Maps in popular post-apocalyptic survival game underwent small revolution. For this change Project Zomboid fans waited more than 11 years

The latest update to Project Zomboid introduced a very useful feature. The developers have explained the change.

Zuzanna Domeradzka

Maps in popular post-apocalyptic survival game underwent small revolution. For this change Project Zomboid fans waited more than 11 years, image source: The Indie Stone.
Maps in popular post-apocalyptic survival game underwent small revolution. For this change Project Zomboid fans waited more than 11 years Source: The Indie Stone.

This week, a popular and highly regarded post-apocalyptic survival game, Project Zomboid, which has over 266,000 reviews on Steam with 94% being positive, received a major update numbered 42.1.0. It introduced many useful features, but not all players may have been aware of the novelty concerning maps.

PCGamesN conducted a conversation with representatives of The Indie Stone studio, responsible for Project Zomboid, who explained how the map seed system works. If you pay attention to details, you probably noticed that the screen of the session now displays information about the "seed," which is a unique code for the map associated with the generation of the world.

In other games with random levels (e.g., in Minecraft), such a code can be useful when we want to share an interestingly generated map with friends. In Project Zomboid, it's the same: however, the content of the code and what gets transferred to another session have been clearly defined by the developers.

[The system] defines the generation outside the original map, including the location of trees, grass (in the future), and underground areas. When copying the seed from another game, that will copy over those elements, like the basement type that was generated.

So the "seed" of the map will store information about underground hideouts and the distribution of flora. What it won't transfer are random events that one can encounter while traversing the game world. This includes stories from apartments (known as "house story") and those from outside (known as "car story").

Understanding the map code can be quite helpful if you've discovered a great hiding spot in the basement that you want to use in another session. Perhaps in the future, the creators will further develop this feature, which has been missing since the release of Project Zomboid.

Project Zomboid

November 8, 2013

PC
Rate It!
Like it?

0

Zuzanna Domeradzka

Author: Zuzanna Domeradzka

An introvert since birth, she has been interested in video games for as long as she can remember. She joined Gamepressure.com in 2022, first writing for the gaming newsroom and later helping with guides. She is an enthusiast of FPS and RPG games and a big fan of the Dragon Age, Five Nights at Freddy's, and Assassin's Creed series. She also enjoys watching movies, most often returning to Star Wars and Pirates of the Caribbean. She tries to spend her free time actively, riding a bike or skateboard (or platinuming the next installments of the Just Dance series).

Dragon Age: The Veilguard received patch 5. BioWare made major change to side quests

Next
Dragon Age: The Veilguard received patch 5. BioWare made major change to side quests

Assassin's Creed: Shadows system requirements. To fully enjoy open world of feudal Japan, we need really powerful rig

Previous
Assassin's Creed: Shadows system requirements. To fully enjoy open world of feudal Japan, we need really powerful rig

News Calendar

2025
January
Sun
Mon
Tue
Wed
Thu
Fri
Sat
4
5
11
12
25