
Stellaris Expansion Pack
Release Date: April 6, 2017
A standalone expansion for Stellaris – a 4X strategy game developed by Paradox Interactive. The Utopia expansion introduces an array of innovations and improvements, the first and foremost being an option of building so-called megastructures. This enigmatic name stands for giant, ring-shaped artificial worlds or even ones resembling a Dyson sphere, i.e.
Stellaris: Utopia is an add-on to a 4X strategy game Stellaris released for PC in 2016. This expansion requires the original game to run. Paradox Interactive developed both Utiopia and the original.
Stellaris: Utopia PC for PC offers new ways of expanding your galactic empire and guiding your faction into a bright future.
The add-on features an option of building so-called megastructures, which are huge space objects, such as ring-shaped artificial worlds (like the ones in the Helo series or Ringworld novels) or Dyson spheres, i.e. massive constructions that completely encompass stars and harvest all their energy for the benefit of your civilization. Completing such a technological marvel brings huge profits to your faction and boosts its prestigue in the galaxy.
With Stellaris: Utopia you can also construct habitats on the orbits of planets, moons, and asteroids. You can thus build large space stations whose role is similar to that of small planets – simply put, they offer more living space for your community.
Besides, the expansion enriches gameplay with the system of traditions. Players can collect so-called Unity points and introduce new civilizational ideas, which help you expand your empire and grant active bonuses to its development. There is also an option of establishing new laws and granting privileges for individual races. For example, you can decide who will be able to gain full citizenship and who will have to settle for a lower status.
Platforms:
PC Windows April 6, 2017
PlayStation 4 August 13, 2019
Xbox One August 13, 2019
Developer: Paradox Development Studio
Publisher: Paradox Interactive
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3GAMES
A space strategy series launched in 2016. The series Stellaris was created by the Paradox Development Studio team, a company specializing in the strategy game genre, with a portfolio that includes such brands as Europa Universalis, Hearts of Iron, Victoria and Crusader Kings.
Stellaris, a sci-fi strategy game, will receive another expansion later this year. Astral Planes will allow players to explore parallel worlds, uncovering their secrets and creatures.
video games
Kamil Kleszyk
October 19, 2023
System Requirements for Stellaris: Utopia Video Game:
PC / Windows
Minimum System Requirements:
Intel Pentium IV 2.4 GHz/AMD Athlon 64 3500+, 2 GB RAM, graphic card 512 MB GeForce 8800/Radeon X1900 or better, 4 GB HDD, Windows XP/Vista/7/8.
Recommended System Requirements:
Intel Core 2 Duo 2.4 GHz, 2 GB RAM, graphic card 1 GB GeForce 460/Radeon HD 6600 or better, 4 GB HDD, Windows Vista/7/8.
Game Ratings for Stellaris: Utopia Video Game.
Cubed3: 6 / 10
The Utopia DLC, tied in with its major update, goes a long way to breathing life into a game that had grown stale on many fronts. The race actually feels a lot more alive, and the Unity/Ascension system gives something to work towards during the game. For more casual fans, the free update is likely enough, as it offers a surprising amount of content, whereas more hardcore fans will want to spring for additional features that especially change late game. The combat system that has been an issue in many people's eyes unfortunately sees no changes, but the rest of the game has been overhauled to a much better state. The singular problem is arguably the update gives more than the DLC, which has a steep cost.
PC Invasion: 7 / 10 by Peter Parrish
In tandem, the (free) Banks 1.5 update and Utopia contribute a splendid set of features and mechanical changes to Stellaris. Taken alone, Utopia is more the luxury trimmings to Banks’ essentials, but it’s a fine package of unique species specialisation and mega-engineering all the same.
Destructoid: 8.5 / 10
Stellaris: Utopia fills out a game that was already bursting. In the time I've had with it, I've played planet-devouring swarms, robotic foxes, militant birdmen, and slaving psionic jellyfish… things. While combat remains a sticking point, and hive minds feel like they have a ways to go before the idea is fully-formed, there is more potential than ever to do what the title does best – tell a story.
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