Diablo 4 has broken the record for the length of credit roll. More than nine thousand people were on it.
No one was surprised when Diablo 4 turned out to be one of the biggest hits of the year. The surprise, however, is how many people worked on the project.
The increasing complexity of video games means that development teams working on AAA productions are getting bigger and bigger.. However, even taking this into account, a payroll exceeding nine thousand people for Diablo 4 is surprising. The very long development cycle probably played a large role in this. Work on the version that was eventually released (known as Project Fenris), began in 2016.
Recall that Diablo 4 was released on June 6, 2023 simultaneously on PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S.
The game turned out to be a huge hit and is the the fastest-selling game in the 32-year history of Blizzard Entertainment.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.