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RDR2 Voice Recording Took Five years; Backstage Facts From Development

Bart Swiatek, 09 September 2019, 17:39

During the Fan Expo Canada 2019 convention, a panel was held with the participation of several actors who provided voices for characters in Red Dead Redemption 2. Thanks to the questions asked by fans, we learned a lot of facts and details from behind the scenes of the production.

Chucklefish Comments on the Exploitation of Young Programmers

Barth Faryna, 03 September 2019, 17:04

Chucklefish's response to accusations of exploitation of young programmers during the development of sandbox game Starbound has seen the light of day. Not everyone is happy with the words in the studio's statement.

AMD Zen 2 Will Dramatically Reduce Development Time of PS5 Games

Konrad Serafinski, 01 September 2019, 20:55

Tim Ash of BoxFrog Games believes that AMD Zen 2 processor that will power PlayStation 5 and Xbox Scarlett are a major step forward and will dramatically reduce game development time.

System Shock 2 NewDark, or „How a Fan Resurrected the Iconic Game”

Jacob Blazewicz, 15 August 2019, 00:49

The announcement of System Shock 2: Enhanced Edition is already behind us, but it is not the first return of the iconic production from Looking Glass Studios team. The title returned first thanks to an update created by an... anonymous fan. To this day, their identity has not been discovered.

Interview: Cyberpunk 2077 Takes the Players Beyond Their Comfort Zone

Bart Swiatek, 09 August 2019, 17:03

Polish Radio conducted an extensive interview with one of the developers from CD Projekt RED. Pawel Sasko talked about the world and cyberpunk tropes, the development process and the pressure that accompanies gigantic expectations.

Rockstar Games is Starting to Treat its Employees Better

Bart Swiatek, 07 August 2019, 11:39

Rockstar Games has offered full-time employment contracts to testers of its games and has changed some of the draconian rules that led to some very bad working conditions. According to last year's reports, those in this group were among the most exploited workers in the British studio.

Devs of Uncharted and The Last of Us About Crunch in Naughty Dog

Konrad Serafinski, 27 July 2019, 22:28

It turns out that the topic of crunch touches even the most valued developer studios. This is also the case with Naughty Dog, whose former and current employees shared some information from behind the scenes.

Netflix's Witcher is For Adults - Backstage Facts From the Creators

Jacob Blazewicz, 19 July 2019, 18:58

Lauren S. Hissrich shared new information about The Witcher. The showrunner revealed what to expect from the first season and referred to the controversy around the actors playing the roles of Geralt and Ciri.

AMD Discontinues Radeon 7

Konrad Serafinski, 14 July 2019, 19:12

AMD decided to discontinue the production of Radeon VII graphics cards. This information is provided by the Cowcotland. The main reason is high production costs and the launch of the Navi family cards.

Star Wars Jedi Fallen Order Protagonist is Not a Woman Because of Rey

Jacob Blazewicz, 08 July 2019, 21:47

Stig Asmussen, director of Star Wars Jedi: The Fallen Order, commented on the main character of the game. According to the devs, the team decided on a man because of... Rey from the new Star Wars trilogy.

Sony, Microsoft and Nintendo Want to Limit Console Production in China

Konrad Serafinski, 08 July 2019, 10:10

According to the Nikkei Asian Review report, Sony and Microsoft and Nintendo plan to limit their console production in China. All because of the political impasse between the USA and China, which will result in additional duties being imposed on goods from the latter country.

Head of Infinity Ward Poland on the Engine of New CoD: Modern Warfare

Darius Matusiak, 28 June 2019, 10:09

A new graphics engine for the Call of Duty series, which will be used in the upcoming Modern Warfare, is being developed in Poland, in the Krakow branch of Infinity Ward. The project manager, Michal Drobot, talked in detail about the capabilities of the technology.

Blizzard's Ex-CEO: We Cancel 50% of Games we Start Working on

Bart Swiatek, 27 June 2019, 23:28

Mike Morhaime, former CEO of Blizzard Entertainment, revealed at the Gamelab conference in Barcelona that his former company is cancelling half of the projects they team is starting to create. The reasons why productions are abandoned are sometimes very different.

Jason Schreier Investigation: ''Working on CoD Black Ops 4 Was Hell''

Adrian Werner, 27 June 2019, 23:08

Thanks to Kotaku we learned about the terrible working conditions at Treyarch, the studio known from the Call of Duty: Black Ops series. Testers were the ones who had it worst.

God of War Devs Wanted to Cut Kratos

Jacob Blazewicz, 26 June 2019, 23:49

Cory Barlog spoke once again about the development of God of War. The director revealed the creators were seriously considering removing Kratos from the game. Atreus was almost met with a similar fate.

Is CoD: Modern Warfare Marketing Based on Cheap Publicity?

Bart Swiatek, 26 June 2019, 14:00

Michael Condrey, co-founder of Sledgehammer Games, believes that Call of Duty: Modern Warfare may be going too far in its way of showing war. According to the developer, Infinity Ward could have been pushed to create a controversial game by the publisher - Activision.

Epic Games Wanted To Delete Fortnite

Jakub Mirowski, 15 June 2019, 12:53

Rod Fergusson, former production manager at Epic Games, revealed that just before his departure in 2012, he was trying to delete Fortnite. He thought it looked unprofitable at these times.

Elden Ring Dev Comments on Collaboration with George R.R. Martin

Konrad Serafinski, 13 June 2019, 15:19

Hidetaka Miyazaki shared a short story of how the cooperation with George R.R.Martin was established for the development of Elden Ring. We also learned that the title will offer an „even more open” world than e.g. Dark Souls, and we will cross it on horseback.

Keanu Reeves is the Second Most Important Character in Cyberpunk 2077

Jacob Blazewicz, 12 June 2019, 23:36

Marcin Iwinski from CD Projekt RED referred to Keanu Reeves' presence in Cyberpunk 2077. According to the creator, the actor is the second most important character in terms of the number of dialogue lines in the game and will play an important role in the story. In addition, we learned that Reeves' performance at E3 2019 was as much a surprise to us as it was to him.

Cyberpunk 2077 - Devs Tempt With Pre-Order in Secret Message

Christian Pieniazek, 10 June 2019, 11:20

The CD Projekt Red team is known for publishing hidden messages aimed at the players. In the latest one, connected with Cyberpunk 2077, the developers explain the lack of a public demo and the number of game editions and encourage pre-orders.

Script of Netflix's Witcher was Rewritten 9 Times

Jacob Blazewicz, 22 May 2019, 22:18

Vladimir Furdik spoke about the production of The Witcher from Netflix. The Slovak stuntman revealed that the scenario was rewritten nine times during the shooting.

Cyberpunk 2077 With Less Crunch Than The Witcher 3

Adrian Werner, 18 May 2019, 23:50

The heads of the CD Projekt RED studio declared that in terms of crunch, the final stage of production of Cyberpunk 2077 is to be much more developer-friendly than it was the case with Witcher 3. Overtime is to be voluntary.

Forbes Criticizes Star Citizen's Developers

Jacob Blazewicz, 04 May 2019, 15:13

Forbes magazine has published an article about development of Star Citizen. The feature shows that the production of the game is not going well, and Cloud Imperium Games may run out of money soon. The reason for this is the "incompetence and poor management" of the project by Chris Roberts, who is wasting his time and resources in his studio.

Days Gone Featured Moral Choices, But They Were Cut

Bart Swiatek, 30 April 2019, 14:28

During its development, developers from Bend Studio decided to cut some mechanics from Days Gone - the recent open-world action game for PS4. In the original version of this title, there was a possibility of making moral choices. The creators decided that the game would be better without this solution.

Mortal Kombat Devs on Crunch: „100 Hour Week was Common”

Konrad Serafinski, 28 April 2019, 23:51

Twitter has been on fire since former NetherRealm employees published some Tweet, claiming that development of Mortal Kombat or Injustice required them to work even 100 hours a week. Crunch was not the only inconvenience, because no bonus was paid for overtime.

Former Obsidian Dev on Cancelled KotOR 3

Jakub Mirowski, 14 April 2019, 16:54

Chris Avellone revealed the ideas his former studio, Obsidian Entertainment, had for Knights of the Old Republic 3. The players missed a pursuit of for Darth Revan and battles with the ancient Sith lords.

CD Projekt RED Hires the Creator of The Witcher Prologue Remastered

Bart Swiatek, 05 April 2019, 16:28

In a recent podcast organized by the editorial staff of GameStar, one of the CD Projekt RED developers admitted that it is not rare for the company to hire talented modders.

Cyberpunk 2077 Devs on Video Game Development Process

Bart Swiatek, 25 March 2019, 15:37

In a recent podcast, CD Projekt RED developers – Philipp Weber and Miles Tost – have shared their experiences during the work on The Witcher 3: Wild Hunt.

Death Stranding Enters "Critical Development Phase"

Bart Swiatek, 25 March 2019, 11:17

Hideo Kojima has informed that his upcoming action adventure game Death Stranding is entering a critical development stage. The creator is spending days playing his work on its target platform - the PlayStation 4 console.

Epic Games Reveals Digital Distribution Costs

Adrian Werner, 22 March 2019, 23:29

Epic Games studio CEO revealed the costs of digital distribution. His calculations show that a 12% margin is enough to make big money, and the industry standard 30% is exaggerated.

"We Thought The Witcher 3 Will be a Disaster," Says Dev

Bart Swiatek, 21 March 2019, 00:38

Miles Tost – a level designer working on The Witcher 3: Wild Hunt – has recently admitted during a podcast that there was a moment when the developers thought that their game will be a total flop.

Behind the Scenes of Cyberpunk 2077

Christian Pieniazek, 08 March 2019, 01:18

After a series of videos dedicated to the beginnings of CD Projekt RED, PlayStation's YouTube channel has published a video that provides the gamers with a look behind the scenes of Cyberpunk 2077's development.

Mortal Kombat 11 Retains Unreal Engine 3

Adrian Werner, 07 March 2019, 14:08

NetherRealm Studios has released a fresh trailer for Mortal Kombat 11, this time focusing on the game's plot. We've also learned that the game will run on Unreal Engine 3, and not its newer, fourth generation.

Horizon Zero Dawn Sold 10 mln Copies and Other Fun Facts

Konrad Serafinski, 01 March 2019, 08:57

Horizon Zero Dawn is two years old today. On the occasion of the anniversary, the developers have boasted that the game sold 10 mln copies. They also shared a number of interesting facts about the game's development.

Apex Legends Boasts Over 1 Million Players

Agnes Adamus, 05 February 2019, 14:46

Apex Legends marks a successful launch – the game can boast more than 1 million unique players in less than 8 hours after the official release.

Atomic Heart in development hell, insider source claims

Christian Pieniazek, 29 January 2019, 16:31

Atomic Heart is going through hell, according to an anonymous inside source, with layoffs and lack of coherent vision becoming major problems.

CD Projekt RED: more than 400 people are working on Cyberpunk 2077

Konrad Serafinski, 28 January 2019, 16:05

If you were worried about Cyberpunk 2077 after having heard that CD Projekt RED’s story designer has left the team, rest assured - everything is fine.

Metroid Prime 4 is being created and supervised by original developers

Jacob Blazewicz, 26 January 2019, 10:41

Nintendo company informed about production restart of Metroid Prime 4. The current version of the project was put erased as it did not meet the standards of the Japanese company.

Assassin's Creed Odyssey could have been a spin-off

Frozen, 21 January 2019, 18:16

Graphics provided by the artistic director of the latest part of Assassin's Creed suggest that Ubisoft for some time was considering making Odyssey as an independent title, unrelated to the main series.

Star Citizen - in 2017 production costed $4 million per month

Konrad Serafinski, 21 January 2019, 11:57

It seems that money and Star Citizen are two inseparable topics. Studio Cloud Imperium Games, responsible for production, has published a document in which it reveals some data on financial management.

BioWare has tried to work on KOTOR 3 several times

Michael Kulakowski, 20 January 2019, 13:38

According to Jason Schreier from Kotaku, BioWare has tried many times to start working on the third part of the Star Wars series: Knights of the Old Republic. However, the studio was not lucky, because the project was rejected by the publisher many times.

Steam Spy creator explains how the Epic Games Store gets influencers

Bart Swiatek, 16 January 2019, 00:17

Sergey Galyonkin, the director responsible for preparing the Epic Games Store's publishing strategy, presented a lot of information about the backstage of the platform.

Adrian Chmielarz: Witchfire used to be a survival game

Konrad Serafinski, 10 January 2019, 14:25

Adrian Chmielarz, the CEO of the Astronauts, posted some interesting facts about the development of Witchfire.

Diablo 4 may be returning to Diablo 2’s dark atmosphere

Adrian Werner, 22 November 2018, 13:16

We’ve got some interesting reports about the future of the Diablo franchise. Apparently, Blizzard is currently working on a full-fledged Diablo 4 and the game resembles the second installment.

EA isn't taking BioWare over and won't shut the studio down no matter what

Maiman, 25 July 2018, 14:06

Anthem's failure, if it happens, won't be the end of BioWare – studio's former game designer believes. That's because EA considers BioWare an important, long-term investment.

$9,400 – that's what CD Projekt RED paid for the Witcher license

luckie, 31 May 2017, 14:11

It is clear now why Andrzej Sapkowski, the author of The Witcher books, kicks himself for refusing a percentage of The Witcher games sales. He licensed the brand to CD Projekt RED for just about $9,400 back in early 2000s.

$4,000 is all it took to acquire rights to make a Witcher game in the '90s

Michael Manka, 26 May 2017, 10:53

Before CD Projekt Red decided to make their own Witcher game, Metropolis Software gave it a shot on their own. Now we know how much the studio had to pay Andrzej Sapkowski to be able to do that.

Andrzej Sapkowski, the creator of The Witcher universe, didn't believe in success of the games

luckie, 24 March 2017, 18:29

In a recent interview for Eurogamer, Andrzej Sapkowski, the author of the Witcher universe, called himself stupid over not accepting a percentage of the games' profit. That's because he didn't believe the games would achieve any success.

Feargus Urquhart: Black Isle studio worked on Fallout 3 at the end of the ‘90s

Jakub Mirowski, 30 January 2017, 15:14

Feargus Urquhart, co-founder and CEO of Obsidian Entertainment, has reminisced about his time in Black Isle in IGN’s interview. The legendary developer revealed that this team started working on Fallout 3 right after the release of the second installment.

Don’t expect Mount & Blade II: Bannerlord any time soon

luckie, 12 January 2017, 14:56

Mount & Blade II: Bannerlord developers took it to the forums to talk about the recent progress of development. Sadly, there is still a lot of work to do before a release date will be discussed.