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Essays 10 August 2020, 21:41

author: Darius Matusiak

16 Games that Defined 2010s

The most important doesn't mean the best. There are games that we don't necessarily remember as great, but the whole gaming industry remembers them, and even changed under their influence. These are the most important titles of the last decade.

Table of Contents

Braid

Release date: 2008 (PC – 2009)

Genre: 2D platformer

Platforms: PC Windows, PlayStation 3, Xbox 360

What are we talking about here?

A small game that turned out to be great. Big because of the echoes it has had in the industry. This simple platformer was based on a classic storyline involving freeing a princess from the monster's paws. Fortunately, storyline is not all there is - the nicely designed levels received sensational puzzles related to manipulating time. The game was created as a protest against the prevailing trends in level design and gameplay mechanics in popular titles. The effect? Braida small debut project of a small studio - is often considered one of the best games of all time.

We'll remember Braid for...

Just for being a minor debut project of a small studio, or the so called "indie". Thanks to Braid, we started to look at indie games differently, and among them, some really unusual productions started to appear. Braid proved that a small studio without a publisher could achieve great financial success and be acknowledged by critics and unique solutions should not be feared. In addition to its indie origin, the original approach to narrative through difficult puzzles was also highly praised. Braid's creators have used their success to create their next game, The Witness, which also puts a lot of stress on one's mind. And before that, Braid was followed by a whole bunch of great indies.

What games have emerged thanks to the indie boom?

  1. Limbo;
  2. Super Meat Boy;
  3. Papers, Please;
  4. FTL: Faster Than Light;
  5. Dead Cells;
  6. Stardew Valley;
  7. and many other excellent independent games.
  1. More about Braid

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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