Rumors about Bully 2 pop up in the media every now and then. However, according to Rockstar Games employees, the game has been in a deadlock ever since 2009.
video games
Miriam Moszczynska
December 31, 2021
One of Cyberpunk 2077's developers has explained the reasons for the lack of police chases in the game. The answer quickly sparked controversy among gamers.
video games
Przemyslaw Dygas
December 20, 2021
We may be able to play Star Wars Eclipse only in a few years. Devs at Quantic Dream allegledly has problems with the game engine and finding proper employees.
video games
Paul Musiolik
December 13, 2021
According to recent reports, work on GTA 6 is going so chaotically that the finished game may disappoint many people.
video games
Adrian Werner
December 13, 2021
Well-known insider Tom Henderson described the chaos that reigned during the development of Battlefield 2042. He also pointed out the reasons why the game failed.
video games
Adrian Werner
December 8, 2021
Halo Infinite turned out to be a great title, but it came close to failing like Anthem. All because of the behind-the-scenes chaos and constant changes at the director's seat.
video games
Przemyslaw Dygas
December 7, 2021
The montage of scenes appearing in Cyberpunk 2077's prologue was intentional. Igor Sarzynski and Pawel Ochocki from CD Projekt RED explained the motivation behind such a decision.
video games
Miriam Moszczynska
December 5, 2021
The developers of Cyberpunk 2077 have commented on the non-linearity in the game. According to the team representatives, spending so much time on creating various paths may have been a mistake.
video games
Przemyslaw Dygas
November 23, 2021
Former and current EA DICE employees regularly describe conditions within the company. Their testimonies go some way to explaining the poor technical condition and flaws in the mechanics of Battlefield 2042.
video games
Hubert Sledziewski
November 20, 2021
A post by a Playground Games employee suggests that work on the Fable reboot began shortly after Lionhead Studios shut down. It may have been in development for as long as four years at this point.
video games
Michael Zegar
November 7, 2021
During the recent Develop:Brighton conference, CEO of Insomniac Ted Price talked about, among other things, how the final battle in Marvel's Spider-Man was originally going to look like. It was changed to avoid crunch.
video games
Milosz Szubert
November 4, 2021
Old Game Dev Advice channel, run by a former BioWare studio employee, posted an interesting material about the sequel to Jade Empire. It told us how the work on the sequel looked like, how it evolved and why the project eventually got canceled.
video games
Milosz Szubert
October 22, 2021
One of former BioWare employees revealed how the ending of Mass Effect 3 was supposed to look like. In many details it strongly differed from the final, even uncut, version. We were supposed to meet the Reaper Queen, among other things.
video games
Adrian Werner
October 22, 2021
Paradox Interactive's CEO spoke out on the rumors of Vampire: The Masquerade - Bloodlines 2's cancelation. He also shed some light on the new studio responsible for the game.
video games
Michael Zegar
October 14, 2021
Eidos Montreal and Eidos-Sherbrooke studios are changing their work model. From now on, developers will only work four days a week.
video games
Adrian Werner
October 8, 2021
In an interview with Bloomberg agency, the CD Projekt CEO Adam Kicinski announced significant changes in the company. Their reason is mainly the failure, which turned out to be Cyberpunk 2077 on the day of its launch.
video games
Miriam Moszczynska
September 30, 2021
Christopher Judge, the actor who plays the role of Kratos in the latest installment of the God of War series, posted several interesting entries on Twitter. He revealed, among other things, that work on the latest installment of the famous series, Ragnarok, was delayed by his health problems.
video games
Milosz Szubert
September 30, 2021
The former head of Sony Worldwide Studios predicts that budgets for PlayStation 5 exclusives will be in the order of $200 million for the biggest games.
video games
Adrian Werner
September 6, 2021
Years later, we found out how much Microsoft paid for the temporary exclusivity of Rise of the Tomb Raider. All thanks to Fabien Rossini's profile on LinkedIn.
video games
Przemyslaw Dygas
September 1, 2021
Naughty Dog executives are not convinced by the idea of game developers unionizing. According to the bosses, employees themselves are happy to work after hours.
video games
Przemyslaw Dygas
August 31, 2021