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Becoming Saint

Becoming Saint

PC
Released

Release Date: July 15, 2025

Strategy, Roguelike, The Middle Ages, 2D, Indie Games, Religious, Auto Battler, Singleplayer

An unusual strategy with roguelike elements, in which we take control over a female Medieval saint. In Becoming Saint we can travel 14th century Italy and we convert people to our doctrine city by city. The enemies of our faith must be defeated and we fight them in the auto battler style.

7.8

Steam

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Ratings
[1:31] - Launch Trailer Videos: 2
Screenshot Images: 10
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Projects from the independent Italian studio Open Lab Games are characterized by a unique approach to the genres they represent and by the topics they address. The team, which has sports games in the visual novel convention in their portfolio, such as Football Drama and Roller Drama, has developed a production that allows us to become... saints from Assisi. We're talking about the Becoming Saint strategy, enriched with roguelike and auto battler mechanics.

Gameplay

In Becoming Saint we watch the action from a bird's eye view.

The start of a holy life

The game transports us to medieval (specifically 14th-century) Italy. We start the gameplay with the process of creating the main female hero. The protagonist from Assisi can be largely adapted to individual preferences, by choosing her animal pet, establishing the basics of the doctrine she will spread, and also setting her personality.

Conversion of Italy

Our primary goal in Becoming Saint is to explore Italy and convert the inhabitants of this land. doing this city by city. We select the next travel destinations from the game's world map, and along the way we participate in random events and take care of the needs of the people following us (like feeding them).

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Platforms:

PC Windows

PC Windows

Developer: Open Lab Games

Publisher: Firesquid Games

Age restrictions: 12+

Features

System Requirements

System Requirements for Becoming Saint Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-2120 / AMD FX 4100, 4 GB RAM, graphic card 1 GB GeForce GTX 650 / 1 GB Radeon HD 7750, 1.5 GB HDD, Windows 10.

Recommended System Requirements:
Intel Core i7-11370H / AMD Ryzen 3 3200G, 8 GB RAM, graphic card Intel Iris Xe / Radeon RX Vega 8, 1.5 GB HDD, Windows 11.

Ratings

Game Ratings for Becoming Saint Video Game.

78%

STEAM Score

All Reviews: Mostly Positive (156)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Unique Concept and Setting: The game offers an original premise of spreading a cult in medieval Italy, which users find intriguing and entertaining.
  • Art and Presentation: Many reviews praise the game's charming art style and music, contributing to an enjoyable aesthetic experience.
  • Humor and Personality: Users appreciate the humor embedded in the gameplay, particularly in the decision-making process and the quirky events.
  • Simplified Gameplay: The game is seen as accessible for those who may not be adept at real-time strategy (RTS) games, with a simplified approach that can be enjoyable.
  • Engaging Mechanics: The mechanics of choosing doctrines and managing followers are noted as interesting, with some reviewers highlighting the engaging resource management aspects.

The main cons of the game

  • Shallow Gameplay Depth: Many users express that the gameplay lacks long-term depth, with runs being relatively short (approximately two hours) and limited replayability.
  • Combat Issues: The tactical combat mechanics are criticized for being clunky and frustrating, with poor AI and unresponsive unit controls. Users often find battles tedious or excessively repetitive.
  • Lack of Clarity: Several reviews mention that the game's objectives and mechanics are not clearly explained, leading to confusion about how to effectively progress.
  • Limited Difficulty Options: Users note the absence of harder difficulty levels, which could provide more challenge and variety to the gameplay experience.

The features or elements that are missing from the game according to users

  • Deeper Tactical Mechanics: Reviewers suggest that the combat system could benefit from more depth and clarity, including clearer advantages of terrain and unit abilities.
  • More Engaging Events: Users express a desire for more random events or variability in gameplay to enhance replayability.
  • Improved Management Options: Some players feel that the game could offer more control over the economy and follower management, allowing for strategic decision-making that feels impactful.
  • Expanded Content: There is a general consensus that the game would benefit from additional content, such as more diverse challenges, events, and possibly more complex moral dilemmas in decision-making.

Summary

  • Overall, while "Becoming Saint" has its strengths in creativity and charm, many players feel it lacks the depth and polish necessary for sustained engagement.

Summary generated on: