Modules are a part of the progression system in Exoprimal, and an essential part of your build. Check out our guide for everything you need to know about them.
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In Exoprimal, the new shooter from Capcom, you team up with other players to fight against swarms of dinosaurs threatening humanity. In battle, characters use Exosuits, weaponized exoskeletons. You can customize your Exosuits with Rigs and Modules to fit your gameplay style better. Creating different builds will allow you to form balanced parties with other players, as well. However, what are modules exactly? Read in to find out.
Modules in Exoprimal can be compared to Talents or Skills. Each Exosuit comes with three slots for them, which can be freely changed. There are two basic categories of Modules you can equip:
Both kinds of modules can be levelled up using coins. It is recommended to upgrade general talents to the max level as soon as possible, as they can be used with any armor. Meanwhile, unlocking and upgrading unique Modules for each of your Exosuits will take some time and slow down your progression.
There are 10 Base modules that can be used with any Exosuit in the game so far. They allow the player to quickly and cheaply increase their potential in battle, as they are universal and available early on. Learning about them is the first step to mastering combat in Exoprimal.
You can experiment with various combinations while keeping your role on the team in mind. For example, supports might benefit from Crafter’s Module more. Meanwhile, a tank Exosuit like Murasame should choose the Impact Reduction Module. Some talents, such as Reload Efficiency or System Repair are useful on any class.
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