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EA's CEO: „I Don’t Believe in Directing or Telling Games Teams What to Create”

Bart Swiatek, 25 February 2021, 14:45

In a recent interview, Laura Miele, the current chief studio officer at Electronic Arts, talked about her approach to developer teams and their freedom to shape future projects.

TheGamer Reports on Techland's Internal Problems; Dying Light 2 Delayed Beyond 2021 [UPDATED]

Ness, 24 February 2021, 16:28

TheGamer website reports on the internal problems of Techland, the studio currently working on Dying Light 2. The article, written by Kirk McKeand, describes cases of poor management, negative atmosphere, and striking inefficiency, among other things.

We Were So Close to Female Doomslayer... Doom Eternal Director Reveals Secrets

Jacob Blazewicz, 22 February 2021, 20:59

Could Doom Eternal have had a female protagonist? id Software's Hugo Martin claims that such an option was seriously considered.

Early Version of Valheim had Mannequins Instead of Vikings

Bart Swiatek, 18 February 2021, 15:52

The web has a lot of pictures and videos showing gameplay footage from the early version of the hit survival game Valheim. In some ways the title has changed a lot over the years.

Resident Evil Village Devs Reveal Inspirations for Lady Dimitrescu

Adrian Werner, 11 February 2021, 11:57

Resident Evil Village's art director talked about what inspired the creation of Lady Dimitrescu, a vampire who instantly won the hearts of fans of the series.

XCOM: Enemy Unknown Was Supposed to be an RTS With Vehicles

Adrian Werner, 08 February 2021, 14:58

Some interesting information regarding XCOM: Enemy Unknown has come to light. It turns out that initially, real-time combat was planned instead of a turn-based system. The devs also wanted to introduce vehicles to the battlefields.

Among Us Devs Explain Slow Development

Milosz Szubert, 20 January 2021, 20:48

A post appeared on the official website of InnerSloth, in which the creators describe what news in Among Us we can expect in the coming weeks. There is also an explanation why the development of the game proceeds quite slowly.

Cyberpunk 2077 Disaster; Unrealistic Ambitions and Disastrous Management

Paul Musiolik, 16 January 2021, 18:40

On the one hand, Cyberpunk 2077 is a highly praised work, on the other hand it is criticized for its technical conditon, lack of polish. Jason Schreier's article gives new insight into the turbulent development of the would-be hit.

Hitman 3 Will Take 60-70 GB; Stage List Revealed

Christian Pieniazek, 12 January 2021, 19:07

The developers of Hitman 3 explained why a game that includes the two previous installments will take only 60-70 GB. In addition, the official list of six locations that Agent 47 will visit across the game was published.

Leak Claims a No Man's Sky-like Comeback is Planned for Cyberpunk 2077 [Updated]

Jacob Blazewicz, 05 January 2021, 22:28

A certain leak related to Cyberpunk 2077 has been making rounds on the web since last year. In it, alleged developer shed some light on the upcoming big updates and cut content that might eventually appear as part of DLCs.

Settlement in AC Valhalla Was to Help Make Characters Memorable

Bart Swiatek, 29 December 2020, 18:16

In a recent interview, Julien Laferriere - producer of AC: Valhalla - gave an account of the game's development process. Among other things, we learned where the idea for the settlement came from and why sea battles were abandoned.

We Know How Much Crytek Pays for DRM in Crysis Remastered

Adrian Werner, 25 November 2020, 13:25

Thanks to the documents recently stolen by hackers, we found out how much Crytek paid for using the Denuvo DRM system.

AC: Valhalla Has no Typical Side-quests, Because Eivor

Jacob Blazewicz, 19 November 2020, 19:40

Darby McDevitt and Eric Baptizat from Ubisoft explained the lack of classic side-quests in Assassin's Ceed: Valhalla. It turns out that the lack of such tasks is caused by the main character.

Devs Provide New Insight in Paralives, The Sims' Emerging Competitor

Bart Woldanski, 18 November 2020, 16:30

Players who observe the life simulator Paralives, a rival of the popular The Sims series, can now follow the devs' progress on the game. What elements is the team currently working on?

Early Version of Among Us had no Impostor

Jacob Blazewicz, 30 October 2020, 15:12

Innersloth boasted a video, presenting an early version of Among Us. On it, we can see what the game looked like in early 2018.

90% of Cyberpunk 2077 Team Didn't Know About the Delay

Jacob Blazewicz, 29 October 2020, 14:14

Further information on the recent delay pf Cyberpunk 2077 appears to be coming to light. As it turns out, most developers only learned about it after the public announcement, which is allegedly due to local legal regulations.

Ubisoft Pays Over 1 Millions Dollars for a Mysterious Trailer

Paul Wozniak, 23 October 2020, 19:11

A few days ago, the Bublar group announced that Goodbye Kansas will prepare a new trailer for Ubisoft. The cooperation cost the French developer about 11 million Swedish crowns (slightly over 1.25 million USD).

Rune 2 Publisher Accuses Bethesda of Sabotage

Adrian Werner, 22 October 2020, 11:14

Ragnarok Game's lawsuit against former Human Head studio was expanded to include Bethesda and Zenimax, who are sait to have deliberately sabotaged Rune 2, fearing that it might compete with The Elder Scrolls series.

Alleged Ex-Cyberpunk 2077 Dev on Crunch

Jacob Blazewicz, 15 October 2020, 16:00

There were further reports of crunch among the developers of Cyberpunk 2077. This time, an alleged former employee of CD Projekt RED took the floor, claiming that some developers have been working 16 hours a day since mid-2019.

Cyberpunk 2077 May Have Been Delayed Once Again

Paul Wozniak, 09 October 2020, 20:47

Game Informer journalist revealed yesterday that the launch of Cyberpunk 2077 could have been postponed once again, but the developers jointly decided to extend the weekly working time.

Daniel Vávra Planned Two Protagonists for Mafia 3

Paul Wozniak, 01 October 2020, 20:49

Daniel Vávra, the co-creator of the first two installments of Mafia, revealed in an interview that two playable characters appeared in the script he created for the third game. However, it turned out that 2K Games, the company responsible for the publishing of the game, completely rejected his idea.

Cyberpunk 2077 Devs Will be Crunching After All

Bart Swiatek, 30 September 2020, 11:42

According to industry journalist Jason Schreier, the Polish studio CD Projekt RED has sent e-mails to employees informing them that the company will be working six days a week in the coming months. The reason is the need to eliminate bugs in Cyberpunk 2077.

Michel Ancel Answers Accusations of Being a Toxic Boss

Jacob Blazewicz, 26 September 2020, 20:09

The newspaper Libération has published an article that reveals the details of Michel Ancel's departure from Ubisoft. It was supposed to result from an investigation into the alleged toxic behavior of the creator of Beyond Good & Evil 2. In response, Ubisoft's former producer accused the newspaper of spreading false news.

How Bethesda Tricked Morrowind Into Running on Xbox

Jacob Blazewicz, 24 September 2020, 21:11

Phil Spencer, Todd Howard and Pete Hines recently took part in a Microsoft podcast. During the conversation, Bethesda's revealed how the team managed to launch The Elder Scrolls III: Morrowind on the Xbox.

Immortals Fenyx Rising Was Inspired by a Bug in AC Odyssey

Bart Swiatek, 16 September 2020, 10:20

Creative Director of Immortals: Fenyx Rising - Scott Phillips - said in a recent interview that the idea for the game was born out of one of the bugs found in Assassin's Creed: Odyssey.

Visceral's Ragtag Could Have Been the Best Star Wars Game Ever

Jacob Blazewicz, 12 August 2020, 22:12

Zach Mumbach shared some new information about Project Ragtag, a canceled game set in the Star Wars universe. The former Visceral Games employee mentioned the game's content, which in his opinion could have been the best Star Wars game ever made.

It Takes Only a Week to Make a Diablo Clone These Days

Bart Swiatek, 11 August 2020, 12:30

One youtuber decided to prove that a week's work is enough to create a fully functional diablo clone. It turns out that this is possible provided that we use Unreal Engine and ready tools, models and maps.

More Than 2,000 People Worked for the Success of The Last of Us 2

Jacob Blazewicz, 27 July 2020, 20:38

The Last of Us: Part II is the result of a real army of developers. According to MobyGames, Naughty Dog¹s latest game was created thanks to the efforts of over 2 thousand people.

Work on Dragon Age 4 is Moving Forward

Jacob Blazewicz, 23 July 2020, 14:27

Mark Darrah from BioWare published an entry on Dragon Age IV. The creator limited himself to ensuring that the game is still being developed and the team has made some progress.

AC: Odyssey Was Planned to Have Only Female Protagonist

Karol Laska , 21 July 2020, 22:49

Kassandra was originally supposed to be the only playable character in Assassin's Creed: Odyssey. This idea was rejected by (now former) creative director of Ubisoft.

Games Powered by UE5 May Grow to Astronomical Sizes

Adrian Werner, 19 July 2020, 21:52

Unreal Engine 5 is supposed to offer an unprecedented level of detail. However, there are developers who are afraid that it will result in record-breaking HDD space requirements on console and PCs.

The Last of Us 2 Was to Have a Darker Ending

Jacob Blazewicz, 16 July 2020, 13:11

Naughty Dog's Neil Druckmann and Halley Gross from commented on the changes in The Last of Us: Part II. The creators revealed that the original ending was darker than the one used in the final version.

Original Concept of Last of Us 2 Included Open World Locations

Adrian Werner, 06 July 2020, 14:55

Neil Druckmann from Naughty Dog revealed that in the early stages of devlopment The Last of Us: Part 2 was a very different game from the final product. Among the changes introduced was the abandonment of an open world structure.

Big Harry Potter Game on PS5 and XSX is Being Made in Sour Atmosphere

Jacob Blazewicz, 29 June 2020, 23:24

Jason Schreier provided new information on the unannounced Harry Potter game. Bloomberg's journalist revealed, among other things, the release date and some hardware platforms, but he also mentioned the atmosphere in the studio creating the game.

Former PlayStation Exec: AAA Game Development Cost is Unsustainable

Bart Swiatek, 25 June 2020, 16:06

Shawn Layden, former president of SIE Worldwide Studios, who worked for Sony for 25 years, says the cost of creating games is becoming too high and something has to change in the industry. In his opinion, the solution could be to focus on shorter, more condensed games.

Silent Hills Borrowed Phantom Pain's Budget? Kojima Responds

Jacob Blazewicz, 25 June 2020, 15:29

Kojima Productions referred to recent rumors about Silent Hills - an article of Gameblog.fr, according to which the creators took money for the project from the budget allocated to Metal Gear Solid V: The Phantom Pain, and the demo was created without Konami's knowledge.

Schreier: Take-Two's Foul Play Killed Devs of Kerbal Space Program 2

Jacob Blazewicz, 03 June 2020, 20:13

Jason Schreier from Bloomberg revealed the story behind Kerbal Space Program 2 switching developers. Original devs from Star Theory Games were to learn about it at the last minute, and Take-Two encouraged studio employees to leave the company. This ultimately led to the dissolution of the team working on the second KSP until last December.

We Got to Know Why Half-Life 2 Episode 4 Got Canceled

Adrian Werner, 29 May 2020, 12:25

Arkane revealed the reasons for the cancelation of Half-Life 2: Episode 4, also known as Ravenholm. The list includes the credit crisis and Left 4 Dead.

Dying Light 2 Only in 2021? Worrying Reports From Techland

Jacob Blazewicz, 06 May 2020, 21:46

Polish website PolskiGamedev.pl has published an article about the backstage of Dying Light 2's development. The statements of anonymous employees do not inspire optimism about the game's release this year. Some of the reports were corrected by Techland in response to website's allegations.

AC: Valhalla Has an Ace Up Its Sleeve - Devs of Black Flag

Adrian Werner, 30 April 2020, 15:12

We found out that as many as fifteen teams are working on Assassin's Creed: Valhalla. Key roles in the production are to be played by people responsible for Assassin's Creed IV: Black Flag and Assassin's Creed: Origins.

Killzone Dev: PS5 Too Weak For Big Open World Games

Paul Wozniak, 23 April 2020, 22:15

Chris Grannell, a former Guerrilla Games exployee (he worked on Killzone among others), said that the power difference between PS5 and Xbox Series X can be felt in games with big open worlds. When designing games, Microsoft's console offers much more possibilities, so developers will have to make compromises when developing titles for both devices.

Important Changes at Rockstar Games. GTA 6 in the Background

Jacob Blazewicz, 15 April 2020, 22:28

Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.

Devs of Early WWII FPS Land of War Bet on Authenticity

Jacob Blazewicz, 06 April 2020, 21:48

Polish studio MS Games raised the issue of authenticity in their upcoming Land of War. The team made sure that its production is faithful to the historical reality and each of more than 20 real-life stories chosen by the creators, will feature authentic troops and equipment.

Valve Explains Why Half-Life: Alyx is a Prequel and Not Half-Life 3

Paul Wozniak, 26 March 2020, 18:05

In an interview with EDGE, developers from Valve explain why the latest release of the Half-Life series is only a prequel and not a full third installment.

Left 4 Dead 3, Portal VR? Valve Explains

Pri, 24 March 2020, 14:51

Chris Remo and Robin Walker, game designers from Valve, explained in an interview with IGN why we are yet to see new Left 4 Dead or Portal VR.

Valve Explains the Absence of Half-Life 2: Episode 3

Agnes Adamus, 24 March 2020, 11:38

Half-Life 2: Episode 3 is a title that went down in history even though it was never made (so far). After 12 years of waiting, we learned the reasons why we didn't see the finale of Gordon Freeman's adventures. As it turns out, the decision to stop the development of title was complex and resulted from things like the creative slump and the focus on the Source 2 engine.

Doom Eternal Dev: Crunch is a Way of Life

Czarus, 17 March 2020, 11:47

The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.

Former Employee on the Secret of Naughty Dog's Success

Jacob Blazewicz, 13 March 2020, 17:28

Another former employee of Naughty Dog spoke about working conditions in the studio. According to Jonathan Cooper, the company has many talented but inexperienced creators, which causes delays in production and crunch. He also claims that the success of the team is primarily due to Sony funding.

The Last Of Us 2 Devs are Said to be Crunching Hard

Paul Wozniak, 12 March 2020, 23:34

Jason Schreier's latest text reveals that the development of the second installment of The Last of Us was burdened with a considerable crunch among Naughty Dog employees. A similar situation took place during work on previous projects of this studio.

Rumors from Blizzard: Battle for Azeroth was Shafted due to Deadlines and Pressure From Top

Patrick Manelski, 29 January 2020, 15:46

Problems with the latest patch 8.3 for World of Warcraft reignited the discussion on the condition of Activision Blizzard and alleged problems in the studio. Latest rumors add fuel to the fire, claiming, for example, that crunch was responsible for the disastrous condition of patch 8.3.