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Essays 10 December 2019, 15:59

author: Hubert Sosnowski

A raccoon in disguise. Had his head blown by Baldur's Gate, Todd McFarlane, Paul Verhoeven, Steven Erikson and J. Michael Straczynski. He wrote for the Polish Playboy, published a couple of short stories in magazines and books.

The History of Stealth Assassins, Thieves, Agents that Made the Genre

Even Death Stranding, a courier simulator, draws on the stealth mechanics. Which actually goes to show how far this genre has come since the 80s. Today, we will look at the most important turning points in the history of stealth games.

Not everyone plays games to wreak havoc and shoot everything that moves (I'm still looking forward to playing Doom!). Sometimes, we like to face a problem where we need to rack our brains a little, sneak through the shadows, and learn an interesting story along the way.

Enacting a nimble, elusive, undetectable figure is among the most satisfying experiences in gaming. It's just cool to be able to spare the enemy. Many modern productions are trying to present our opponents as... just people, who also have their own goals, morals and motives. Because today, the mechanics are trying to go hand in hand with the narrative to deliver as immersive an experience as possible, also by giving us a different type of power: stealth.

Let's trace back and see which games showed us that sneaking can be fun.

Castle Wolfenstein and Beyond Castle Wolfenstein

  1. Creators: Muse Software
  2. Released: 1981, 1984

Contrary to popular belief, Metal Gear wasn't the first game to introduce sneaking past superior enemies and taking them down in a quiet way the series by Kojima was just the first to do it really well, and with a cinematic knack, (even before the third dimension was introduced). Actually, Pacman could be considered a stealth game... Okay, maybe this is taking this thing too far, it may take us over the cliff of absurdity.

Castle Wolfenstein and Beyond Castle Wolfenstein are the real progenitors of the stealth genre. Over 30-year-old (which in this industry makes them ancient) "grandfathers" in which men of eight pixels criss-crossed the black screen. We start as an allied spy captured by the SS and thrown into the dungeons. There, he tries to survive and gets a gun from a dying cellmate. And then, we have to sneak up on the guards.

It was here that sentries patrolling the levels in predetermined patters first appeared. Part two, Beyond Castle Wolfenstein, introduced another important element that today's stealth games can't do without the knife has finally become a tool for quiet elimination of enemies.

  1. More about Castle Wolfenstein
  2. More about Beyond Castle Wolfenstein
Assassin's Creed

Assassin's Creed

Deus Ex

Deus Ex

Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Thief: The Dark Project

Thief: The Dark Project

Hitman: Codename 47

Hitman: Codename 47

Metal Gear Solid

Metal Gear Solid

Tom Clancy's Splinter Cell: Pandora Tomorrow

Tom Clancy's Splinter Cell: Pandora Tomorrow

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater

Siren

Siren

Aliens vs Predator (1999)

Aliens vs Predator (1999)

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