Who would expect that Streetwise will break Dead by Daylight? Thanks to patch 9.1 this perk can be easily exploited. Interestingly, developers don’t see it as the great problem.
Merging the worlds of The Walking Dead and Dead by Daylight is quite messy. Players struggle with many bugs. Some of them do not affect gameplay and are quite entertaining. A great example is the pipe that appears on the offering screen. It’s so popular among fans that this piece of metal receives its own name – Jim – and many fanarts. However, there are also way more serious problems. The biggest of them is the current state of Streetwise.
Let’s start from the beginning. Streetwise remained unchanged for many years. Since patch 3.0 until recently it worked as follows:
Long nights out taught you to do a lot with what you have got.
Streetwise extends its effect to all other Survivors within 8 meters of your location and lingers for 15 seconds.
However, Streetwise was changed in 9.1 patch. Now this perk does not increase item efficiency. Instead, the developers decided to increase the number of charges of items lifted from crates.
Any Items with Charges you retrieve from Chests benefit from the following primary effect:
Whenever your currently equipped Item is depleted for the first time, Streetwise triggers its secondary effect:
In theory, it’s not a bad thing. However, there is one problem. Players have learned how to abuse this perk. Thanks to the exploit, Survivors now can boost items’ charges to the extent that they are almost infinite.
So, many players believe that it’s a game breaking bug. No wonder, it completely changes the balance of the game. Numerous fans have started loudly complaining about this exploit. Across the Internet, we can find demands to kill switch this perk. However, developers have a different opinion. On Behavior's forum, one of the moderators stated that “Streetwise does not meet the criteria for a Kill Switch” and “it's being monitored, but it is not breaking the game”.
So, to sum up the situation: players are dissatisfied, the perk is exploited, and the developers do not want to react. It’s quite interesting decision. We wonder how it will be resolved in the end.
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Author: Agnes Adamus
Associated with gamepressure.com since 2017. She started with guides and now mainly creates for the newsroom, encyclopedia, and marketing. Self-proclaimed free-to-play games expert. Loves strategy games, simulators, RPGs, and horrors. She also has a weakness for online games. Spent an indecent number of hours in Dead by Daylight and Rainbow Six: Siege. Besides that, she likes horror movies (the worse, the better) and listen to music. Her greatest passion, however, is for trains. On paper, a medical physicist. In fact, a humanist who has loved games since childhood.