Non-linear Gameplay in Cyberpunk 2077 - Devs Comment on What Went Wrong
Przemyslaw Dygas, 23 November 2021, 11:56
The developers of Cyberpunk 2077 have commented on the non-linearity in the game. According to the team representatives, spending so much time on creating various paths may have been a mistake.
Battlefield 2042 Devs in Trouble; EA DICE Taking Flak From Employees
Hubert Sledziewski, 20 November 2021, 18:40
Former and current EA DICE employees regularly describe conditions within the company. Their testimonies go some way to explaining the poor technical condition and flaws in the mechanics of Battlefield 2042.
Work on New Fable Started Right After Lionhead Shutdown and Said to Continue to This Day
Maycuzai, 07 November 2021, 22:50
A post by a Playground Games employee suggests that work on the Fable reboot began shortly after Lionhead Studios shut down. It may have been in development for as long as four years at this point.
Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch
Milosz Szubert, 04 November 2021, 17:24
During the recent Develop:Brighton conference, CEO of Insomniac Ted Price talked about, among other things, how the final battle in Marvel's Spider-Man was originally going to look like. It was changed to avoid crunch.
Jade Empire 2 Was in the Pipeline but Got Killed Off by Problems at BioWare
Milosz Szubert, 22 October 2021, 16:49
Old Game Dev Advice channel, run by a former BioWare studio employee, posted an interesting material about the sequel to Jade Empire. It told us how the work on the sequel looked like, how it evolved and why the project eventually got canceled.
Mass Effect 3 Finale's Original Shape Revealed - It Had a Reaper Queen
Adrian Werner, 22 October 2021, 15:18
One of former BioWare employees revealed how the ending of Mass Effect 3 was supposed to look like. In many details it strongly differed from the final, even uncut, version. We were supposed to meet the Reaper Queen, among other things.
Vampire: The Masquerade - Bloodlines 2 Almost Got Canceled
Maycuzai, 14 October 2021, 22:49
Paradox Interactive's CEO spoke out on the rumors of Vampire: The Masquerade - Bloodlines 2's cancelation. He also shed some light on the new studio responsible for the game.
4-day Work Week Without a Pay Cut is Eidos Montreal's New Model
Adrian Werner, 08 October 2021, 10:33
Eidos Montreal and Eidos-Sherbrooke studios are changing their work model. From now on, developers will only work four days a week.
Cyberpunk 2077 was a Valuable Lesson; Adam Kicinski on Work Organization at CD Projekt
Miriam Moszczynska, 30 September 2021, 18:58
In an interview with Bloomberg agency, the CD Projekt CEO Adam Kicinski announced significant changes in the company. Their reason is mainly the failure, which turned out to be Cyberpunk 2077 on the day of its launch.
Kratos' Voice Actor on God of War: Ragnarok Delay - „It's Because of Me”
Milosz Szubert, 30 September 2021, 13:53
Christopher Judge, the actor who plays the role of Kratos in the latest installment of the God of War series, posted several interesting entries on Twitter. He revealed, among other things, that work on the latest installment of the famous series, Ragnarok, was delayed by his health problems.
"'PS5 Exclusive Game Budgets Will be $200 Million,' Predicts Sony Veteran
Adrian Werner, 06 September 2021, 15:30
The former head of Sony Worldwide Studios predicts that budgets for PlayStation 5 exclusives will be in the order of $200 million for the biggest games.
Rise of the Tomb Raider's Exclusivity Cost Microsoft $100 Million
Przemyslaw Dygas, 01 September 2021, 13:11
Years later, we found out how much Microsoft paid for the temporary exclusivity of Rise of the Tomb Raider. All thanks to Fabien Rossini's profile on LinkedIn.
Naughty Dog Execs Against Unions; Crunch Said to Benefit Workers
Przemyslaw Dygas, 31 August 2021, 11:51
Naughty Dog executives are not convinced by the idea of game developers unionizing. According to the bosses, employees themselves are happy to work after hours.
Blizzard Gradually Killed by Activision - Jason Schreier Reveales How Warcraft 3: Reforged Was Made
Hubert Sledziewski, 22 July 2021, 21:00
Bloomberg's Jason Schreier conducted a small investigation into the development of Warcraft 3: Reforged. According to his findings, the dire condition of Blizzard Entertainment's work was caused by budget cuts and mismanagement on the part of Activision, which for years deprived the company of its independence.
Apparently You Have to Pay a Lot to Advertise a Game on PS Store
Adrian Werner, 01 July 2021, 17:06
The co-founder of Neon Doctrine criticized the way the PlayStation Store service works. The procedures are slow and not very transparent, and you have to pay a lot for advertising.
Actor Reveals How the Simlish Language From the Sims Came to be
Przemyslaw Dygas, 29 June 2021, 10:20
The Sims language has always seemed pretty funny, but some players thought it probably had some sort of meaning or structure. However, one of the voice actors associated with the game admitted that it is meaningless gibberish.
Fallout 4's Dogmeat Dies; Dev Pays Tribute
Przemyslaw Dygas, 28 June 2021, 14:55
The gaming community has just lost one important member. We're talking about River, the dog that served as the model for Fallout 4's Deadmeat, and one of the game's creators said his farewell by mentioning the dog's extremely friendly nature and impact on the game.
A Plague Tale Devs on Rats and Next Gen
Adrian Werner, 27 June 2021, 20:31
The designer of A Plague Tale: Innocence explained how much effort Asobo put into creating realistic rat hordes in the game. He also talked about his predictions for next-gen games.
Among Us Devs Talk About Burnout
Angelika Kaldus, 21 June 2021, 14:28
The developers of Among Us talked about burnout in an interview - the game's rapid development has taken its toll on them.
Elden Ring's World was Created by George R.R. Martin Several Years Ago
Hubert Sledziewski, 19 June 2021, 17:55
Elden Ring is signed by two names: Hidetaka Miyazaki and George R.R. Martin. The latter claims to have done his work on the world of the „Dark Souls sequel” several years ago and has only had sporadic contact with From Software since then.
Impressive Mo-cap Footage of Apex Legends' Resident Madman Octane
Qskan, 28 May 2021, 16:41
A behind-the-scenes video presenting a mo-cap session for Apex Legends character Octane has surfaced online. As you can see for yourself, capturing the animation for this character was incredibly fun for everyone involved.
Watch Dogs Started Out as Driver Reboot
Przemyslaw Dygas, 25 May 2021, 11:47
It turns out that Watch Dogs was supposed to be a completely different game. Ubisoft wanted the new title to be a reboot of the Driver series.
Embracer Group Spends Twice as Much on Commissions as on Game Development
Hubert Sledziewski, 20 May 2021, 22:07
Embracer Group, which includes Deep Silver and Gearbox Software, revealed in its 2021 financial report that it spends twice as much money on store commissions for its games as it does on creating games themselves.
Pawel Sasko on Stupidity of Cyberpunk 2077's AI
Qskan, 18 May 2021, 17:36
During a recent stream, Pawel Sasko, the lead quest designer for Cyberpunk 2077, revealed details about the AI behavior in CD Projekt RED's game.
GameDevPaidMe - Developers Reveal Their Earnings on Twitter
Ness, 12 May 2021, 20:17
Hashtag #GameDevPaidMe is trending on Twitter again, and just like a year ago, developers are revealing their earnings and encouraging fellow developers to break the conspiracy of silence.
„Our Goals Were Super Ambitious”; Dev Pawel Sasko on Cyberpunk 2077
Przemyslaw Dygas, 26 April 2021, 16:10
Pawel Sasko, the lead quest designer for Cyberpunk 2077, spoke out about the game. During a Twitch stream, he talked about the ambitions and hard work that were put into the game.
EA's CEO: „I Don’t Believe in Directing or Telling Games Teams What to Create”
Bart Swiatek, 25 February 2021, 14:45
In a recent interview, Laura Miele, the current chief studio officer at Electronic Arts, talked about her approach to developer teams and their freedom to shape future projects.
TheGamer Reports on Techland's Internal Problems; Dying Light 2 Delayed Beyond 2021 [UPDATED]
Ness, 24 February 2021, 16:28
TheGamer website reports on the internal problems of Techland, the studio currently working on Dying Light 2. The article, written by Kirk McKeand, describes cases of poor management, negative atmosphere, and striking inefficiency, among other things.
We Were So Close to Female Doomslayer... Doom Eternal Director Reveals Secrets
Jacob Blazewicz, 22 February 2021, 20:59
Could Doom Eternal have had a female protagonist? id Software's Hugo Martin claims that such an option was seriously considered.
Early Version of Valheim had Mannequins Instead of Vikings
Bart Swiatek, 18 February 2021, 15:52
The web has a lot of pictures and videos showing gameplay footage from the early version of the hit survival game Valheim. In some ways the title has changed a lot over the years.
Resident Evil Village Devs Reveal Inspirations for Lady Dimitrescu
Adrian Werner, 11 February 2021, 11:57
Resident Evil Village's art director talked about what inspired the creation of Lady Dimitrescu, a vampire who instantly won the hearts of fans of the series.
XCOM: Enemy Unknown Was Supposed to be an RTS With Vehicles
Adrian Werner, 08 February 2021, 14:58
Some interesting information regarding XCOM: Enemy Unknown has come to light. It turns out that initially, real-time combat was planned instead of a turn-based system. The devs also wanted to introduce vehicles to the battlefields.
Among Us Devs Explain Slow Development
Milosz Szubert, 20 January 2021, 20:48
A post appeared on the official website of InnerSloth, in which the creators describe what news in Among Us we can expect in the coming weeks. There is also an explanation why the development of the game proceeds quite slowly.
Cyberpunk 2077 Disaster; Unrealistic Ambitions and Disastrous Management
Paul Musiolik, 16 January 2021, 18:40
On the one hand, Cyberpunk 2077 is a highly praised work, on the other hand it is criticized for its technical conditon, lack of polish. Jason Schreier's article gives new insight into the turbulent development of the would-be hit.
Hitman 3 Will Take 60-70 GB; Stage List Revealed
Christian Pieniazek, 12 January 2021, 19:07
The developers of Hitman 3 explained why a game that includes the two previous installments will take only 60-70 GB. In addition, the official list of six locations that Agent 47 will visit across the game was published.
Leak Claims a No Man's Sky-like Comeback is Planned for Cyberpunk 2077 [Updated]
Jacob Blazewicz, 05 January 2021, 22:28
A certain leak related to Cyberpunk 2077 has been making rounds on the web since last year. In it, alleged developer shed some light on the upcoming big updates and cut content that might eventually appear as part of DLCs.
Settlement in AC Valhalla Was to Help Make Characters Memorable
Bart Swiatek, 29 December 2020, 18:16
In a recent interview, Julien Laferriere - producer of AC: Valhalla - gave an account of the game's development process. Among other things, we learned where the idea for the settlement came from and why sea battles were abandoned.
We Know How Much Crytek Pays for DRM in Crysis Remastered
Adrian Werner, 25 November 2020, 13:25
Thanks to the documents recently stolen by hackers, we found out how much Crytek paid for using the Denuvo DRM system.
AC: Valhalla Has no Typical Side-quests, Because Eivor
Jacob Blazewicz, 19 November 2020, 19:40
Darby McDevitt and Eric Baptizat from Ubisoft explained the lack of classic side-quests in Assassin's Ceed: Valhalla. It turns out that the lack of such tasks is caused by the main character.
Devs Provide New Insight in Paralives, The Sims' Emerging Competitor
Bart Woldanski, 18 November 2020, 16:30
Players who observe the life simulator Paralives, a rival of the popular The Sims series, can now follow the devs' progress on the game. What elements is the team currently working on?
Early Version of Among Us had no Impostor
Jacob Blazewicz, 30 October 2020, 15:12
Innersloth boasted a video, presenting an early version of Among Us. On it, we can see what the game looked like in early 2018.
90% of Cyberpunk 2077 Team Didn't Know About the Delay
Jacob Blazewicz, 29 October 2020, 14:14
Further information on the recent delay pf Cyberpunk 2077 appears to be coming to light. As it turns out, most developers only learned about it after the public announcement, which is allegedly due to local legal regulations.
Ubisoft Pays Over 1 Millions Dollars for a Mysterious Trailer
Paul Wozniak, 23 October 2020, 19:11
A few days ago, the Bublar group announced that Goodbye Kansas will prepare a new trailer for Ubisoft. The cooperation cost the French developer about 11 million Swedish crowns (slightly over 1.25 million USD).
Rune 2 Publisher Accuses Bethesda of Sabotage
Adrian Werner, 22 October 2020, 11:14
Ragnarok Game's lawsuit against former Human Head studio was expanded to include Bethesda and Zenimax, who are sait to have deliberately sabotaged Rune 2, fearing that it might compete with The Elder Scrolls series.
Alleged Ex-Cyberpunk 2077 Dev on Crunch
Jacob Blazewicz, 15 October 2020, 16:00
There were further reports of crunch among the developers of Cyberpunk 2077. This time, an alleged former employee of CD Projekt RED took the floor, claiming that some developers have been working 16 hours a day since mid-2019.
Cyberpunk 2077 May Have Been Delayed Once Again
Paul Wozniak, 09 October 2020, 20:47
Game Informer journalist revealed yesterday that the launch of Cyberpunk 2077 could have been postponed once again, but the developers jointly decided to extend the weekly working time.
Daniel Vávra Planned Two Protagonists for Mafia 3
Paul Wozniak, 01 October 2020, 20:49
Daniel Vávra, the co-creator of the first two installments of Mafia, revealed in an interview that two playable characters appeared in the script he created for the third game. However, it turned out that 2K Games, the company responsible for the publishing of the game, completely rejected his idea.
Cyberpunk 2077 Devs Will be Crunching After All
Bart Swiatek, 30 September 2020, 11:42
According to industry journalist Jason Schreier, the Polish studio CD Projekt RED has sent e-mails to employees informing them that the company will be working six days a week in the coming months. The reason is the need to eliminate bugs in Cyberpunk 2077.
Michel Ancel Answers Accusations of Being a Toxic Boss
Jacob Blazewicz, 26 September 2020, 20:09
The newspaper Libération has published an article that reveals the details of Michel Ancel's departure from Ubisoft. It was supposed to result from an investigation into the alleged toxic behavior of the creator of Beyond Good & Evil 2. In response, Ubisoft's former producer accused the newspaper of spreading false news.
How Bethesda Tricked Morrowind Into Running on Xbox
Jacob Blazewicz, 24 September 2020, 21:11
Phil Spencer, Todd Howard and Pete Hines recently took part in a Microsoft podcast. During the conversation, Bethesda's revealed how the team managed to launch The Elder Scrolls III: Morrowind on the Xbox.