God of War: Ragnarok will offer more than 60 accessibility options implemented with disabled players in mind. Some of them were presented in the video.
The State of Play episode dedicated to God of War: Ragnarok - despite numerous rumors - is nowhere to be seen. Nevertheless, there is no shortage of footage from the upcoming game by Santa Monica Studio. In recent days two short gameplays have appeared online (you can watch them here and here) as well as a commercial starring Rick and Morty. Today, however, Game Informer published footage demonstrating a sample of the accessibility options that will be present in the game (below).
Mila Pavlin - head of the department responsible for "user experience" (UX in short) in God of War: Ragnarok - revealed that the game will offer more than 60 different options designed to make it easier for disabled players to interact with it. In implementing them, the focus was on four areas: vision, hearing, motor cognitive skills (such as effective planning and learning from one's mistakes). Below are a handful of examples.
In the game itself, we will find many more such options. This confirms that Sony cares a lot about this aspect of its games - The Last of Us: Part I has seen just as many similar features. Nevertheless, Mila Pavlin believes that even more can be done:
"More than 60 options is really a lot. However, I think there is room for more customization. I think we would have been able to do even better. But honestly, I feel that people will be excited to see how much more people can play. If I could expand these features to enable one more player to play - just one more player - it would be the best thing in the world; to be able to see it and find out how it enabled them to become part of the community."
As a reminder, let me add that the release of God of War: Ragnarok is scheduled for November 9 2022. The title will be released on PS4 and PS5.
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Author: Hubert Sledziewski
Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.