game language: English
game release date for PC:
Ancient Cities for PC is a real-time strategy developed by Uncasual Games. The player is faced with difficult challenges placed before the man during the Neolith. The game is based on a relatively unique mixture of genres, as apart from its strategic component, one can notice elements of survival and city-building sims, seasoned with simple RPG mechanics.
The game begins in the Neolithic era, also known as the New Stone Age. In this period, humans were creating their first settlements and leaving the nomadic lifestyle for a sedentary existence. This change was caused by easier access to food, as the tribes ceased to base their lives on gathering wild plants and hunting cultivation of lands and breeding tamed animals became the main sources of food.
These are the realities the player is thrown into the midst of at the beginning of their adventure. As the leader of a tribe, they have to provide shelter for their subjects, sufficient amounts of foods, as well as protection against predators. Whether they will survive or not, and what mark do they leave in this world, depends only on the prudence of their leader.
In terms of the mechanics, Ancient Cities for PC is similar to popular RTS games and simulators which require the player to manage a city. Consequently, the player needs to gather resources for construction of new buildings, take care of security-related issues through building defensive structures, as well as to provide adequate means and tools for everyone, so they can do their part for the group. Our ancestors were also familiar with supernatural phenomena, so a wise leader provides appropriate places for worshipping, or monuments allowing pleasing local gods.
The unfriendly and wild environment makes gathering resources feel more like a survival game. Wild plants and animals in the area are eventually not enough sustain a tribe that is constantly growing, and regular access to food can pose a problem at the beginning of one's adventure. Both flora and fauna are simulated as part of a dynamic ecosystem if one's hunters kill every antelope in the area, the source of meat will disappear. When the season is harsh, the leader must be wise with distributing supplies, especially because they deteriorate over time. Bread does not remain edible forever, and lack of fridges makes storage of meat much harder.
The Neolithic era was not free of radical climate changes and natural disasters. The leader has to decide whether to remain in warm huts during an unfriendly period or to abandon the base the tribe struggled to build in order to travel to a warmer zone. The decision between migration and staying in the base is always incredibly important, as a bad move can lead to the extinction of the player's subordinates.
When it comes to the members of the tribe, each of them lives their life in this small society. Moreover, they have individual statistics, talents and skills, which resembles mechanics from role-playing games. Consequently, it is worth sending a skilled hunter after the animals; an experienced farmer on the other hand, will provide better yields. In difficult periods, adequate distribution of tasks is a fundamental element of survival. One also has to remember that their tribesmen arent the only humans in the area. Other tribes can have different kinds of relations with the player's people while one can trade with some of them, other ones will try to attack the player and plunder their base.
An extensive technology tree constitutes another important part of the game. This section allows the player to improve their methods of crafting tools and cultivation, as well as to provide the tribe with other ways to make its existence easier. Created at the very beginning, the simple settlement based on gathering and hunting, can develop into a small village (as new things are being invented), and over time, it can become one of the first towns on the planet, with durable staircase houses made of clay, and a diverse, class-based society. As technology develops, the manner in which the player manages their subordinates evolves.
Ancient Cities for PC is the developer's first game. Initially, it was being created using the Unity engine, but the creators decided to use their own. The technology designed from scratch allowed the developer to faithfully recreate thousands of objects to be seen at one time, as well as to provide the user with beautiful views of wild lands, human settlements, fully simulated climate, waters, as well as dangerous natural disasters.
Ancient Cities was one of the last games confirmed on a digital distribution platform belonging to Valve in the Steam Greenlight program. After drawing the attention of the players' community, the developer decided to gather funding on Kickstarter. The campaign got support of nearly three thousand players and it was a success in the end. The creators received 125,000 euros, outgrowing the minimal objective of the project by 25,000.
Expectations: 9.1 / 10 calculated out of 240 players' votes.