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News video games 15 October 2021, 13:54

author: Adrian Werner

Crysis Remastered Trilogy Launch and Visual Analysis of Crysis 2

The Crysis Remastered Trilogy collection has been released. A video analyzing the refreshed version of Crysis 2 and comparing it with the original releases for Xbox 360 and PS3 has also appeared online.

We finally lived to see the release of Crysis Remastered Trilogy, a collection containing refreshed versions of the trilogy of first-person shooters from Crytek.

The game was released simultaneously on Windows PC, Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5 and Nintendo Switch. The PC release is sold only on Epic Games Store and uses the Denuvo DRM security.

The set includes three games - Crysis Remastered, Crysis 2 Remastered and Crysis 3 Remastered. The first of them has already been released last year. The other two are debuting today. Each of these games can be purchased as a standalone title or as part of a collection.

All three games have been refreshed in terms of graphics compared to the originals. Unfortunately, they also lost the multplayer modes. The collection also does not include the refreshed version of Crysis: Warhead.

Those interested in the project should watch a new video prepared by Digital Foundry, which contains a detailed analysis of the technical side of Crysis 2 Remastered. It shows how the title performs on Xbox Series X/S, PlayStation 5, Xbox One and PS4 and offers a comparison to the original editions from Xbox 360 and PlayStation 3.

The console editions of the original Crysis 2 left much to be desired, so the Remastered edition is the first opportunity for non-PC gamers to play a good version of the second installment. Importantly, the remastered sequel already fails to disappoint on release day. This should reassure those worried about a repeat of last year's debut of Crysis Remastered, the quality of which also wasn't up to par and only long months of patching brought the title to a reasonable condition.

  1. Crysis series - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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