Fable Dev Comments on Alleged Problems and Reassures Fans
Kamil Kleszyk, 02 June 2022, 10:59
Amie Loake, a producer working on Fable, has spoken out on rumors that Playground Games is downsizing the project due to issues with the game engine, among other things.
Over 100 People are Involved on Work on 'The Witcher 4'
Jacob Blazewicz, 27 May 2022, 16:47
'The Witcher 4' is only at the pre-production stage, but quite a few employees of CD Projekt RED are already involved in the game.
Diablo 3 Was to Feature League of Legends-like PvP Mode
Agnes Adamus, 22 May 2022, 16:50
Blizzard employees revealed behind the scenes of work on Diablo 3. Turns out that there were plans to implement LoL-like PvP mode in the game.
Failure of Prince of Persia: Sands of Time Remake Caused by Management Incompetence
Adrian Werner, 16 May 2022, 14:10
We learned what caused the failure of Prince of Persia: The Sands of Time Remake and forced the project to be taken away from Ubisoft's division located in India.
Gabe Newell Was Against Cheesy Zombies in Left 4 Dead
Adam Adamczyk, 11 May 2022, 13:25
Gabe Newell didn't want Left 4 Dead to include zombies. The screenwriter talked about the game in an extensive interview.
Forza Motorsport in Beta; Jez Corden on Xbox & Bethesda Games Showcase
Michael Zegar, 30 April 2022, 21:15
Jez Corden from Windows Central says that the new Forza Motorsport is currently in beta and we will most likely see it at the Xbox & Bethesda Games Showcase. The journalist also revealed what other Microsoft announcements we can expect in June.
State of Decay Devs Face Accusations of Mobbing and Sexism
Patrick Kubiak, 02 April 2022, 16:58
State of Decay 3 is still in pre-production. The reason is due to internal problems at Undead Labs, which is rumored to be a toxic place to work.
Fable Could be in Trouble; Ex-dev on Behind-the-scenes
Przemyslaw Dygas, 23 March 2022, 13:59
The work on new Fable may be plagued by problems. According to the latest reports, Playground Games lacks employees with proper knowledge.
Amazon is Not a Good Place for Gamedev; Ex-dev on Behind-the-scenes
Przemyslaw Dygas, 09 March 2022, 11:29
According to a former developer at Amazon Games, Crucible was doomed to fail from the start. It was influenced by, among other things, poor work organization.
Dragon Age 4 in 'Mid-development'; BioWare Lost Another Producer
Jacob Blazewicz, 24 February 2022, 11:46
BioWare has confirmed the current status of Dragon Age IV. Work on the game is progressing, although the project has lost an executive producer.
BioShock 4 in Trouble? Rumors of Staff Leaving
Jacob Blazewicz, 17 February 2022, 13:20
The father of BioShock isn't the only one allegedly having problems with the new game. According to rumors, 2K Games is also not happy with the progress on BioShock 4.
Low Wages, Overtime and Problems - Team17 as Seen by Employees
Jacob Blazewicz, 11 February 2022, 15:18
Team17 is in trouble even after NFTs got removed from the Worms series. Employees of the British developer are said to complain of low pay, problems with their bosses and harassment.
Homeworld Devs Switch to 4-day Work Week
Adrian Werner, 11 February 2022, 11:15
The studio responsible for Homeworld 3, Blackbird Interactive, has followed in the footsteps of Eidos Montreal and switched to a 4-day workweek.
Assassin's Creed Was Supposed to Culminate with End of the World and Space Travel
Jacob Blazewicz, 24 January 2022, 12:31
Escaping in a spaceship during the end of the world - that's what the Assassin's Creed finale was supposed to look like a decade ago.
Work on Lego Star Wars: Skywalker Was a 5-year Crunch
Jacob Blazewicz, 21 January 2022, 16:58
Five years full of crunch and problems with an untested engine - that's what the development of LEGO Star Wars: Skywalker Saga looked like, according to the latest information.
Bully 2's Development was Turbulent - Rockstar Employees Share Details
Miriam Moszczynska, 31 December 2021, 11:41
Rumors about Bully 2 pop up in the media every now and then. However, according to Rockstar Games employees, the game has been in a deadlock ever since 2009.
Pawel Sasko Explains Why Cyberpunk 2077 Lacks Police Chases
Przemyslaw Dygas, 20 December 2021, 13:51
One of Cyberpunk 2077's developers has explained the reasons for the lack of police chases in the game. The answer quickly sparked controversy among gamers.
Star Wars Eclipse to Launch in a Few Years - Quantic Dream Faces Problems
Paul Musiolik, 13 December 2021, 14:48
We may be able to play Star Wars Eclipse only in a few years. Devs at Quantic Dream allegledly has problems with the game engine and finding proper employees.
GTA 6 Development Said to Very Chaotic; It May Disappoint Many
Adrian Werner, 13 December 2021, 14:38
According to recent reports, work on GTA 6 is going so chaotically that the finished game may disappoint many people.
Tom Henderson on the Chaos of Battlefield 2042's Development
Adrian Werner, 08 December 2021, 13:52
Well-known insider Tom Henderson described the chaos that reigned during the development of Battlefield 2042. He also pointed out the reasons why the game failed.
Halo Infinite Suffered From Similar Problems to Anthem
Przemyslaw Dygas, 07 December 2021, 12:34
Halo Infinite turned out to be a great title, but it came close to failing like Anthem. All because of the behind-the-scenes chaos and constant changes at the director's seat.
Cyberpunk 2077 Director Explains Mission Montage From the Prologue
Miriam Moszczynska, 05 December 2021, 19:35
The montage of scenes appearing in Cyberpunk 2077's prologue was intentional. Igor Sarzynski and Pawel Ochocki from CD Projekt RED explained the motivation behind such a decision.
Non-linear Gameplay in Cyberpunk 2077 - Devs Comment on What Went Wrong
Przemyslaw Dygas, 23 November 2021, 11:56
The developers of Cyberpunk 2077 have commented on the non-linearity in the game. According to the team representatives, spending so much time on creating various paths may have been a mistake.
Battlefield 2042 Devs in Trouble; EA DICE Taking Flak From Employees
Hubert Sledziewski, 20 November 2021, 18:40
Former and current EA DICE employees regularly describe conditions within the company. Their testimonies go some way to explaining the poor technical condition and flaws in the mechanics of Battlefield 2042.
Work on New Fable Started Right After Lionhead Shutdown and Said to Continue to This Day
Michael Zegar, 07 November 2021, 22:50
A post by a Playground Games employee suggests that work on the Fable reboot began shortly after Lionhead Studios shut down. It may have been in development for as long as four years at this point.
Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch
Milosz Szubert, 04 November 2021, 17:24
During the recent Develop:Brighton conference, CEO of Insomniac Ted Price talked about, among other things, how the final battle in Marvel's Spider-Man was originally going to look like. It was changed to avoid crunch.
Jade Empire 2 Was in the Pipeline but Got Killed Off by Problems at BioWare
Milosz Szubert, 22 October 2021, 16:49
Old Game Dev Advice channel, run by a former BioWare studio employee, posted an interesting material about the sequel to Jade Empire. It told us how the work on the sequel looked like, how it evolved and why the project eventually got canceled.
Mass Effect 3 Finale's Original Shape Revealed - It Had a Reaper Queen
Adrian Werner, 22 October 2021, 15:18
One of former BioWare employees revealed how the ending of Mass Effect 3 was supposed to look like. In many details it strongly differed from the final, even uncut, version. We were supposed to meet the Reaper Queen, among other things.
Vampire: The Masquerade - Bloodlines 2 Almost Got Canceled
Michael Zegar, 14 October 2021, 22:49
Paradox Interactive's CEO spoke out on the rumors of Vampire: The Masquerade - Bloodlines 2's cancelation. He also shed some light on the new studio responsible for the game.
4-day Work Week Without a Pay Cut is Eidos Montreal's New Model
Adrian Werner, 08 October 2021, 10:33
Eidos Montreal and Eidos-Sherbrooke studios are changing their work model. From now on, developers will only work four days a week.
Cyberpunk 2077 was a Valuable Lesson; Adam Kicinski on Work Organization at CD Projekt
Miriam Moszczynska, 30 September 2021, 18:58
In an interview with Bloomberg agency, the CD Projekt CEO Adam Kicinski announced significant changes in the company. Their reason is mainly the failure, which turned out to be Cyberpunk 2077 on the day of its launch.
Kratos' Voice Actor on God of War: Ragnarok Delay - „It's Because of Me”
Milosz Szubert, 30 September 2021, 13:53
Christopher Judge, the actor who plays the role of Kratos in the latest installment of the God of War series, posted several interesting entries on Twitter. He revealed, among other things, that work on the latest installment of the famous series, Ragnarok, was delayed by his health problems.
"'PS5 Exclusive Game Budgets Will be $200 Million,' Predicts Sony Veteran
Adrian Werner, 06 September 2021, 15:30
The former head of Sony Worldwide Studios predicts that budgets for PlayStation 5 exclusives will be in the order of $200 million for the biggest games.
Rise of the Tomb Raider's Exclusivity Cost Microsoft $100 Million
Przemyslaw Dygas, 01 September 2021, 13:11
Years later, we found out how much Microsoft paid for the temporary exclusivity of Rise of the Tomb Raider. All thanks to Fabien Rossini's profile on LinkedIn.
Naughty Dog Execs Against Unions; Crunch Said to Benefit Workers
Przemyslaw Dygas, 31 August 2021, 11:51
Naughty Dog executives are not convinced by the idea of game developers unionizing. According to the bosses, employees themselves are happy to work after hours.
Blizzard Gradually Killed by Activision - Jason Schreier Reveales How Warcraft 3: Reforged Was Made
Hubert Sledziewski, 22 July 2021, 21:00
Bloomberg's Jason Schreier conducted a small investigation into the development of Warcraft 3: Reforged. According to his findings, the dire condition of Blizzard Entertainment's work was caused by budget cuts and mismanagement on the part of Activision, which for years deprived the company of its independence.
Apparently You Have to Pay a Lot to Advertise a Game on PS Store
Adrian Werner, 01 July 2021, 17:06
The co-founder of Neon Doctrine criticized the way the PlayStation Store service works. The procedures are slow and not very transparent, and you have to pay a lot for advertising.
Actor Reveals How the Simlish Language From the Sims Came to be
Przemyslaw Dygas, 29 June 2021, 10:20
The Sims language has always seemed pretty funny, but some players thought it probably had some sort of meaning or structure. However, one of the voice actors associated with the game admitted that it is meaningless gibberish.
Fallout 4's Dogmeat Dies; Dev Pays Tribute
Przemyslaw Dygas, 28 June 2021, 14:55
The gaming community has just lost one important member. We're talking about River, the dog that served as the model for Fallout 4's Deadmeat, and one of the game's creators said his farewell by mentioning the dog's extremely friendly nature and impact on the game.
A Plague Tale Devs on Rats and Next Gen
Adrian Werner, 27 June 2021, 20:31
The designer of A Plague Tale: Innocence explained how much effort Asobo put into creating realistic rat hordes in the game. He also talked about his predictions for next-gen games.
Among Us Devs Talk About Burnout
Angelika Kaldus, 21 June 2021, 14:28
The developers of Among Us talked about burnout in an interview - the game's rapid development has taken its toll on them.
Elden Ring's World was Created by George R.R. Martin Several Years Ago
Hubert Sledziewski, 19 June 2021, 17:55
Elden Ring is signed by two names: Hidetaka Miyazaki and George R.R. Martin. The latter claims to have done his work on the world of the „Dark Souls sequel” several years ago and has only had sporadic contact with From Software since then.
Impressive Mo-cap Footage of Apex Legends' Resident Madman Octane
Michal Ciezadlik, 28 May 2021, 16:41
A behind-the-scenes video presenting a mo-cap session for Apex Legends character Octane has surfaced online. As you can see for yourself, capturing the animation for this character was incredibly fun for everyone involved.
Watch Dogs Started Out as Driver Reboot
Przemyslaw Dygas, 25 May 2021, 11:47
It turns out that Watch Dogs was supposed to be a completely different game. Ubisoft wanted the new title to be a reboot of the Driver series.
Embracer Group Spends Twice as Much on Commissions as on Game Development
Hubert Sledziewski, 20 May 2021, 22:07
Embracer Group, which includes Deep Silver and Gearbox Software, revealed in its 2021 financial report that it spends twice as much money on store commissions for its games as it does on creating games themselves.
Pawel Sasko on Stupidity of Cyberpunk 2077's AI
Michal Ciezadlik, 18 May 2021, 17:36
During a recent stream, Pawel Sasko, the lead quest designer for Cyberpunk 2077, revealed details about the AI behavior in CD Projekt RED's game.
GameDevPaidMe - Developers Reveal Their Earnings on Twitter
Ness, 12 May 2021, 20:17
Hashtag #GameDevPaidMe is trending on Twitter again, and just like a year ago, developers are revealing their earnings and encouraging fellow developers to break the conspiracy of silence.
„Our Goals Were Super Ambitious”; Dev Pawel Sasko on Cyberpunk 2077
Przemyslaw Dygas, 26 April 2021, 16:10
Pawel Sasko, the lead quest designer for Cyberpunk 2077, spoke out about the game. During a Twitch stream, he talked about the ambitions and hard work that were put into the game.
EA's CEO: „I Don’t Believe in Directing or Telling Games Teams What to Create”
Bart Swiatek, 25 February 2021, 14:45
In a recent interview, Laura Miele, the current chief studio officer at Electronic Arts, talked about her approach to developer teams and their freedom to shape future projects.
TheGamer Reports on Techland's Internal Problems; Dying Light 2 Delayed Beyond 2021 [UPDATED]
Ness, 24 February 2021, 16:28
TheGamer website reports on the internal problems of Techland, the studio currently working on Dying Light 2. The article, written by Kirk McKeand, describes cases of poor management, negative atmosphere, and striking inefficiency, among other things.