The Witcher: Monster Slayer has received update 1.2.0, which introduces significant changes to things like progression system or alchemy mechanics. The patch sparked a lot of controversy among the players.
The AR mobile game The Witcher: Monster Slayer received a major update.
The patch is marked as 1.2.0 and it brings many changes.
It is worth noting that the creators further develop the Monster Weeks system, in which players perform timed tasks related to specific monsters, and there are also plans to introduce special events.
The update did not go smoothly.
In response to this criticism, the authors have published an entry on the official website, explaining the implemented changes. They were considered necessary, as the players complained that after reaching a high enough level fights were becoming boring. Now, instead of the previous four levels of battle difficulty we are to receive more varied challenges, which will take into account the strength of our character, the size of monsters and their rarity.
The alchemy system, on the other hand, has been changed because the players have been hoarding potions and oils for future battles so that they don't waste them in a single skirmish. Extending their duration is supposed to encourage users to use alchemy more often.
This does not mean, however, that the creators are going to stick to their guns. After the aforementioned entry the authors issued one more statement, in which they wrote that they took note of the feedback related to the update and will make changes to meet the expectations of fans.
Finally, it is worth mentioning that shortly after the release of the update, the game's servers were turned off. The technical break will last until May 31.
The game was released on July 21, 2021 on iOS and Android mobile devices. The title uses F2P model with microtransactions.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.