The studio responsible for Dead Island 2, Dambuster, believes that the game's bumpy development cycle has helped the game gain favor with gamers.
Dead Island 2 has had a particularly bumpy development cycle - the game was announced in 2014 (although work on it had begun two years earlier) and since then it has changed developers twice. The studio responsible for the final version of the project, Dambuster, believes that all these perturbations have served the project well..
Recall that Dead Island 2 was announced nine years ago and at the time the game's developer was sudio Yager Development. Two years later, it was replaced by Sumo Digital, and in 2019 the project was taken over by the Dambuster, known for developing Homefront: The Revolution.
The latter studio finally managed to complete Dead Island 2. In February, the developers boasted that the project had gone gold, so we should no longer fear further delays (the case of Cyberpunk 2077 was a rare exception from this rule).
The game will debut on April 21, 2023. The title will be released on PC, PlayStation 5, PlayStation 4, Xbox Series X/S and Xbox One.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.