy to function. The latter require projectiles.
If you are interested in this article, also read:
Remember that the damage shown above is the maximum. The end result may differ from reality. Your shots may be shot down, redirected or bounce off the shield/armor. In field conditions, the above figures are unlikely to be achieved.

Railgun is an unusual weapon in Cosmoteer in that it does not consist of 1 module, but 3 separate ones - Loader Module, Accelerator Module, Launcher module. In order for the weapon to work at all you must build the Loader Module and the Launcher module. Accelerator Module is an optional item, but the more of them you build, the more powerful your Railgun will be.
When building a Railgun you must create a straight line. Launcher Module is a cannon, so it must be at the end, facing the enemy. Accelerator Module is to give power to the projectile, so it will be in the middle. Loader Module is the place where your crew will load projectiles.
First of all, you need to keep in mind what kind of ship you have. Weapons consume energy, ammunition, Command points and also need people to operate. All this needs space and economic facilities. Don't be afraid to start slow.
Also consider what you want to achieve with a particular weapon. Energy weapons mostly have further range, while Projectile weapons theoretically have more firepower. Other elements such as Durability, Firing Arc etc will probably be important here, too.
Another significant difference between the weapons is that Projectile weapons can penetrate enemy ships, while Energy Weapons are much more accurate.
3

Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.