The next update to the „unstable” version of Project Zomboid brings quite a few improvements to the zombie spawning system, animations, and visual effects. Moreover, the possibility of extending the day has been introduced, which comes with additional chances, but also makes survival more difficult.
There's a new update for the "unstable" version of Project Zomboid (Build 42). After changes in the zombie spawning system and ragdoll physics, it's time for the audiovisual aspect of gameplay (and the realism of fishing). Of course, the standard game balance improvements and bug fixes weren't forgotten either.
The patch also fixes a lot of bigger and smaller bugs. The most important changes seem to be fixing the glitchy animations and improving the behavior of vehicles towards zombies, so they shouldn't get stuck on the car anymore. Both characters and opponents are supposed to move more smoothly, which will probably positively affect the fluidity of the gameplay.
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Author: Danuta Repelowicz
Spanish heart and Japanese soul. A film studies graduate with a particular fondness for RPGs and fighting games. An enthusiast of arcane knowledge, space sciences, musicals, and volcanoes. Grew up on Onimusha, Tekken, and Singstar. Previously associated with GamesGuru, she has been writing and creating since childhood. Personally, she is also a vocalist and a 4th Kyu Shorinji Kempo practitioner. She specializes in narratology and character evolution, adeptly navigating themes of archetypes and symbols. Her hallmark is versatility, and her curiosity often leads her into the wildest realms of the mind and imagination.