Several key developers of StarCraft II and the Warcraft III: The Frozen Throne expansion have set up a new studio, where they are working on a PC RTS. They have already raised over $34 million for this purpose.
A new PC RTS is being developed by veterans of the genre who previously worked at Blizzard Entertainment. Their new studio is called Frost Giant and has already secured support from investors - sponsors have already donated tens of millions of dollars.
The studio was founded in 2020 by Tim Morten, who served as the director of StarCraft II, and Tim Campbell, who was the lead campaign designer in Warcraft III: The Frozen Throne. To date, Frost Giant has raised $34.7 million, bringing development into full swing some time ago. The game will be revealed this year.
Among the investors are companies such as Kakao Games (publisher of PUBG) and Riot Games. The recently organized campaign to raise financial support was the record-breaking for Frost Giant and enabled the team to fund the accounts of the creators to the amount of 25 million dollars.

Not much is known about the game itself so far. It is described as an "epic RTS", which will appeal to both veterans of the genre and newcomers. The game is also expected to satisfy fans of creating their own maps. The project will offer a co-op mode, as well as a PvP option suitable for esports matches. It is not known at this time whether the story campaign is planned, but given the amount of funds raised by Frost Giant we would be surprised if the title didn't offer it.
The game is being developed on Unreal Engine 5 and currently has a team of 50 people (the last round of investor fundraising allowed for increasing the crew by 20 developers). Previously, the developers helped create classic RTS games for Blizzard, but their new game will not be just a prettier copy of the old ideas. The authors want to introduce fresh solutions, and one of the priorities is to develop a project that will be friendly for people just starting out with the genre.
0

Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.