Strategy Video Games37
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Heroes of Might and Magic: A Strategic Quest
Strategy 15 June 1995
A turn-based strategy game set in a fantasy world and created by Jon Van Caneghem - the developer behind the classic Might & Magic RPG series, as well as the 90s' King's Bounty, which is considered a precursor to the former. The plot refers to the sixth installment in said RPG series and takes the player to the lands of Enroth. Four commanders have competed against one another for power over the lands.
Eufloria
Strategy 21 October 2009
Eufloria is a strategy game for which Dyson, an independent development studio, is responsible. The game consists in colonizing asteroids drifting in space. The player directs small flakes of plants and biological organisms, trying to overcome the hostile environment and develop life. The title is distinguished by an unusual visual setting by Rudolf Kremers and Aleks May.
Command & Conquer: Red Alert 3 - Commander's Challenge
Strategy 16 September 2009
Command & Conquer: Red Alert 3 - Commander's Challenge is a spin-off to the popular strategy game series C&C: Red Alert, developed for console players exclusively. Created by Electronic Arts, the game is actually a slightly cut version of the Uprising expansion, available to the owners of PCs some couple of months earlier. There is no regular story campaign in this game, instead, the main focus is the eponymous Challenge Mode.
The History Channel: Great Battles of Rome
Strategy 08 June 2007
The History Channel: Great Battles of Rome is the next installment of a well-known series of strategy games, created in cooperation with Black Bean and a popular historical TV channel. This time the user receives a unique opportunity to closely follow the course of the greatest wars of the Roman Empire from the period from the 4th to the 1st century BC.
Warhammer 40,000: Squad Command
Strategy 12 November 2007
Warhammer 40,000: Squad Command is a game based on the famous figure battle game from the Games Workshop. It is a dynamic and extremely spectacular strategy, organised in a classic turn-based system and depicting the futuristic armed conflict between the Empire and Choas.
Star Trek: Tactical Assault
Strategy 03 October 2006
Star Trek: Tactical Assault is the first Star Wandering game for new types of pocket consoles (PlayStation Portable and Nintendo DS). The Quicksilver Software studio is responsible for the development of this position, created on the occasion of the 40th birthday of the universe.
Command & Conquer: Tiberian Sun - Firestorm
Strategy 07 March 2000
An expansion pack for Command & Conquer: Tiberian Sun, and RTS developed by Westwood Studios. The add-on is set after the events presented in the original game – the Brotherhood of Nod seeks to regain its former strength by resurrecting CABAL, a highly-advanced artificial intelligence. However, the AI chooses to ally with the GDI forces, and after creating a powerful army of cyborgs, it unexpectedly proclaims war on both factions.
X-COM: Terror from the Deep
Strategy 27 October 1995
A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths.
Cultures: Discovery of Vinland
Strategy 21 November 2000
A real-time strategy in which players deal with the expansion and development of the Vikings' civilization coming to the American continent with the task of finding a part of the meteorite capable of restoring peace in their homeland.
SeaWorld Adventure Parks Tycoon 2
Strategy 15 January 2005
Economic strategy, created by Activision Value publishing company together with Deep Red Games development studio. Just like the first part of the game in this series, it is a water park simulator.
Tycoon City: New York
Strategy 21 February 2006
Tycoon City: New York is a strategic-economic production where players have to build their own business empire in the "city that never sleeps," the title city of New York.
Silent Heroes: Elite Troops of WWII
Strategy 16 September 2005
The first stand-alone expansion for Soldiers: Heroes of World War II. Similarly to its predecessor, the action of the game takes place during World War II – Silent Heroes enables us to assume control of a group of six Soviet saboteurs. The game offers a new campaign consisting of 10 scenarios, involving numerous actions behind the German lines. The unit’s tour of duty includes assassinations of enemy officers, destroying radars, or taking over strategic locations.
Zoo Tycoon 2: Endangered Species
Strategy 18 October 2005
An expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion allows you to feature some of the rarest endangered species, such as Komodo dragons, koala bears, orangutans, and Galapagos tortoises, in your zoo. To ensure their survival, you have to make sure they live in the conditions that resemble their natural habitat as closely as possible.
Sacrifice
Strategy 17 November 2000
Sacrifice is a real-time strategy produced by Shiny Entertainment studio. The action of the game was set after the end of the Holy War, in which 5 deities defeated the creator. They are now in a ruthless struggle to rule the world. The player chooses one of the factions and tries to tip the scales of victory on their side. The game was created mainly for multiplayer mode, in which up to four participants can take part.
Silent Storm
Strategy 31 October 2003
Silent Storm is a tactical turn-based strategy produced by Nival Interactive developer studio in the realities of World War II. The player stands at the head of a unit of soldiers sent far behind the enemy. The creators prepared two major campaigns, consisting of a total of 24 missions, as well as more than 75 types of available weapons.
Stronghold
Strategy 18 October 2001
A medieval strategy which combines, in a rather unusual way, a castle builder simulator with a Settlers-like economic game. The player assumes the role of one of medieval lords whose task is to transform a small settlement into a powerful and well fortified stronghold and then protect it from the invaders. The castle can constructed by using various premade elements such as walls, towers, bridges or moats.
Europa Universalis Crown of the North
Strategy 22 July 2003
A spin-off of a series encompassing complex strategy games developed by Paradox. The game utilizes an engine that was used previously in the production of Europa Universalis II. Contrary to its incredibly extensive predecessor that recreated 400 years of history as recorded by 180 real-existing countries, Crown of the North focuses on a significantly shorter period (years 1275-1340) and three Scandinavian nations only, including the Swedes, the Danes and the Norwegians.
Against Rome
Strategy 07 November 2003
A real-time strategy with an action set in the early period of our era, i.e. between 200 and 450. We become the leader of one of the primitive barbarian tribes. Together with our people, we invade and plunder enemy settlements. In this way we develop, gain food, weapons and gold, as well as reputation and fame.
Cossacks Anthology Collector's Edition
Strategy 31 October 2003
Cossacks Anthology Collector's Edition is a special edition of Cossacks: European Wars, which, in addition to the standard, basic edition of the title, also includes two Cossacks: Back To War and Cossacks: The Art of War.
Blitzkrieg Anthology
Strategy 27 June 2005
Special, collector's edition of games from the Blitzkrieg series. It consists of the first part of the game - Blitzkrieg, and two additions to it: Blitzkrieg: Rolling Thunder and Blitzkrieg: Burning Horizon.
Battalion Wars
Strategy 19 September 2005
It is the end of the 21st century. Two superpowers are engaged in a fierce battle with each other. The border conflict turns into a world war, with total domination of the Earth at stake. Kaiser Vlad, a madman, takes advantage of the unfortunate situation and wants to take control over the countries weakened by years of fighting. Using the infamous achievements of science he creates a remarkably strong army.
Pony Ranch
Strategy 08 September 2006
Pony Ranch is a simulation of life on the ranch. The game belongs to the genre of economic strategies, which makes it similar to Wildlife Park. The game is mainly about building your own farm and taking care of the animals living on its territory.
Empire Earth: The Art of Conquest
Strategy 18 September 2002
Add-on to the Stainless Steel Studios team's famous real-time strategy - Empire Earth. Includes three new campaigns for single player mode, a range of new units and buildings, and a new era of "Space Age Epoch".
Zoo Tycoon: Marine Mania
Strategy 22 October 2002
Tycoon Zoo: Marine Mania is the second official extension to Tycoon Zoo's economic strategy. This time, developers from Blue Fang Games studio decided to allow players to build a virtual oceanarium. The supplement introduces, among others, 20 species of marine animals, 21 types of underwater organisms and plants and five toys useful for demonstrations with dolphins.