GameMill Entertainment has outdone itself. The just-released The Walking Dead: Destinies is even worse than Skull Island: Rise of Kong.
Last month we all laughed at the nightmarish Skull Island: Rise of Kong, which turned out to be a complete disaster and seemed to be a solid candidate for the title of the worst game of 2023. However, GameMill Entertainment, publisher of the project, apparently decided that it can beat it, because - although it's hard to believe - the just released The Walking Dead: Destinies is even worse.
It is worth mentioning here the situation with the The Living Dead licenses, because there are two operating on the market. The first one covers comic books and is still controlled by the brand's creator, Robert Kirkman, who makes sure that games using it present an appropriate level (he intervened, for example, after the failed release of Overkill's The Walking Dead from 2018).
On the other hand, the license for the TV adaptation is held by the AMC station, which doesn't give a damn about quality and grants it to anyone willing to pay appropriately. The Walking Dead: Destinies uses, as you've probably guessed, the latter.
In the case of Skull Island: Rise of Kong the blame for the poor quality was placed on GameMill Entertainment, which gave the developers only a year to make the game. We suspect that the same was true of The Walking Dead: Destinies, because it's hard to imagine that the developer himself decided to release a game in such condition.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.