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News video games 27 May 2021, 16:11

author: Qskan

Sad Condition of CS: GO's Ancient Map Showcased by Pro Player

Pro CS:GO player Martin „STYKO” Styk recently presented new bugs found on the Ancient map. The technical condition of the arena leaves a lot to be desired before the launch of first eSports tournaments where it is scheduled to appear.

IN A NUTSHELL:
  1. Pro CS:GO player Martin "STYKO" Styk shared on Twitter newly discovered bugs on the Ancient map;
  2. One mistake can heavily affect gameplay, enabling us to hear our opponent's footsteps from across the map;
  3. The technical condition of Ancient is highly debatable, considering that the first major tournament that includes this map in the pool of available arenas is coming up next week.

Not very warmly received by the CS:GO community, the Ancient map provides players with yet another reason to complain. This time it's bugs found by a Slovakian player from Fun Plus Phoenix - Martin "STYKO" Styka. The Slovak shared on Twitter his observations about a glitch that occurs on several other maps (including Inferno and Overpass), which is also a problem on Ancient. The glitch affects the sound of footsteps in water, which can be heard in a much larger area than it should be.

This is a nuisance because, for example, if the terrorists decide to rotate from bombsite A to bombsite B through the place where they started the round, the opponents will know exactly where to expect them.

STYKO also published two videos on which we can see a bug enabling players to see through walls near bombsite A:

The technical condition of the map is, to put it mildly, unsatisfactory, especially since the first major tournament where matches will be played on Ancient - IEM Summer 2021 - is just around the corner. There is an opinion among many players that Valve has not prepared this arena well enough.

In addition, there are voices about another issue with Ancient, also concerning water at the T (terrorist) spawn point. It is about the so-called drops, which means buying a weapon for a companion who does not have enough resources, and dropping it so that he can pick it up. Water significantly reduces visibility of weapons on the ground (via Reddit):

"Removing the water in t spawn would also make it easier to see drops on the ground."

"They already placed a func_physics_clip brush underwater to prevent sinking of weapons. That still isn't high enough and it is still hard to see the drops," wrote one forum user.

Unfortunately, bugs are a common thing in CS:GO and the Ancient map is a recent example of this. Let's hope Valve can find a way to fix these issues and bring the map up to par.

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