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Schreier: Take-Two's Foul Play Killed Devs of Kerbal Space Program 2

Jacob Blazewicz, yesterday, 20:13

Jason Schreier from Bloomberg revealed the story behind Kerbal Space Program 2 switching developers. Original devs from Star Theory Games were to learn about it at the last minute, and Take-Two encouraged studio employees to leave the company. This ultimately led to the dissolution of the team working on the second KSP until last December.

We Got to Know Why Half-Life 2 Episode 4 Got Canceled

Adrian Werner, 29 May 2020, 12:25

Arkane revealed the reasons for the cancelation of Half-Life 2: Episode 4, also known as Ravenholm. The list includes the credit crisis and Left 4 Dead.

Dying Light 2 Only in 2021? Worrying Reports From Techland

Jacob Blazewicz, 06 May 2020, 21:46

Polish website PolskiGamedev.pl has published an article about the backstage of Dying Light 2's development. The statements of anonymous employees do not inspire optimism about the game's release this year. Some of the reports were corrected by Techland in response to website's allegations.

AC: Valhalla Has an Ace Up Its Sleeve - Devs of Black Flag

Adrian Werner, 30 April 2020, 15:12

We found out that as many as fifteen teams are working on Assassin's Creed: Valhalla. Key roles in the production are to be played by people responsible for Assassin's Creed IV: Black Flag and Assassin's Creed: Origins.

Killzone Dev: PS5 Too Weak For Big Open World Games

Paul Wozniak, 23 April 2020, 22:15

Chris Grannell, a former Guerrilla Games exployee (he worked on Killzone among others), said that the power difference between PS5 and Xbox Series X can be felt in games with big open worlds. When designing games, Microsoft's console offers much more possibilities, so developers will have to make compromises when developing titles for both devices.

Important Changes at Rockstar Games. GTA 6 in the Background

Jacob Blazewicz, 15 April 2020, 22:28

Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.

Devs of Early WWII FPS Land of War Bet on Authenticity

Jacob Blazewicz, 06 April 2020, 21:48

Polish studio MS Games raised the issue of authenticity in their upcoming Land of War. The team made sure that its production is faithful to the historical reality and each of more than 20 real-life stories chosen by the creators, will feature authentic troops and equipment.

Valve Explains Why Half-Life: Alyx is a Prequel and Not Half-Life 3

Paul Wozniak, 26 March 2020, 18:05

In an interview with EDGE, developers from Valve explain why the latest release of the Half-Life series is only a prequel and not a full third installment.

Left 4 Dead 3, Portal VR? Valve Explains

Pri, 24 March 2020, 14:51

Chris Remo and Robin Walker, game designers from Valve, explained in an interview with IGN why we are yet to see new Left 4 Dead or Portal VR.

Valve Explains the Absence of Half-Life 2: Episode 3

Agnes Adamus, 24 March 2020, 11:38

Half-Life 2: Episode 3 is a title that went down in history even though it was never made (so far). After 12 years of waiting, we learned the reasons why we didn't see the finale of Gordon Freeman's adventures. As it turns out, the decision to stop the development of title was complex and resulted from things like the creative slump and the focus on the Source 2 engine.

Doom Eternal Dev: Crunch is a Way of Life

Czarus, 17 March 2020, 11:47

The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.

Former Employee on the Secret of Naughty Dog's Success

Jacob Blazewicz, 13 March 2020, 17:28

Another former employee of Naughty Dog spoke about working conditions in the studio. According to Jonathan Cooper, the company has many talented but inexperienced creators, which causes delays in production and crunch. He also claims that the success of the team is primarily due to Sony funding.

The Last Of Us 2 Devs are Said to be Crunching Hard

Paul Wozniak, 12 March 2020, 23:34

Jason Schreier's latest text reveals that the development of the second installment of The Last of Us was burdened with a considerable crunch among Naughty Dog employees. A similar situation took place during work on previous projects of this studio.

Rumors from Blizzard: Battle for Azeroth was Shafted due to Deadlines and Pressure From Top

Patrick Manelski, 29 January 2020, 15:46

Problems with the latest patch 8.3 for World of Warcraft reignited the discussion on the condition of Activision Blizzard and alleged problems in the studio. Latest rumors add fuel to the fire, claiming, for example, that crunch was responsible for the disastrous condition of patch 8.3.

Cyberpunk 2077 Performance Problems - God of War Dev Comments on Rumor

Frozen, 25 January 2020, 23:03

Cory Barlog, the dev of the award-winning God of War, commented on unofficial reports about the reasons for the delayed release of Cyberpunk 2077, from April to September, this year. Based on his own experience, he explained why the rumor doesn't hold together.

Rumor: QLOC and Two Other Studios Help With Cyberpunk 2077 [Updated]

Adrian Werner, 24 January 2020, 16:20

Recent reports indicate that CD Projekt RED does not create Cyberpunk 2077 on its own. The studio was to engage several other Polish developers, such as QLOC, Crunching Koalas and Testronic, to work on the project.

Witchfire - New Gameplay and Behind the Scenes

Konrad Serafinski, 05 December 2019, 12:48

The Astronauts shared a short video material presenting the gameplay in Witchfire. The video was accompanied by a new development blog, in which Adrian Chmielarz reveals the backstage of the game's development.

Frostbite is Like an F1 Car; Aaryn Flynn on BioWare's Engine

Christian Pieniazek, 19 November 2019, 22:28

Frostbite is a technology that drives most of EA's flagship titles. Aaryn Flynn, who worked at BioWare for years, claims, however, that using it causes problems comparable to harnessing an F1 car.

Creators of Diablo: „The Old Blizzard is gone.”

Konrad Serafinski, 19 November 2019, 12:27

Blizzard has been struggling with PR problems for a long time. Former employees and creators of the Diablo series, who attended the Path of Exile fan party, added their own five cents, not denying themselves the opportunity to comment on the company's recent activities.

Diablo 2 Remaster Cancelled As Devs Have Allegedly Lost Source Code

Bebop, 18 November 2019, 22:26

Diablo II Remaster will probably never come from a corrupt source code. The devs of the original talked about the problem they encountered in developing the second installment of the iconic hack'n'slash series.

Netflix's Witcher Will Avoid CGI - Creators Bet on Authenticity

Jacob Blazewicz, 11 October 2019, 12:35

The Witcher series won't abuse CGI. Such a declaration was made by Netflix producers (including showrunner Lauren S. Hissrich), assuring that they tried to limit the use of images generated by the computer as much as possible.

RDR2 Voice Recording Took Five years; Backstage Facts From Development

Bart Swiatek, 09 September 2019, 17:39

During the Fan Expo Canada 2019 convention, a panel was held with the participation of several actors who provided voices for characters in Red Dead Redemption 2. Thanks to the questions asked by fans, we learned a lot of facts and details from behind the scenes of the production.

Chucklefish Comments on the Exploitation of Young Programmers

Barth Faryna, 03 September 2019, 17:04

Chucklefish's response to accusations of exploitation of young programmers during the development of sandbox game Starbound has seen the light of day. Not everyone is happy with the words in the studio's statement.

AMD Zen 2 Will Dramatically Reduce Development Time of PS5 Games

Konrad Serafinski, 01 September 2019, 20:55

Tim Ash of BoxFrog Games believes that AMD Zen 2 processor that will power PlayStation 5 and Xbox Scarlett are a major step forward and will dramatically reduce game development time.

System Shock 2 NewDark, or „How a Fan Resurrected the Iconic Game”

Jacob Blazewicz, 15 August 2019, 00:49

The announcement of System Shock 2: Enhanced Edition is already behind us, but it is not the first return of the iconic production from Looking Glass Studios team. The title returned first thanks to an update created by an... anonymous fan. To this day, their identity has not been discovered.

Interview: Cyberpunk 2077 Takes the Players Beyond Their Comfort Zone

Bart Swiatek, 09 August 2019, 17:03

Polish Radio conducted an extensive interview with one of the developers from CD Projekt RED. Pawel Sasko talked about the world and cyberpunk tropes, the development process and the pressure that accompanies gigantic expectations.

Rockstar Games is Starting to Treat its Employees Better

Bart Swiatek, 07 August 2019, 11:39

Rockstar Games has offered full-time employment contracts to testers of its games and has changed some of the draconian rules that led to some very bad working conditions. According to last year's reports, those in this group were among the most exploited workers in the British studio.

Devs of Uncharted and The Last of Us About Crunch in Naughty Dog

Konrad Serafinski, 27 July 2019, 22:28

It turns out that the topic of crunch touches even the most valued developer studios. This is also the case with Naughty Dog, whose former and current employees shared some information from behind the scenes.

Netflix's Witcher is For Adults - Backstage Facts From the Creators

Jacob Blazewicz, 19 July 2019, 18:58

Lauren S. Hissrich shared new information about The Witcher. The showrunner revealed what to expect from the first season and referred to the controversy around the actors playing the roles of Geralt and Ciri.

AMD Discontinues Radeon 7

Konrad Serafinski, 14 July 2019, 19:12

AMD decided to discontinue the production of Radeon VII graphics cards. This information is provided by the Cowcotland. The main reason is high production costs and the launch of the Navi family cards.

Star Wars Jedi Fallen Order Protagonist is Not a Woman Because of Rey

Jacob Blazewicz, 08 July 2019, 21:47

Stig Asmussen, director of Star Wars Jedi: The Fallen Order, commented on the main character of the game. According to the devs, the team decided on a man because of... Rey from the new Star Wars trilogy.

Sony, Microsoft and Nintendo Want to Limit Console Production in China

Konrad Serafinski, 08 July 2019, 10:10

According to the Nikkei Asian Review report, Sony and Microsoft and Nintendo plan to limit their console production in China. All because of the political impasse between the USA and China, which will result in additional duties being imposed on goods from the latter country.

Head of Infinity Ward Poland on the Engine of New CoD: Modern Warfare

Darius Matusiak, 28 June 2019, 10:09

A new graphics engine for the Call of Duty series, which will be used in the upcoming Modern Warfare, is being developed in Poland, in the Krakow branch of Infinity Ward. The project manager, Michal Drobot, talked in detail about the capabilities of the technology.

Blizzard's Ex-CEO: We Cancel 50% of Games we Start Working on

Bart Swiatek, 27 June 2019, 23:28

Mike Morhaime, former CEO of Blizzard Entertainment, revealed at the Gamelab conference in Barcelona that his former company is cancelling half of the projects they team is starting to create. The reasons why productions are abandoned are sometimes very different.

Jason Schreier Investigation: ''Working on CoD Black Ops 4 Was Hell''

Adrian Werner, 27 June 2019, 23:08

Thanks to Kotaku we learned about the terrible working conditions at Treyarch, the studio known from the Call of Duty: Black Ops series. Testers were the ones who had it worst.

God of War Devs Wanted to Cut Kratos

Jacob Blazewicz, 26 June 2019, 23:49

Cory Barlog spoke once again about the development of God of War. The director revealed the creators were seriously considering removing Kratos from the game. Atreus was almost met with a similar fate.

Is CoD: Modern Warfare Marketing Based on Cheap Publicity?

Bart Swiatek, 26 June 2019, 14:00

Michael Condrey, co-founder of Sledgehammer Games, believes that Call of Duty: Modern Warfare may be going too far in its way of showing war. According to the developer, Infinity Ward could have been pushed to create a controversial game by the publisher - Activision.

Epic Games Wanted To Delete Fortnite

Jakub Mirowski, 15 June 2019, 12:53

Rod Fergusson, former production manager at Epic Games, revealed that just before his departure in 2012, he was trying to delete Fortnite. He thought it looked unprofitable at these times.

Elden Ring Dev Comments on Collaboration with George R.R. Martin

Konrad Serafinski, 13 June 2019, 15:19

Hidetaka Miyazaki shared a short story of how the cooperation with George R.R.Martin was established for the development of Elden Ring. We also learned that the title will offer an „even more open” world than e.g. Dark Souls, and we will cross it on horseback.

Keanu Reeves is the Second Most Important Character in Cyberpunk 2077

Jacob Blazewicz, 12 June 2019, 23:36

Marcin Iwinski from CD Projekt RED referred to Keanu Reeves' presence in Cyberpunk 2077. According to the creator, the actor is the second most important character in terms of the number of dialogue lines in the game and will play an important role in the story. In addition, we learned that Reeves' performance at E3 2019 was as much a surprise to us as it was to him.

Cyberpunk 2077 - Devs Tempt With Pre-Order in Secret Message

Christian Pieniazek, 10 June 2019, 11:20

The CD Projekt Red team is known for publishing hidden messages aimed at the players. In the latest one, connected with Cyberpunk 2077, the developers explain the lack of a public demo and the number of game editions and encourage pre-orders.

Script of Netflix's Witcher was Rewritten 9 Times

Jacob Blazewicz, 22 May 2019, 22:18

Vladimir Furdik spoke about the production of The Witcher from Netflix. The Slovak stuntman revealed that the scenario was rewritten nine times during the shooting.

Cyberpunk 2077 With Less Crunch Than The Witcher 3

Adrian Werner, 18 May 2019, 23:50

The heads of the CD Projekt RED studio declared that in terms of crunch, the final stage of production of Cyberpunk 2077 is to be much more developer-friendly than it was the case with Witcher 3. Overtime is to be voluntary.

Forbes Criticizes Star Citizen's Developers

Jacob Blazewicz, 04 May 2019, 15:13

Forbes magazine has published an article about development of Star Citizen. The feature shows that the production of the game is not going well, and Cloud Imperium Games may run out of money soon. The reason for this is the "incompetence and poor management" of the project by Chris Roberts, who is wasting his time and resources in his studio.

Days Gone Featured Moral Choices, But They Were Cut

Bart Swiatek, 30 April 2019, 14:28

During its development, developers from Bend Studio decided to cut some mechanics from Days Gone - the recent open-world action game for PS4. In the original version of this title, there was a possibility of making moral choices. The creators decided that the game would be better without this solution.

Mortal Kombat Devs on Crunch: „100 Hour Week was Common”

Konrad Serafinski, 28 April 2019, 23:51

Twitter has been on fire since former NetherRealm employees published some Tweet, claiming that development of Mortal Kombat or Injustice required them to work even 100 hours a week. Crunch was not the only inconvenience, because no bonus was paid for overtime.

Former Obsidian Dev on Cancelled KotOR 3

Jakub Mirowski, 14 April 2019, 16:54

Chris Avellone revealed the ideas his former studio, Obsidian Entertainment, had for Knights of the Old Republic 3. The players missed a pursuit of for Darth Revan and battles with the ancient Sith lords.

CD Projekt RED Hires the Creator of The Witcher Prologue Remastered

Bart Swiatek, 05 April 2019, 16:28

In a recent podcast organized by the editorial staff of GameStar, one of the CD Projekt RED developers admitted that it is not rare for the company to hire talented modders.

Cyberpunk 2077 Devs on Video Game Development Process

Bart Swiatek, 25 March 2019, 15:37

In a recent podcast, CD Projekt RED developers – Philipp Weber and Miles Tost – have shared their experiences during the work on The Witcher 3: Wild Hunt.

Death Stranding Enters "Critical Development Phase"

Bart Swiatek, 25 March 2019, 11:17

Hideo Kojima has informed that his upcoming action adventure game Death Stranding is entering a critical development stage. The creator is spending days playing his work on its target platform - the PlayStation 4 console.