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News video games 15 April 2024, 04:43

author: Jacob Blazewicz

'Games Are Always Going to Be Unfinished.' Trick Is to Draw Line Between 'Good Enough and Not Good Enough' Game, Says Falcon 4.0 and Geforce Now Dev

Gamers are complaining about incomplete games, but one of the developers of Falcon 4.0 and GeForce Now points out that it is impossible to fully complete game development.

Source: Falcon 4.0 BMS / Benchmark Sims
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It's no surprise that internet users are constantly complaining about the release of "incomplete" or "unpolished" games, given the reports about game launch problems. However, one developer reiterated the old truth that you can't really talk about "finishing" a video game.

Kevin Klemmick is primarily recognized today as one of the developers of the GeForce Now service, although older gamers may also remember him as the creator of the Falcon 4.0 campaign. He recently gave an interview to the Enigma channel on YouTube and answered questions about his games and plans for the future, as well as the general situation on the flight simulators and games market.

At the end of the conversation, Klemmick mentioned that in his opinion, many players fail to appreciate the amount of work and time required to develop a game, let alone a "good game." The problem lies not in most of the game, but in the final stage of work: making small fixes and refinements. The dev even went so far as to say that the last "1%" of work can take up half the time consumed by the production process of the title.

This is partly because, according to Klemmick, work on the game cannot be finally completed. There is no specific moment when the project is objectively "complete" - at some point, developers must simply acknowledge that it's time to finish the work and their creation is already a "good enough, not yet bad" game.

Klemmick is by no means the first game developer to draw attention to this impossibility of ultimately "completing" a title. Developers have long emphasized that developing games is an art, making it difficult to establish any plan in advance, and requiring trial and error to refine individual elements. Or completely give up on them, which in turn forces further changes in the game.

After all, it's enough to take a look at fan modifications, many of which introduce their own improvements or expand the content of the original game. A video game is something that can be developed indefinitely - but at some point, it has to be completed.

Jacob Blazewicz

Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with GRYOnline.pl in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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Falcon 4.0

Falcon 4.0