Rune 2 Publisher Accuses Bethesda of Sabotage
Adrian Werner, yesterday, 11:14
Ragnarok Game's lawsuit against former Human Head studio was expanded to include Bethesda and Zenimax, who are sait to have deliberately sabotaged Rune 2, fearing that it might compete with The Elder Scrolls series.
Alleged Ex-Cyberpunk 2077 Dev on Crunch
Jacob Blazewicz, 15 October 2020, 16:00
There were further reports of crunch among the developers of Cyberpunk 2077. This time, an alleged former employee of CD Projekt RED took the floor, claiming that some developers have been working 16 hours a day since mid-2019.
Cyberpunk 2077 May Have Been Delayed Once Again
Paul Wozniak, 09 October 2020, 20:47
Game Informer journalist revealed yesterday that the launch of Cyberpunk 2077 could have been postponed once again, but the developers jointly decided to extend the weekly working time.
Daniel Vávra Planned Two Protagonists for Mafia 3
Paul Wozniak, 01 October 2020, 20:49
Daniel Vávra, the co-creator of the first two installments of Mafia, revealed in an interview that two playable characters appeared in the script he created for the third game. However, it turned out that 2K Games, the company responsible for the publishing of the game, completely rejected his idea.
Cyberpunk 2077 Devs Will be Crunching After All
Bart Swiatek, 30 September 2020, 11:42
According to industry journalist Jason Schreier, the Polish studio CD Projekt RED has sent e-mails to employees informing them that the company will be working six days a week in the coming months. The reason is the need to eliminate bugs in Cyberpunk 2077.
Michel Ancel Answers Accusations of Being a Toxic Boss
Jacob Blazewicz, 26 September 2020, 20:09
The newspaper Libération has published an article that reveals the details of Michel Ancel's departure from Ubisoft. It was supposed to result from an investigation into the alleged toxic behavior of the creator of Beyond Good & Evil 2. In response, Ubisoft's former producer accused the newspaper of spreading false news.
How Bethesda Tricked Morrowind Into Running on Xbox
Jacob Blazewicz, 24 September 2020, 21:11
Phil Spencer, Todd Howard and Pete Hines recently took part in a Microsoft podcast. During the conversation, Bethesda's revealed how the team managed to launch The Elder Scrolls III: Morrowind on the Xbox.
Immortals Fenyx Rising Was Inspired by a Bug in AC Odyssey
Bart Swiatek, 16 September 2020, 10:20
Creative Director of Immortals: Fenyx Rising - Scott Phillips - said in a recent interview that the idea for the game was born out of one of the bugs found in Assassin's Creed: Odyssey.
Visceral's Ragtag Could Have Been the Best Star Wars Game Ever
Jacob Blazewicz, 12 August 2020, 22:12
Zach Mumbach shared some new information about Project Ragtag, a canceled game set in the Star Wars universe. The former Visceral Games employee mentioned the game's content, which in his opinion could have been the best Star Wars game ever made.
It Takes Only a Week to Make a Diablo Clone These Days
Bart Swiatek, 11 August 2020, 12:30
One youtuber decided to prove that a week's work is enough to create a fully functional diablo clone. It turns out that this is possible provided that we use Unreal Engine and ready tools, models and maps.
More Than 2,000 People Worked for the Success of The Last of Us 2
Jacob Blazewicz, 27 July 2020, 20:38
The Last of Us: Part II is the result of a real army of developers. According to MobyGames, Naughty Dog¹s latest game was created thanks to the efforts of over 2 thousand people.
Work on Dragon Age 4 is Moving Forward
Jacob Blazewicz, 23 July 2020, 14:27
Mark Darrah from BioWare published an entry on Dragon Age IV. The creator limited himself to ensuring that the game is still being developed and the team has made some progress.
AC: Odyssey Was Planned to Have Only Female Protagonist
Karol Laska , 21 July 2020, 22:49
Kassandra was originally supposed to be the only playable character in Assassin's Creed: Odyssey. This idea was rejected by (now former) creative director of Ubisoft.
Games Powered by UE5 May Grow to Astronomical Sizes
Adrian Werner, 19 July 2020, 21:52
Unreal Engine 5 is supposed to offer an unprecedented level of detail. However, there are developers who are afraid that it will result in record-breaking HDD space requirements on console and PCs.
The Last of Us 2 Was to Have a Darker Ending
Jacob Blazewicz, 16 July 2020, 13:11
Naughty Dog's Neil Druckmann and Halley Gross from commented on the changes in The Last of Us: Part II. The creators revealed that the original ending was darker than the one used in the final version.
Original Concept of Last of Us 2 Included Open World Locations
Adrian Werner, 06 July 2020, 14:55
Neil Druckmann from Naughty Dog revealed that in the early stages of devlopment The Last of Us: Part 2 was a very different game from the final product. Among the changes introduced was the abandonment of an open world structure.
Big Harry Potter Game on PS5 and XSX is Being Made in Sour Atmosphere
Jacob Blazewicz, 29 June 2020, 23:24
Jason Schreier provided new information on the unannounced Harry Potter game. Bloomberg's journalist revealed, among other things, the release date and some hardware platforms, but he also mentioned the atmosphere in the studio creating the game.
Former PlayStation Exec: AAA Game Development Cost is Unsustainable
Bart Swiatek, 25 June 2020, 16:06
Shawn Layden, former president of SIE Worldwide Studios, who worked for Sony for 25 years, says the cost of creating games is becoming too high and something has to change in the industry. In his opinion, the solution could be to focus on shorter, more condensed games.
Silent Hills Borrowed Phantom Pain's Budget? Kojima Responds
Jacob Blazewicz, 25 June 2020, 15:29
Kojima Productions referred to recent rumors about Silent Hills - an article of Gameblog.fr, according to which the creators took money for the project from the budget allocated to Metal Gear Solid V: The Phantom Pain, and the demo was created without Konami's knowledge.
Schreier: Take-Two's Foul Play Killed Devs of Kerbal Space Program 2
Jacob Blazewicz, 03 June 2020, 20:13
Jason Schreier from Bloomberg revealed the story behind Kerbal Space Program 2 switching developers. Original devs from Star Theory Games were to learn about it at the last minute, and Take-Two encouraged studio employees to leave the company. This ultimately led to the dissolution of the team working on the second KSP until last December.
We Got to Know Why Half-Life 2 Episode 4 Got Canceled
Adrian Werner, 29 May 2020, 12:25
Arkane revealed the reasons for the cancelation of Half-Life 2: Episode 4, also known as Ravenholm. The list includes the credit crisis and Left 4 Dead.
Dying Light 2 Only in 2021? Worrying Reports From Techland
Jacob Blazewicz, 06 May 2020, 21:46
Polish website PolskiGamedev.pl has published an article about the backstage of Dying Light 2's development. The statements of anonymous employees do not inspire optimism about the game's release this year. Some of the reports were corrected by Techland in response to website's allegations.
AC: Valhalla Has an Ace Up Its Sleeve - Devs of Black Flag
Adrian Werner, 30 April 2020, 15:12
We found out that as many as fifteen teams are working on Assassin's Creed: Valhalla. Key roles in the production are to be played by people responsible for Assassin's Creed IV: Black Flag and Assassin's Creed: Origins.
Killzone Dev: PS5 Too Weak For Big Open World Games
Paul Wozniak, 23 April 2020, 22:15
Chris Grannell, a former Guerrilla Games exployee (he worked on Killzone among others), said that the power difference between PS5 and Xbox Series X can be felt in games with big open worlds. When designing games, Microsoft's console offers much more possibilities, so developers will have to make compromises when developing titles for both devices.
Important Changes at Rockstar Games. GTA 6 in the Background
Jacob Blazewicz, 15 April 2020, 22:28
Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.
Devs of Early WWII FPS Land of War Bet on Authenticity
Jacob Blazewicz, 06 April 2020, 21:48
Polish studio MS Games raised the issue of authenticity in their upcoming Land of War. The team made sure that its production is faithful to the historical reality and each of more than 20 real-life stories chosen by the creators, will feature authentic troops and equipment.
Valve Explains Why Half-Life: Alyx is a Prequel and Not Half-Life 3
Paul Wozniak, 26 March 2020, 18:05
In an interview with EDGE, developers from Valve explain why the latest release of the Half-Life series is only a prequel and not a full third installment.
Left 4 Dead 3, Portal VR? Valve Explains
Pri, 24 March 2020, 14:51
Chris Remo and Robin Walker, game designers from Valve, explained in an interview with IGN why we are yet to see new Left 4 Dead or Portal VR.
Valve Explains the Absence of Half-Life 2: Episode 3
Agnes Adamus, 24 March 2020, 11:38
Half-Life 2: Episode 3 is a title that went down in history even though it was never made (so far). After 12 years of waiting, we learned the reasons why we didn't see the finale of Gordon Freeman's adventures. As it turns out, the decision to stop the development of title was complex and resulted from things like the creative slump and the focus on the Source 2 engine.
Doom Eternal Dev: Crunch is a Way of Life
Czarus, 17 March 2020, 11:47
The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.
Former Employee on the Secret of Naughty Dog's Success
Jacob Blazewicz, 13 March 2020, 17:28
Another former employee of Naughty Dog spoke about working conditions in the studio. According to Jonathan Cooper, the company has many talented but inexperienced creators, which causes delays in production and crunch. He also claims that the success of the team is primarily due to Sony funding.
The Last Of Us 2 Devs are Said to be Crunching Hard
Paul Wozniak, 12 March 2020, 23:34
Jason Schreier's latest text reveals that the development of the second installment of The Last of Us was burdened with a considerable crunch among Naughty Dog employees. A similar situation took place during work on previous projects of this studio.
Rumors from Blizzard: Battle for Azeroth was Shafted due to Deadlines and Pressure From Top
Patrick Manelski, 29 January 2020, 15:46
Problems with the latest patch 8.3 for World of Warcraft reignited the discussion on the condition of Activision Blizzard and alleged problems in the studio. Latest rumors add fuel to the fire, claiming, for example, that crunch was responsible for the disastrous condition of patch 8.3.
Cyberpunk 2077 Performance Problems - God of War Dev Comments on Rumor
Frozen, 25 January 2020, 23:03
Cory Barlog, the dev of the award-winning God of War, commented on unofficial reports about the reasons for the delayed release of Cyberpunk 2077, from April to September, this year. Based on his own experience, he explained why the rumor doesn't hold together.
Rumor: QLOC and Two Other Studios Help With Cyberpunk 2077 [Updated]
Adrian Werner, 24 January 2020, 16:20
Recent reports indicate that CD Projekt RED does not create Cyberpunk 2077 on its own. The studio was to engage several other Polish developers, such as QLOC, Crunching Koalas and Testronic, to work on the project.
Witchfire - New Gameplay and Behind the Scenes
Konrad Serafinski, 05 December 2019, 12:48
The Astronauts shared a short video material presenting the gameplay in Witchfire. The video was accompanied by a new development blog, in which Adrian Chmielarz reveals the backstage of the game's development.
Frostbite is Like an F1 Car; Aaryn Flynn on BioWare's Engine
Christian Pieniazek, 19 November 2019, 22:28
Frostbite is a technology that drives most of EA's flagship titles. Aaryn Flynn, who worked at BioWare for years, claims, however, that using it causes problems comparable to harnessing an F1 car.
Creators of Diablo: „The Old Blizzard is gone.”
Konrad Serafinski, 19 November 2019, 12:27
Blizzard has been struggling with PR problems for a long time. Former employees and creators of the Diablo series, who attended the Path of Exile fan party, added their own five cents, not denying themselves the opportunity to comment on the company's recent activities.
Diablo 2 Remaster Cancelled As Devs Have Allegedly Lost Source Code
Bebop, 18 November 2019, 22:26
Diablo II Remaster will probably never come from a corrupt source code. The devs of the original talked about the problem they encountered in developing the second installment of the iconic hack'n'slash series.
Netflix's Witcher Will Avoid CGI - Creators Bet on Authenticity
Jacob Blazewicz, 11 October 2019, 12:35
The Witcher series won't abuse CGI. Such a declaration was made by Netflix producers (including showrunner Lauren S. Hissrich), assuring that they tried to limit the use of images generated by the computer as much as possible.
RDR2 Voice Recording Took Five years; Backstage Facts From Development
Bart Swiatek, 09 September 2019, 17:39
During the Fan Expo Canada 2019 convention, a panel was held with the participation of several actors who provided voices for characters in Red Dead Redemption 2. Thanks to the questions asked by fans, we learned a lot of facts and details from behind the scenes of the production.
Chucklefish Comments on the Exploitation of Young Programmers
Barth Faryna, 03 September 2019, 17:04
Chucklefish's response to accusations of exploitation of young programmers during the development of sandbox game Starbound has seen the light of day. Not everyone is happy with the words in the studio's statement.
AMD Zen 2 Will Dramatically Reduce Development Time of PS5 Games
Konrad Serafinski, 01 September 2019, 20:55
Tim Ash of BoxFrog Games believes that AMD Zen 2 processor that will power PlayStation 5 and Xbox Scarlett are a major step forward and will dramatically reduce game development time.
System Shock 2 NewDark, or „How a Fan Resurrected the Iconic Game”
Jacob Blazewicz, 15 August 2019, 00:49
The announcement of System Shock 2: Enhanced Edition is already behind us, but it is not the first return of the iconic production from Looking Glass Studios team. The title returned first thanks to an update created by an... anonymous fan. To this day, their identity has not been discovered.
Interview: Cyberpunk 2077 Takes the Players Beyond Their Comfort Zone
Bart Swiatek, 09 August 2019, 17:03
Polish Radio conducted an extensive interview with one of the developers from CD Projekt RED. Pawel Sasko talked about the world and cyberpunk tropes, the development process and the pressure that accompanies gigantic expectations.
Rockstar Games is Starting to Treat its Employees Better
Bart Swiatek, 07 August 2019, 11:39
Rockstar Games has offered full-time employment contracts to testers of its games and has changed some of the draconian rules that led to some very bad working conditions. According to last year's reports, those in this group were among the most exploited workers in the British studio.
Devs of Uncharted and The Last of Us About Crunch in Naughty Dog
Konrad Serafinski, 27 July 2019, 22:28
It turns out that the topic of crunch touches even the most valued developer studios. This is also the case with Naughty Dog, whose former and current employees shared some information from behind the scenes.
Netflix's Witcher is For Adults - Backstage Facts From the Creators
Jacob Blazewicz, 19 July 2019, 18:58
Lauren S. Hissrich shared new information about The Witcher. The showrunner revealed what to expect from the first season and referred to the controversy around the actors playing the roles of Geralt and Ciri.
AMD Discontinues Radeon 7
Konrad Serafinski, 14 July 2019, 19:12
AMD decided to discontinue the production of Radeon VII graphics cards. This information is provided by the Cowcotland. The main reason is high production costs and the launch of the Navi family cards.
Star Wars Jedi Fallen Order Protagonist is Not a Woman Because of Rey
Jacob Blazewicz, 08 July 2019, 21:47
Stig Asmussen, director of Star Wars Jedi: The Fallen Order, commented on the main character of the game. According to the devs, the team decided on a man because of... Rey from the new Star Wars trilogy.