Yesterday, we've heard rumors about another title that is to receive FPS Boost support on the Xbox Series X/S consoles. We didn't have to wait long for a confirmation of these reports. Starting today Dark Souls III lets us enjoy smoother animations on Microsoft's new consoles.
Adding support for just one (and not that new) title may come as a surprise, but apparently it wasn't that simple. Jason Ronald - Xbox's director of product management - stated (via Windows Central) that it required a "new technique" for the third Dark Souls, though he didn't provide any details.
Digital Foundry already managed to test the performance of DS3 on the XSX/S with FPS Boost enabled and had no major complaints about the game's performance. Up until now, the title has only been playable at 30 fps and 900p resolution, and the fps number was by no means completely stable. FPS Boost enables us - as it did on the PlayStation 5 for many months now - to play at 60 fps on both the Xbox X and Xbox S Series (albeit the latter console saw a drop to 53fps at one point).
There's just one "but". On both consoles Dark Souls III still runs at 900p, rather than the full HD resolution offered by PS5. This limit is a "legacy" from the Xbox One and - unfortunately - it is clearly visible when scaling to 4K. Perhaps it's these limitations that Jason Ronald was referring to. Nevertheless, the culmination of the Dark Souls trilogy still performs much better on the XSX/S than it has in the past, especially since the game also takes advantage of other capabilities of the 9th-gen platform (read: faster location loading thanks to SSD).
- Dark Souls III - official website
- Dark Souls III - game guide