Dawn of Man is a strategy that combines the elements of city builder and survival. The player takes on the role of the guardian of a prehistoric village. The guarantee of survival is the effective use of the elements of the environment and available technology.
In Dawn of Man, the player's task is to lead a prehistoric settlement. During the game he will encounter all the epochs that make up this period of history. The player's task is to lead the village through all these stages and to face the ever-changing environmental and technological aspects.
Dawn of Man does not differ much from the classic representatives of the species. The player has at his disposal a specific area where he expands his settlement. In this area there are raw materials that will be used for continuous development, including the construction of new buildings and the creation of tools necessary for survival.
Seasons play an important role in the game. The availability of food depends on them, e.g. it is easiest to get fish in spring, and the fruits most often occur at the beginning of summer. Also, animals, which are a source of many raw materials such as skin or bones, only appear in the vicinity of the sediment when it is warm. In winter, however, all sources of food are inaccessible, and residents also need warm clothes.
As the game progresses, the player develops new technologies that allow access to more advanced solutions. Thanks to them you can start growing vegetables and become independent from harvesting. Unfortunately, every new technology has certain consequences, such as increased demand for food from the population.
The settlers are also faced with various types of threats. In Dawn of Man there are many factors that can cause death. Hunting prehistoric animals such as mammoth can have catastrophic consequences. Additionally, the village may be attacked by dandelions. A number of weapons and fortifications have been prepared for defense, which can be constructed by the player.
In Dawn of Man the view is presented in isometric projection. Graphics change with the seasons. Thanks to that the game better reflects the climate of a given period. In addition, with successive prehistoric epochs, the models of buildings also change.
PC / Windows
Recommended: Intel Core i5, 8 GB RAM, graphic card 2 GB GeForce GTX 660 or better, 2 GB HDD, Windows 7/8/10 64-bit
Minimum: Dual Core 2.0 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460 or better, 2 GB HDD, Windows 7/8/10 64-bit