The Last of Us: Part II is the result of a real army of developers. According to MobyGames, Naughty Dogas latest game was created thanks to the efforts of over 2 thousand people.
video games
Jacob Blazewicz
July 27, 2020
Mark Darrah from BioWare published an entry on Dragon Age IV. The creator limited himself to ensuring that the game is still being developed and the team has made some progress.
video games
Jacob Blazewicz
July 23, 2020
Kassandra was originally supposed to be the only playable character in Assassin's Creed: Odyssey. This idea was rejected by (now former) creative director of Ubisoft.
video games
Karol Laska
July 21, 2020
Unreal Engine 5 is supposed to offer an unprecedented level of detail. However, there are developers who are afraid that it will result in record-breaking HDD space requirements on console and PCs.
video games
Adrian Werner
July 19, 2020
Naughty Dog's Neil Druckmann and Halley Gross from commented on the changes in The Last of Us: Part II. The creators revealed that the original ending was darker than the one used in the final version.
video games
Jacob Blazewicz
July 16, 2020
Neil Druckmann from Naughty Dog revealed that in the early stages of devlopment The Last of Us: Part 2 was a very different game from the final product. Among the changes introduced was the abandonment of an open world structure.
video games
Adrian Werner
July 6, 2020
Jason Schreier provided new information on the unannounced Harry Potter game. Bloomberg's journalist revealed, among other things, the release date and some hardware platforms, but he also mentioned the atmosphere in the studio creating the game.
video games
Jacob Blazewicz
June 29, 2020
Shawn Layden, former president of SIE Worldwide Studios, who worked for Sony for 25 years, says the cost of creating games is becoming too high and something has to change in the industry. In his opinion, the solution could be to focus on shorter, more condensed games.
video games
Bart Swiatek
June 25, 2020
Kojima Productions referred to recent rumors about Silent Hills - an article of Gameblog.fr, according to which the creators took money for the project from the budget allocated to Metal Gear Solid V: The Phantom Pain, and the demo was created without Konami's knowledge.
video games
Jacob Blazewicz
June 25, 2020
Jason Schreier from Bloomberg revealed the story behind Kerbal Space Program 2 switching developers. Original devs from Star Theory Games were to learn about it at the last minute, and Take-Two encouraged studio employees to leave the company. This ultimately led to the dissolution of the team working on the second KSP until last December.
video games
Jacob Blazewicz
June 3, 2020
Arkane revealed the reasons for the cancelation of Half-Life 2: Episode 4, also known as Ravenholm. The list includes the credit crisis and Left 4 Dead.
video games
Adrian Werner
May 29, 2020
Polish website PolskiGamedev.pl has published an article about the backstage of Dying Light 2's development. The statements of anonymous employees do not inspire optimism about the game's release this year. Some of the reports were corrected by Techland in response to website's allegations.
video games
Jacob Blazewicz
May 6, 2020
We found out that as many as fifteen teams are working on Assassin's Creed: Valhalla. Key roles in the production are to be played by people responsible for Assassin's Creed IV: Black Flag and Assassin's Creed: Origins.
video games
Adrian Werner
April 30, 2020
Chris Grannell, a former Guerrilla Games exployee (he worked on Killzone among others), said that the power difference between PS5 and Xbox Series X can be felt in games with big open worlds. When designing games, Microsoft's console offers much more possibilities, so developers will have to make compromises when developing titles for both devices.
Tech
Paul Wozniak
April 23, 2020
Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.
video games
Jacob Blazewicz
April 15, 2020
Polish studio MS Games raised the issue of authenticity in their upcoming Land of War. The team made sure that its production is faithful to the historical reality and each of more than 20 real-life stories chosen by the creators, will feature authentic troops and equipment.
video games
Jacob Blazewicz
April 6, 2020
In an interview with EDGE, developers from Valve explain why the latest release of the Half-Life series is only a prequel and not a full third installment.
video games
Paul Wozniak
March 26, 2020
Chris Remo and Robin Walker, game designers from Valve, explained in an interview with IGN why we are yet to see new Left 4 Dead or Portal VR.
video games
Daria Bochenska
March 24, 2020
Half-Life 2: Episode 3 is a title that went down in history even though it was never made (so far). After 12 years of waiting, we learned the reasons why we didn't see the finale of Gordon Freeman's adventures. As it turns out, the decision to stop the development of title was complex and resulted from things like the creative slump and the focus on the Source 2 engine.
video games
Agnes Adamus
March 24, 2020
The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.
video games
Damian Gacek
March 17, 2020