We have waited a long time, but now, finally, Valve has officially confirmed that Counter-Strike 2 will be released soon. Yes, this is the name used in the titles of three videos, which suddenly appeared on the company's YouTube channel. Entire footage discussing improvements compared to CS:GO, which we will see in CS 2 along with the introduction of the Source 2 technology, and is available below.
CS 2 - beta schedule
As we read in the announcement published on Steam, some players are already getting access to the tests, which will last until the release of the full version of CS 2 - will take place this summer. It has also been confirmed that the new game will take the form of a free update for Counter-Strike: Global Offensive.
Valve has released a comprehensive article answering questions about the closed tests of CS2. More players will be invited to the beta based on the Trust Factor, the "standing" of their Steam account and recent activity on Valve's official servers. Selected users will receive an appropriate notification in CS:GO.
The developers will gradually expand the beta content. For the time being, participants will try the free play mode and deathmatch on the Dust2 map, with all their equipment (although they won't be able to change it from within CS2) and experience point gain enabled (which will carry over to the current version of CS:GO).
CS 2 - Source 2, maps
As for what's new in CS2, we're not supposed to learn most of it upon the update's release. Nevertheless, the developers have already discussed three issues, both in the aforementioned videos and on the the game's official website.
As you can easily guess, the switch to Source 2 will make Counter-Strike much more beautiful. Some maps have been rebuilt from the ground up (as you can see by comparing the sliders on the update page). Others will enjoy the benefits of Valve's newer engine (including physics-based lighting).
All graphic effects, interface elements and the sound system have also been created from scratch.. Special attention has been paid to smoke, which in CS 2 will become a volumetric object. In practice, this means that it will not be static, but will interact with the environment (for example, escaping through broken windows) and react to player actions (bullets, explosions, etc.).
CS2 will also bring the end of the game world state's dependence on server "ticks", i.e. its refresh rate (the so-called "trick rate"). The update will introduce an update between "ticks," so there should no longer be a situation where our shot or step is delayed by the server.
CS 2 - weapons, skins
Valve has confirmed that the players will keep all their equipment from CSGO after the debut of CS2. Of course, weapons, skins, etc. will also benefit from visual enhancements from the new engine.
In addition, the developers promise to make Source 2 tools available to the community. This will allow for easier creation and modification of maps. Also on the way is the Source 2 Item Workshop, which will be available for limited testing at a later date.
We still have to wait for more information. For now Valve wants to focus on refining a select "subset of features" in CS2, and fix the most serious glitches. Nevertheless, players should rejoice: they no longer have to worry that the developer is preparing a cruel April Fool's joke.
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