People from Nacon, the publisher of RoboCop: Rogue City, among others, talked about what they think is the biggest problem in the industry right now and how they are dealing with it.
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Last year's RoboCop: Rogue City, an FPS based on the movie series that was popular years ago, turned out to be a very successful game - both in terms of quality and sales results. Fans of the game may be interested in gamesindustry.biz interviewwith Benoit Clerc's, president of Nacon, the publisher of RoboCop: Rogue City.
The conversation concerned the industry's recent problems, including, above all, mass layoffs. Nacon believes that the reason is, among other things, the market saturation. As Benoit Clerc stated:
There are currently too many games on the market. Today we see the results of investments made during the pandemic - the market was bursting at the seams then, and every game was making a lot of money, so a lot of money was invested. Two or three years have passed since that moment - the games we see on the market now were financed during those abundant times and currently there are simply too many of them for customers to be able to play them all.
Nacon is a medium-sized publisher that cannot directly compete with the giants of the industry. The company is therefore trying to reach niches that are not covered by AAA hits. This publisher can't afford to spend 200 million dollars on marketing, so they build their projects based on the already existing passions of the players.
Another trend in the industry is consolidation, and here Nacon is doing very well. In the last four years, the company has bought sixteen development studios and managed to integrate them all very well with the publisher's structures. One of the reasons for the success of these takeovers is said to be that the studios were allowed to maintain a high degree of independence. As Benoit Clerc explains:
"We do not want to create a process in which the headquarters would decide everything. In our industry, it's the studios that are the creators, just like in the case of novels or comics. They are a creative entity, and I must respect the fact that creativity comes from them, not from me. My goal as a publisher is to create a connection between their creativity and talent and the market, to ensure that their works reach the widest possible audience. This is what my job entails, not being involved in the actual creative process. I think this is what sets us apart from the biggest publishers in our industry."
The interview also addressed the issue of the accessories market, as it is an important aspect of Nacon's operations, apart from game development. The company intends to continue investing in this segment and believes that its strength is the ability to introduce innovations that may be too risky for console manufacturers.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.