Seven The Days Long Gone: How to acquire Keycards and where to use them?
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Keycards are unique items in Seven: The Days Long Gone that can make it easier to break into specific rooms and areas of the map. The keycards are used by the Technomagi who are charged with keeping order within the penal colony of Peh, and it is mostly by robbing their guardsmen that you can acquire these items. You can either pickpocket the guards or loot the keycards from the corpses of the Technomagi you killed (as shown in the picture). The keycards are divided into three groups - Tier 1 (green), Tier 2 (yellow) and Tier 3 (red). If you want to increase your chance of finding cards with higher levels then visit security checkpoints 04-07 and look for elite soldiers. Usually, they are the ones that carry these cards.
The keycards you have acquired can be used for chosen terminals or magnetic locks, e.g. those located in the enemy bases or placed at the checkpoints. In order to use a keycard the level of security of the lock/terminal cannot be higher than the tier of the keycard you acquired (e.g. you cannot open a level 2 lock with a green keycard). Using keycards allows you to bypass the necessity of completing mini-games or relying on lockpicks. As a result, you can save time and reduce the risk of being caught red handed.
Very Important! - Each keycard you acquire can only be used once and is lost forever afterwards. As a result, try to only rely on keycards in situations where breaking through the enemy security systems would be extremely risky.
- Seven The Days Long Gone Game Guide
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- Seven The Days Long Gone: FAQ
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- Seven The Days Long Gone: FAQ
- Seven The Days Long Gone: Game Guide
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