Smaller games, longer pre-production, and more prototypes and beta testing. These are the assumptions Paradox Interactive has made to avoid a repeat of Cities: Skylines 2.
video games
Jacob Blazewicz
October 9, 2024
Diablo 4 as a roguelike variation on Batman: Arkham with permanent death? Yes, that's exactly the idea the Reaper of Souls director had for the series before leaving Blizzard.
video games
Jacob Blazewicz
October 9, 2024
The developer of Planescape: Torment gave a little insight into one of the three projects that eventually turned into the cult RPG.
video games
Martin Bukowski
October 7, 2024
There isn't much in Dragon Age: The Veilguard from the previous online version of the fourth installment in the series, as the developers didn't make much progress when the new DA was still supposed to be a service game.
video games
Jacob Blazewicz
October 2, 2024
Cyberpunk 2077 had its fair share of bugs, but the CD Projekt RED team preferred that to other, more serious problems that would have plagued the game at launch.
video games
Jacob Blazewicz
October 2, 2024
Tom Henderson revealed new details about the Assassin's Creed Shadows delay. Although the poor release of Star Wars: Outlaws ultimately prompted Ubisoft to postpone the Shadows release, the developers were expected to fight for it for a long time.
video games
Hubert Sledziewski
October 1, 2024
The developers of the IL-2 series severely annoyed Jason Williams, who left no stone unturned against 1C Game Studios afterwards.
video games
Jacob Blazewicz
October 1, 2024
Sony boasted that it is already using artificial intelligence and machine learning to reduce game development costs.
video games
Adrian Werner
September 30, 2024
Baldur's Gate 3 is a huge RPG, however, which gives Larian studio a hard time as the developers try to come up with something new for future games.
video games
Jacob Blazewicz
August 5, 2024
The creative director of Star Wars: Outlaws was mainly inspired by Sucker Punch Productions' Samurai game, although he also took inspiration from Red Dead Redemption 2 and Assassin's Creed: Odyssey.
video games
Jacob Blazewicz
August 2, 2024
The script designer for Baldur's Gate 3 described how difficult it is to stop players from finding vulnerabilities in video games, yet not all such exploits need to be removed.
video games
Jacob Blazewicz
July 24, 2024
Mark Darrah (formerly of the BioWare studio) listed the reasons for the long development of high-budget games, but also pointed out that they are often not as many years in development as one would think.
video games
Jacob Blazewicz
June 27, 2024
Julian McKinlay slammed the clunky AI in Total War: Rome 2. Even though, he says after more than 10 years, he wasn't responsible for the condition, but the „gross mismanagement” of the project by Creative Assembly heads.
video games
Jacob Blazewicz
June 26, 2024
Manor Lords' publisher warns developers not to be guided by the companies' conduct toward their big hits when choosing a partner, but by how they treat less successful projects.
video games
Jacob Blazewicz
May 28, 2024
Tim Bender from Hooded Horse criticized the industry's „ingrained” habit of including cash-flow clauses by publishers. In his opinion, this is bad for both developers and players.
video games
Jacob Blazewicz
May 15, 2024
Helmets in Helldivers 2 were originally intended to be more than just a cosmetic element. The developers were forced to cut this element due to lack of time, but are considering returning to it in the future.
video games
Martin Bukowski
May 10, 2024
Gamers are complaining about incomplete games, but one of the developers of Falcon 4.0 and GeForce Now points out that it is impossible to fully complete game development.
video games
Jacob Blazewicz
April 15, 2024
The developers of the action RPG Stellar Blade gave a closer look at the details of the game's development. When they began work on it, many people accused them of being crazy. The reason was said to be the market situation in South Korea.
video games
Michal Harat
April 13, 2024
The Elder Scrolls Online initially looked very different, and the release of Skyrim forced the developers to make many changes.
video games
Martin Bukowski
April 9, 2024
Dragon's Dogma II achieved an outstanding start in terms of sales. It turns out that four times as many people worked on this expansive game as on other major titles from the Capcom stable.
video games
Krzysztof Kaluzinski
April 8, 2024