Advanced Game Search
Going Medieval

Going Medieval

PC
Released

Release Date: March 17, 2026

Strategy, Economic, RTS, The Middle Ages, Indie Games, Alternative History, City Builder, Singleplayer

Going Medieval is a strategy game in which we try to build and supervise a village created in areas where civilization ceased to exist as a result of a deadly plague. The production was developed and released by Foxy Voxel studio.

8.9

Steam

Rate It!
Ratings
[1:31] - 1.0 Launch Trailer Videos: 3
Screenshot Images: 35
Screenshot
Screenshot
Screenshot

Going Medieval is an independent strategy game in which we build and supervise a medieval village. It is necessary both to plan the development and to take care of the needs and well-being of residents. Foxy Voxel studio is responsible for developing and releasing this title, and this is his debut project.

Plot

The action of the game takes place in an alternative version of the 14th century A.D., in Europe, right after the Black Death pandemic (now believed to be a plague), which, according to historians' estimates, killed 30-60% of the population living on the continent. In Going Medieval, this plague was even more devastating and led to the almost complete extinction of humanity (95% mortality). The player takes on the role of the leader of a small community, who is trying to restore civilization in the region after this tragedy - starting with a single village.

Read More

Platforms:

PC Windows

PC Windows

Early Access:June 1, 2021

Developer: Foxy Voxel

Publisher: Mythwright

Features

News

Going Medieval - Best Map Seeds 2023

Going Medieval - Best Map Seeds 2023

In this guide we will present the best seeds in Going Medieval. If you want to learn more, read our article.

How to

Damian Gacek

June 9, 2023

Going Medieval - Best Map Seeds 2023
Best City Builder Games 2022

Best City Builder Games 2022

Living in a city is one thing, but being able to build it, and then develop and maintain it – now that's a challenge (or unrestricted fun). There are quite a few games that focus on this. We have selected the best of them.

video games

Krzysiek Kalwasinski

November 9, 2022

Best City Builder Games 2022
Going Medieval Devs Promise Further Support and Comment on Game's Success

Going Medieval Devs Promise Further Support and Comment on Game's Success

Going Medieval got off to a great start on Steam - number one on the sales chart and over 170,000 copies sold.

video games

Paul Musiolik

June 10, 2021

Going Medieval Devs Promise Further Support and Comment on Game's Success
Going Medieval Reaches Top of Sales Ranking on Steam

Going Medieval Reaches Top of Sales Ranking on Steam

The release of Going Medieval turned out to be a surprisingly big success. The game was the biggest bestseller on Steam last week. Another debutant in the form of Necromunda: Hired Gun is also doing well.

video games

Adrian Werner

June 7, 2021

Going Medieval Reaches Top of Sales Ranking on Steam

Downloads

Top downloads for Going Medieval Video Game:

All Downloads

System Requirements

System Requirements for Going Medieval Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-9400F / AMD Ryzen 5 2600, 8 GB RAM, graphic card 4 GB GeForce GTX 1050 Ti / Radeon RX 580, 2 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-10600K / AMD Ryzen 5 3600XT, 16 GB RAM, graphic card 6 GB GeForce GTX 1660 Super / 8 GB Radeon RX 6600 XT, 2 GB HDD, Windows 10/11 64-bit.

Ratings

Game Ratings for Going Medieval Video Game.

89%

STEAM Score

All Reviews: Very Positive (20,305)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Building Mechanics: Many players appreciate the 3D building system that allows for vertical construction and creative castle designs, which they find engaging and enjoyable.
  • Active Development: The developers are praised for their consistent updates and responsiveness to community feedback, which suggests a commitment to improving the game.
  • Survival Elements: The game includes survival mechanics that require players to manage resources effectively, such as food and clothing, which adds depth to gameplay.
  • Community Engagement: Players enjoy the active community and developer interaction on platforms like Discord, making them feel involved in the game's development.
  • Customization Options: The game offers various customization features that allow players to tailor their experience, including different styles of buildings and playthroughs.

The main cons of the game

  • AI and Pathfinding Issues: A significant number of reviews highlight problems with the AI, particularly in terms of pathfinding and task management, which can lead to frustrating gameplay experiences.
  • Micro-management: Many players express frustration with the level of micro-management required, especially as the population grows. Tasks often need to be assigned individually, which can become tedious.
  • Combat Mechanics: Combat is frequently criticized for being clunky and unengaging, with issues related to unit positioning and AI behavior during battles.
  • Slow Progression and Limited Content: Some players feel that the game lacks depth compared to similar titles like RimWorld, citing a lack of engaging events and a shallow progression system.

The features or elements that are missing from the game according to users

  • Children and Relationships: A common complaint is the absence of family dynamics, such as the ability for settlers to have children or form deeper relationships, which many feel is essential for a medieval colony sim.
  • Quality of Life Improvements: Players mention the need for better task prioritization, bulk assignment options, and more intuitive management systems to reduce the micro-management burden.
  • Dynamic Events and Challenges: There is a desire for more diverse events, challenges, and threats to keep gameplay interesting, as some players find the current events to be monotonous.
  • Improved Combat and Defense Systems: Users want enhancements to combat systems, including better AI behavior for both settlers and enemies, as well as more strategic options for defense.
  • More Customization in World Generation: Some players wish for greater control over map generation and the ability to choose specific features for their settlements.

Summary

  • Overall, while "Going Medieval" has been praised for its building mechanics and active development, it faces criticism for its AI issues, micro-management demands, and a lack of depth in gameplay elements compared to its peers in the genre.

Summary generated on: