Strategy Video Games46
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Puppy Luv: Spa & Resort
Strategy 11 September 2007
A simple strategy in which we run a holiday resort for dogs and cats. We take care of the animals we receive, gradually developing our empire.
The Lord of the Rings: The Third Age
Strategy 02 November 2004
The Lord of the Rings returns! The Third Era has come. An era of chaos and doubt. History has made a circle. Gather your team and embark on another expedition for truth and justice. But beware of the ominous eye - it won't rest until it annihilates you.
Goblin Commander: Unleash the Horde
Strategy 11 November 2003
Magician Fraziel disappeared in mysterious circumstances. Soon afterwards 5 clans of goblins living on the planet Ogriss started a fratricidal war. As soon as you paw the pad and bring relative order. And don't forget to solve the mystery of the disappearance of the sorcerer.
Catan
Strategy 26 April 2001
A successful adaptation of the popular board game, where the player plays the role of a colonizer settling a new unknown land. We set up settlements and cities and collect raw materials. The authors have prepared a long 12 mission campaign for a single player and a multiplayer mode for up to four people.
Jane's Fleet Command
Strategy 12 May 1999
As the commander of the American naval strike group, face the threats that await in the inflammatory points of our globe. A strategic real-time game set in full 3D.
Deadlock: Planetary Conquest
Strategy 31 July 1996
A strategy combining the best features of titles such as K-240, Civilization, SimCity, Outpost and Utopia. The action of the game was set in the distant future. The player's task is to expand the colony on the planet Gallius IV.
Horse and Musket: Great Battles of Eighteenth Century
Strategy 07 February 2000
A battle strategy that takes us to the fields of the great European and American battles of the 18th century. We can command Prussian, Russian, English, French, Swedish, Austrian, Saxon and colonial armies of America. The clashes take place in turn-based system on maps divided on hexes, and the eye of the creators was to ensure historical realism.
Pharaoh Gold
Strategy 23 March 2001
Pharaoh: Gold Edition is a package containing two hit RTS development studio Impressions Games. The set includes games Pharaoh and Cleopatra: Queen of the Nile. In addition, thanks to the efforts of the Polish distributor - Play It - the package was joined by the multimedia encyclopedia "Egypt" from the series "Great Encyclopedias of Ancient Cultures" of Fogra publishing house.
Star Wars: Galactic Battlegrounds
Strategy 10 November 2001
Star Wars: Galactic Battlegrounds is a universe-based real-time strategy (RTS), produced by Ensemble Studios' development team. The player takes control of one of the six civilizations participating in the Great War of Galaxy Control. The game features more than 300 different types of units, buildings and military installations, well known to Star Wars fans.
Airport Tycoon 2
Strategy 13 February 2003
A strategy game in which we play the role of the manager of a modern airport. Production poses many challenges for the player (so-called random events, such as snowstorms) and offers considerable freedom in creating the appearance and operation of the airport. There are 60 different buildings, 25 giant cities and lots of equipment.
Airborne Assault: Red Devils Over Arnhem
Strategy 12 August 2002
A strategy game set in the realities of World War II. A player can take command of British paratroopers trying to take control of a strategically important bridge in Arnhem over the Rhine, or of German troops trying to prevent the use of the bridge by Allied forces.
Software Tycoon
Strategy 02 September 2002
Software Tycoon is an economic strategy developed by Epic Interactive studio, in which players can try their hand as the head of a company producing computer games. His tasks include overseeing the title development process, but also personnel management, selection of marketing strategy and attracting investors.
Chicago 1930
Strategy 12 November 2003
A strategy and tactical game, largely resembling the popular Commandos series. The development team of Spellbound (creators of Desperados and Robin Hood: The Legend of Sherwood) is responsible for developing the full version.
Star Control II
Strategy 23 January 1992
The game is considered to be one of the most innovative games in the history of the computer industry. SC2 is a combination of adventure strategy with elements of arcade game, with action taking place in space.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.
Battle Mages: Sign of Darkness
Strategy 04 December 2004
Battle Mages add-on, offering four new campaigns that will see dramatic events rooted long before the Shadow of Warlock appeared in Daenmar. The player will discover the secrets of the defenders of the Crystal, try to stop the dangerous plans of the elves, lead the vengeful Orcs into battle, stand in front of the armies of Chaos, and command a horde of undeads that will sow death and destruction.
Battle Isle 3
Strategy 10 September 1995
The third part of the famous series of German team Blue Byte, which shone in the world of computer science in 1991, releasing the strategy game Battle Isle. Battle Isle 3 is a turn-based strategy offering us a single player campaign with 40 missions and an extensive multiplayer mode.
Home Wind
Strategy 2024 (early access since 10 March 2022)
Minimalistic hybrid of city builder and puzzle game. In Home Wind we build picturesque medieval towns, trying to accumulate as many points as possible, which give us access to new buildings and bigger and bigger maps.
LakeSide
Strategy 25 March 2024
An economic strategy city builder where the action is shown from the side. In LakeSide we develop a picturesque city located on a lake, acquiring resources, constructing various buildings, building magnificent architectural wonders and gradually increasing its population.
No Plan B
Strategy 03 April 2024
No Plan B is a strategy game in which you create complex tactical action plans for special forces, and then have to passively watch as they are executed, without the ability to correct your orders. The game was developed by the one-man studio GFX47.
KingSim
Strategy 28 May 2020
A Choose Your Own Adventure style kingdom simulator developed by independent Russian studio Fuzzy Pixel Game Studio. In Kingsim we play the heir to the throne, trying to stay alive against the odds.
Space Crew
Strategy 15 October 2020
Space Crew is a strategic and simulation survival from the creators of Bomber Crew, Runner Duck studio. This time the player, directing the crew of the spaceship, must defend the Earth from alien attacks, taking care of the development of people as well as the machine itself.
Shadow Empire
Strategy 04 June 2020
Shadow Empire is a strategy game belonging to the 4X subgenre, which is set in a universe combining elements of science fiction and postapo. The player is involved in building an interplanetary empire. The game was developed by VR Designs studio.
The Wandering Village
Strategy 2024 (early access since 20 July 2023)
The Wandering Village is an economic strategy in which we are building a settlement on the back of a giant beast that is slowly crossing the world. While playing, we need to create a symbiotic relationship with this creature in order to satisfy both its and our subordinates' needs.