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Essays 22 July 2020, 15:30

author: Karol Laska

10 Cruelest Things We've Done to NPCs

Players can be heartless. Often carried away by impulses, venting off their emotions on the screen. The victims of these behaviors are the innocent NPCs. Here are 10 special atrocities committed to them.

Table of Contents

Baldur's Gate – murder of loyal allies

You must dissemble the party before venturing forth. - 10 Cruelest Things We've Done to NPCs - dokument - 2020-07-22
You must dissemble the party before venturing forth.

SPOILERS FROM BALDUR'S GATE READ ON YOUR OWN RESPONSIBILITY!

A few words about the game

I don't think this legend needs any more introduction. Baldur's Gate is one of the best RPGs ever. Of course, not everyone played this all-time classic, because despite the existence of an expanded and refreshed edition, it still looks and feels quite outdated. However, many contemporary titles are strongly inspired by Baldur's Gate. There's Pillars of Eternity or Divinity: Original Sin, just to name a few titles.

Type of cruelty

"You have to gather the party before venturing forth." This phrase has already become a trademark of the game. Mainly because this title really emphasizes the team's role in our adventure. We can't achieve anything here fighting alone. Hence making numerous acquaintances – both sincere and more pragmatic.

Any good role-playing game should force difficult and ambiguous decisions. And that's exactly what Baldur's Gate does. We often have to choose between two companions. Conflicts are inevitable, and we often will have to side with one of two characters. Some disputes also push for extreme measures. For example, if we want to keep Minsc and Edwin in the team, we have to murder Dynaheir. The voice of the majority can be ruthless at times.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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