This won't be "A Needle in a Haystack" all over again. Farewell to Henry. Kingdom Come devs reveal what's next after Deliverance 2

Darius Matusiak

Farewell to Henry. Kingdom Come devs reveal what's next after Deliverance 2
Farewell to Henry. Kingdom Come devs reveal what's next after Deliverance 2.

This won't be "A Needle in a Haystack" all over again

Locking Henry in the monastery instantly reminds fans of the series of the most loved and hated quest from the first game, "A Needle in a Haystack," where Henry went undercover and lived as a monk for a few days, following all the rules. This time, however, it will be a bit different. Although you won't be able to leave the location again, there will be much more freedom.

It's true, the associations with "A Needle in a Haystack" are quite fitting, but there you were always in disguise, while here you are, Henry, and you're trying to help people. I think, it's much more sophisticated than "A Needle in the Haystack." The map is quite a big one, bigger than the Sasau monastery. There is a large church under construction, with many buildings, herb gardens, and a community of people living there. The area also features fighting arenas, secrets to discover, and drunk monks playing dice in the cellar. Additionally, there are a lot of side quests to complete. There is also a crypt with many secrets.

When the quarantine begins, you won't be able to leave this area and return to the main game until you finish the DLC [there will be several possible endings], but this time you'll receive a very clear notification asking if you really want to start the DLC. You can't start it accidentally like A Woman's Lot.

Tobias Stolz-Zwilling – Communications Director, Warhorse Studios

Kingdom Come: Deliverance 2 - Mysteria Ecclesiae, Deep Silver, 2025.

The frequently repeated message that Henryk will try to help sick people, while naturally worrying about his own health, immediately raises the question: What about the combat? In this expansion, do we completely put the sword away in a chest or hang it on the wall in our forge? Will there be any enemies on the holy ground of the monastery? Situations where you'll need to reach for a weapon?

You'll have way more chances to fight than you'd ever expect!

Tobias Stolz-Zwilling – Communications Director, Warhorse Studios

Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.