Grand Theft Auto IV Editorials
Every big publisher these days has to have at least one game with a big, open world Ė itís just mandatory. That alone is possibly a good thing. The bad thing, though, is that not many of these companies tend to care to have good sandbox games. No one wants to reinvent the idea and look for fresh solutions; everyone just blindly follows the trends and recycles ideas. This is something I really hate to see. Letís take a look at the most blatant offenses of modern-day open-world action games.
Almost exactly seven years ago Grand Theft Auto IV hit the market following a long wait. The game was by all means unique, not only because of its impressive scale and great attention to detail, but also the introduction of a very specific atmosphere, completely different from what had defined the series beforeÖ